Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Saintareons Free Model Thread - 56k warning

Author
Message
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 16th May 2007 04:48
Hello everyone! I have started this thread to help keep my project WIP orginized and help to do my part in keeping the forums orginized. I will use this thread to showcase all of my free models for the community as well as post WIP that is close to being released.

Here is my next free model(WIP), its a "Nasty Saw Blade" . Let me know what you think.



Saintareon
AlanC
18
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 16th May 2007 04:52
looks great

Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 16th May 2007 04:56 Edited at: 16th May 2007 05:48
I still need to work on the texture, the blade tips need to have a color burn applied to make them look semi beveled, and the blood overlay needs to be reduced.

Maybe something more like this:


Saintareon
DOMRAY
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: boston
Posted: 16th May 2007 06:58
nice work looking good


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 16th May 2007 07:20 Edited at: 26th Jun 2007 06:18
@Doomray Lets just say a little birdy gave me a few tips . Thanks for the complement .

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 16th May 2007 09:13 Edited at: 16th May 2007 09:14
Nice sawblade, does go well with the corpse

The Models and Media board requires an ingame screen, unless the one with the corpse is ingame (which it doesn't look like) I would post one now if i were you

Accoun
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 16th May 2007 10:00
Quote: "The Models and Media board requires an ingame screen, unless the one with the corpse is ingame (which it doesn't look like)"

It is ingame. You can see segment in the background.

Make games, not war.

ghost5555
17
Years of Service
User Offline
Joined: 7th May 2007
Location: *points to map* there
Posted: 16th May 2007 12:50
is it just me that cant find a link or view button?

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination! the response to end all responses: meh, something'll happen.
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 16th May 2007 20:34 Edited at: 16th May 2007 20:37
@ghost5555 If you cant see the image here is the link:

http://i48.photobucket.com/albums/f207/SaintAreon/saw.png

@Tyrano man

Thanks for the forum rule tip, the corpse screen is FPS in game. I have a tendency to post milk shape on one side and FPS on the other.

Saintareon
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 17th May 2007 20:10
Heh, looks gory, and I like it. Good job, keep it up.

"Or perhaps we're just one of god's little jokes?"
TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 18th May 2007 00:32
I like it! Will it be for commercial?
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 18th May 2007 04:52 Edited at: 29th May 2007 22:15
Thanks for the complements , the model is ready and yes you can use it commercially. The only restriction is you can't redistribute without my permision.Im having trouble with the exporting the animation sequences.



I connected 3 blades to a rusty bar. There are 40 frames of animation in which every 5 keyframes the blades and bar rotate at 45 degrees on the x axis. The animation uses one Joint, all 4 parts were made into one group, and all the vertexs were connected to one joint.



An amiation script:



Is there an option im missing in Milkshape to export the animation sequence? Can anyone help me out? Send me an email and I will do some custom work for you: jaythetek8285@hotmail.com .

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Duplex
User Banned
Posted: 18th May 2007 08:46
Yh in when you export from milkshape use the direct x (JT) and on the right hand side theres a few boxes and stuff to do with animation.

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 18th May 2007 09:45
well in your FPE you only have the anim0. In your script your telling it to animate 1. it should say animate=0. Also there is no state 1 that you are refering to. and Plrdistwithin is a question not a command.

What do you want your script to do? Play an anim when your char gets close?

If you tell me what you want i'll help

Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 19th May 2007 04:59 Edited at: 21st May 2007 23:41
@Tryano Man

I basically just want it to spin when within a certian distance from the player to save on resources. I will also use the hide script with a triger zone when outside of player range. Ive posted all the WIP files for you to anlaize, let me know what you can come up with; btw the scale is not set yet, the bar will extend the length of one FPS segment and the blades will be slightly bigger and the spacing will be adjusted. Thanks for your help, ill add your name in the FPE credits.

Saintareon
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 19th May 2007 05:11 Edited at: 21st May 2007 23:40
Well iv'e decided to take a break from trying to figure out how to import/export animation sequences into FPS. Its more then likely some simple error on my end and can easily be fixed, I will look into it some other time. In the meantime I've put together a nice wall and floor texture to be used as segments that give a grungy dirty bathroom look without too much overkill.



Attached are the two textures in TGA format 512x512.
As with any of my other media, do not re-distribute without my permision.

Saintareon
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 22nd May 2007 00:04 Edited at: 26th Jun 2007 06:19
Speaking of Dirty, here is a "Filthy Shelf".



It looks great with a peeling paint segment similar to one off Resident Evil 4 (the ones in the villages). It gives a "Something Bad Happend Here" or "Neglected" feel to an enviroment. I was listening to Soundgarden when I was painting it and got a little crazy with the grundge brush but the end result looks sinister , just the way I like it. Enjoy and as with any of my other media, do not re-distribute without my permision.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 22nd May 2007 00:24 Edited at: 22nd May 2007 00:24
Here is the non-animated "Nasty Saw Blade" with the same texture as my second post on this thread. Enjoy and as with any of my other media, do not re-distribute without my permision.

Saintareon
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd May 2007 09:24
Does the animation actually export? Because you need it to actually export from your modeling prog first. If the actual model has animation, then i'll make a script for it

Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 23rd May 2007 09:18
Im satisfied with this next model, its is a "Dirty Stall". I used the same texturing color scheme and theme from my "Dirty Bathroom" textures, they really work hand in hand .



The texture for the stall looks a bit tacky with other room textures but if you have the Stall.X file you can rip it and make your own textures that suit your enviroment. Enjoy, be creative and as with any of my other media, do not re-distribute without my permision.

Saintareon
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd May 2007 10:30
Saint Areon,
More great stuff from you.Thanks again.

DOMRAY
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: boston
Posted: 23rd May 2007 13:02
looking good nice job


It's better to Burn Out than to Fade away.Victor Kruger/The Kurgan
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 23rd May 2007 17:10 Edited at: 16th Jun 2007 12:16
@Butterfingers / @Doomray / @FredP / @Game station

In your opinion, what is the optimal Frames Per Second export setting to use in Fragmotion to attchive a smooth looping animation sequence for FPS Creator, more specificaly what is the ratio between the engine and the export settings? I hope that made sence .

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 23rd May 2007 17:27
Thanks, these models are very nice!

tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 23rd May 2007 20:54
Good to hear you got it working

I think the general FPS export you use is 25. As this is what max users use when they export charachters (rolfy said so) So i guess it would be the same FPS

TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 24th May 2007 01:13
Yep... I used that to convert models that I downloaded and it was great... I now use a program called 'The 3d object converter'... So, I wan't to start modelling and I just can't do it... I can make simple shapes but thats about it... P.S: Thx for the restrooms!!!
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 24th May 2007 06:06
Here is a niffty little model, its a "Residential Mailbox" the model is complete but the texture is still WIP.



@Tyrano man thanks for the tip, I will plug the settings into my other animated models and see how they look. BTW I really enjoy the Model Competion threads that your hosting, cool idea, it looks like alot of fun too. Maybe I will pop in there one day and say hello. Keep up the good work. Peace be with you .

Saintareon
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th May 2007 09:19
Np

Gorilla
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location:
Posted: 25th May 2007 17:27
WOW...thats realy good.


Thanks

Unga bunga HU HU HU
Father Tree
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: England - Plympton
Posted: 25th May 2007 17:48
Wow...That is very well done thank you

Add me if you got Xbox live please -_-
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 29th May 2007 05:24 Edited at: 29th May 2007 05:27
I was looking through some older threads and found a request for a dart board to go into a gameroom. I like the way this one looks with a high resolution tga. I've tweeked the script to slap onto the wall at a good hieght too. If you change the entity to Dynamic rather then Static, it will spark if you shoot it rather then leave bullet holes.



Hopefully the person that requested the dart board finds this thread . Enjoy and as with any of my other media, do not re-distribute without my permision.

Saintareon
Duplex
User Banned
Posted: 29th May 2007 09:44
@Saint Areon

You got a E-mail I can send to? I want to ask you a few things.

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 29th May 2007 19:51 Edited at: 29th May 2007 19:52
@Duplex

I just updated my profile on FPSC with contact information. BTW I checked out your web site, looks preaty cool so far .

Saintareon



http://i48.photobucket.com/albums/f207/SaintAreon/sign.jpg
Duplex
User Banned
Posted: 29th May 2007 20:24 Edited at: 29th May 2007 20:24
Quote: "BTW I checked out your web site, looks preaty cool so far."


Just about to start writing that e-mail.

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
Duplex
User Banned
Posted: 29th May 2007 20:34
E-mail sent

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 30th May 2007 06:27 Edited at: 26th Jun 2007 08:15
Here is my first attempt at modeling a pistol for FPSC, It is coming along nicely so far. The hardware such as the trigger and the discharge have not been added yet but for the most part the handle and chamber gemotry is complete.



Can anyone tell me how to point my signature in the forum options to an external image; If i use the image tag I can only display one image per post. Thanks your your help!

Saintareon

http://i48.photobucket.com/albums/f207/SaintAreon/sign.jpg

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Duplex
User Banned
Posted: 30th May 2007 09:05
I think You can Only Have one image in your signiture, The Only Other thing to do is weld the two pictures together into one picture then have that picture displaying

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 1st Jun 2007 07:06
A few more models close to completion. The geometry is where I need it but the textures are still .



The dart board case will have a cherry wood finish with accented edges; there will also be a playing score card attached to each of the doors. The vending machine will have some generic decals applied to base; I’m thinking of adding an FPS read all about it newspaper as the display piece .

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 1st Jun 2007 07:08
Looks pretty good. I may be able to use these soon.

ps. I gotta new image for my sig!

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 1st Jun 2007 07:16
@Zaibatsu

Woot! I got a new sign too



http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 2nd Jun 2007 00:43 Edited at: 2nd Jun 2007 00:44
Quote: "Woot! I got a new sign too"


Like all your work, it looks nice.

But it can't stand up to the might of The Techno Kumkwat Avenger!

Yes i know Kumkwat is a misspelling...

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 2nd Jun 2007 04:30 Edited at: 5th Jun 2007 06:00
Quote: "Yes i know Kumkwat is a misspelling..."


...by the way, what's a "tehno"?

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 2nd Jun 2007 06:54
Commander in Chief- interesting quote format...

a "techno" is not an item, it is describing the Kumkwat

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 4th Jun 2007 02:30 Edited at: 16th Jun 2007 12:18
There have been tons of these contributed to the community already, but you can never have too many . Here is a pack of 4 sign textures in .TGA format 512x512, 2 of which have variations.



I created one sign for FPSC and set it up to stick to wall at x=45 as the hieght which is in the .RAR file. You can just change the code to point to a diffrent .tga; too lazy today to make them all seperate .

Enjoy and as with any of my other media, do not re-distribute without my permision.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24

Attachments

Login to view attachments
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 4th Jun 2007 02:38
Here is an ingame screeny from one of my favorite signs:



The scene is using low ambient lighting which realy brings out the grundge produced in the sign textures.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
AlanC
18
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 4th Jun 2007 03:06
Thanks for the signs

Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 4th Jun 2007 07:10 Edited at: 4th Jun 2007 08:05
There have been tons of these contributed to the community already, but you can never have too many . Here is a pack of 2 explosive box entitys with textures in .TGA format 512x512.




I've created simple crates and added a script to make them spark with bullet collisions, explode and project debriss. These are both created as seperate entitys .

Enjoy and as with any of my other media, do not re-distribute without my permision.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24

Attachments

Login to view attachments
Saint Areon
18
Years of Service
User Offline
Joined: 19th Jun 2006
Location:
Posted: 4th Jun 2007 07:12
Here is an ingame screeny of the explosive crates:



Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 4th Jun 2007 08:12
For simple models, these ones are awsome!!!
yeroc
17
Years of Service
User Offline
Joined: 26th Apr 2007
Location: The Lair
Posted: 4th Jun 2007 09:19
highly corrosive?

(\___/)
|||--(0 . 0)--->
("_____("

Login to post a reply

Server time is: 2024-11-26 13:34:36
Your offset time is: 2024-11-26 13:34:36