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FPSC Classic Work In Progress / 10 days to live. ( WIP )

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Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 20th May 2007 00:33 Edited at: 20th May 2007 16:15
Hi all !
Well i have started on a new game 10 days to live. This game will be very small and also free to play.
Today i have worked on the first lvl.
Some tunnel where you will find a lot of monsters...i donno like freaking zombies.
In the whole game you will see the story of your character.
There will be a lot of flash backs...where do you actually flash back.
And see your past and play in there. the game will have about 5-7 lvls
A lot of fun and strange puzzles. I have used the beretta 2 elite gun cause i just love it.
I also want to thank Rolfy he helped me a lot of collision problems and that kind of segment stuff.
Now i only got two screens but more will come soon.


mastercheif 193
18
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 20th May 2007 00:35
Screenies look very nice OLEG.
Dr Distracto
18
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Joined: 28th Apr 2007
Location: La-La Land
Posted: 20th May 2007 01:26
What modeling system do you use, cause that gun is definetly custom, great texutures by the way
Hunter Studios
18
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Joined: 17th Jan 2007
Location: C:\\
Posted: 20th May 2007 03:26
Dr Distraco I don't think its custom, it looks like a beretta 2 elite than Jon made

xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 20th May 2007 04:27
OLEG,

Looks like a great start.

Quote: "This game will be very small and also free to play."


Excellent idea. More people should try to make small games, as it greatly increases the chances of finishing it, and having good gameplay throughout. When you're working alone, you can quickly run out of ideas and will power. Finishing a game gives you the confidence to create bigger and better things.

I'll be watching this one. Your first shots look very good.

Best.

I'm sorry, my answers are limited. You must ask the right question.

bass guy1669
18
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Joined: 24th Mar 2007
Location: The Zone
Posted: 20th May 2007 06:43
that gun is jon fletchers berreta elite 2 pistol not made by OLEG

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
FredP
Retired Moderator
19
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Joined: 27th Feb 2006
Location: Indiana
Posted: 20th May 2007 09:28
Quote: "that gun is jon fletchers berreta elite 2 pistol not made by OLEG"


I think everybody has figured that out by now.

Shadow heart
18
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Joined: 2nd Dec 2006
Location: US
Posted: 20th May 2007 10:02
it looks real nice.

to the ones thats trapped inside of you, this is it!!
Man Hunter
18
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 20th May 2007 14:45 Edited at: 20th May 2007 14:46
wonderful, i liked it. How do you create that shine from the source of light.

I learnt a lot, so i changed my name.
Ertlov
18
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Joined: 18th Jan 2007
Location: Austria
Posted: 20th May 2007 16:08
Quote: "How do you create that shine from the source of light.
"


I bet 5$ on Decals ^^

It`s not a bug, it`s a feature
Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 20th May 2007 16:14
thanks guys !
Okey , today i got some time to create a onther outside lvl.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 20th May 2007 16:29
................... ............. /' /)
................./´ /)........./¯ //
..............,/¯// ......... /...//
............./...//. ......./¯ //
.........../´¯/'´ ¯/´¯ /.../ /
........./'.../... ./... /.../ //
........('(...´(... ....... ,../'. .')
.........\.......... ..... ..\/..../
..........''...\.... ..... . _.•´
............\....... ..... ..(
..............\..... ..... ...\

Nice!

JOIN NOW!Or be square!
Inspire
18
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th May 2007 20:04
Are those plants from PlantLife, or somewhere else?

AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 20th May 2007 22:18
he got it to "shine" by using the included shader maps. (gun_s.dds or .tga) .

FPSC V 1.04 + supports them to their fullest extent.

Just go to file>preferences>texture quality high, full shader mapping.

Then go to file>build game> same thing.

Test build your game using any of the included "Modernday" weapons.(uzi, etc.)
Enjoy.

This game looks nice.

zZRSGZz
User Banned
Posted: 21st May 2007 02:15
Quote: "he got it to "shine" by using the included shader maps. (gun_s.dds or .tga) .

FPSC V 1.04 + supports them to their fullest extent.

Just go to file>preferences>texture quality high, full shader mapping.

Then go to file>build game> same thing.

Test build your game using any of the included "Modernday" weapons.(uzi, etc.)
Enjoy.

This game looks nice."


Does It work In test Game?

Anyways this game looks amazing Stunning quality
smith
18
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Joined: 20th Jan 2007
Location: iraq.
Posted: 29th May 2007 14:31
Woah! This looks really sweet man!

big..hahaha..you said big!
tha_rami
19
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 29th May 2007 15:19
The looks for some reason remind me of the earlier levels in Deus Ex. Looks very good!

creator of zombies
19
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 30th May 2007 19:17 Edited at: 30th May 2007 19:18
Very Nice OLEG. One question though.Is that a skybox in the city screen,or did you make each building one by one to give the effect of a skyline. Also,where did you get those lens flare decals.


Keep up the good work


CoZ

Demon Sun.Coming 2007. Mature gamers Only!!

Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 30th May 2007 20:07
hey! thanks that you like it !
Yap , eath building is a model and the flare , you get in sprite pack.
creator of zombies
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 30th May 2007 21:34
Quote: "sprite pack"

Do you mean the Animated sprite pack,made by TGC' or do you mean LYTE:FX by butterfingers. I have the animated sprite pack by TGC,but it doesn't have a white flare??. I really want one

Demon Sun.Coming 2007. Mature gamers Only!!

Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 30th May 2007 22:54
Looks excellent.

one thing, darken the alpha on your light decal. That'll get rid of the 2 rings and just leave you the "flare". I just kinda think the 2 rings look budget, but the actual flare looks good!

butters

UnDeAdEviLmAn 2006
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Joined: 7th Jun 2006
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Posted: 4th Jun 2007 14:04
Looks great

The Rise And Fall Of Cillian Ebbs
phil17
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Posted: 31st Jul 2007 21:13
very nice, loving the outside shot

zavix
18
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Joined: 2nd Sep 2006
Location: Gone Forever
Posted: 31st Jul 2007 21:27
geez. everyone loves that beretta.
I'm sure Jon got lots of cred for it.

I don't care what they say. T3DGM Rules!!!
Troy Chambers
17
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Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 7th Sep 2007 03:37
Where did you get those city buildings.

Troy Chambers
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 7th Sep 2007 03:49
Nice Screenshots! Where did you get those arch shaped roof segments at? I could use those for something.


Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Sep 2007 04:55
They are all modeled...

Not everything is available for download.



But you have arch shape hallways going with entity workshop.
General powell11
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Posted: 7th Sep 2007 05:27
yeah did you make the city building bc they look nice! looks great by the way

A noob
ASTECH
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Joined: 18th Jul 2007
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Posted: 7th Sep 2007 06:11
Quote: "Not everything is available for download."

I'm aware of that old chap but I was just wondering. And I have entity creator so I'll check into that. Never noticed it.

Good Day.


Erpt 12
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Joined: 8th Jun 2007
Location: Rapture
Posted: 25th Sep 2007 01:27
Looks Pretty big, does it run well?

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