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FPSC Classic Product Chat / Entity Workshop V1 - Released

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Wehtam_
User Deleted
Posted: 27th May 2007 12:34 Edited at: 27th May 2007 12:36


I am happy to announce that Entity Workshop V1 is released and ready for download - If a moderator could lock the old thread I would very much appreciate it

I would like to thank those that tested the software, I decided to release the application now as I finally got some spare time on my hands to ensure everything was good for release. I also received the " thumbs up " from FredP that the software functioned without any errors. I am still very much interested in feedback from testers and community members, If you have a suggestion please post it in this thread.

Thank you to everyone who has emailed me, I have had many messages offering help and assistant in a variety of ways. I currently have all bases covered but should I need an extra hand, I will definitely seek your help.

@ Xplosys, in answer to one of your earlier questions ( from the original thread ), if the offer is still open, I would love to have Entity Workshop featured on fpsFREE.com, feel free to host a copy within fpsFREE.com as well.

------

Before you start Entity Workshop, please.... please read the readme.txt file. It explains the license and gives instructions on getting started. It's a small text file which will provide you with a great deal of info.

Just to clarify:

You are free to use Entity Workshop for commercial and non-commercial purposes on the condition that the following line is clearly inserted within your game or accompanying documentation:

Additional media created by Wehtam ( www.wehtam.co.uk )

Right, that's enough of the talking done, the website provides the download link and other resources. The program contains 20 seamless textures and 22 entity templates to get you started.

Thank you for your support and I hope you enjoy it!

Entity Workshop Website
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th May 2007 12:45
Great job on this Wetham.You are going to make a lot of FPSCers very,very happy.

Duplex
User Banned
Posted: 27th May 2007 13:53 Edited at: 27th May 2007 14:08
Wetham_
Yay, I'm downloading now!

Also, if you do another version could you add .tga textures as thats what I work with but other than that, Great!

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 27th May 2007 15:18 Edited at: 27th May 2007 15:26
Downloading now, Thanks alot wetham

@Fred: I personally think this should be in models and media, as the people more intrested in this would be found there. I know this doesn't have an ingame screen, but it doesn't really need one.

Just my opinion

Thanks again Wetham!

xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 27th May 2007 17:14
Wetham,

Again, just an excellent piece of work here. Thank you so much.

Quote: "I would love to have Entity Workshop featured on fpsFREE.com, feel free to host a copy within fpsFREE.com as well.
"


Terry has the feature spot until June 10 with Signs. You are next in line, and until then, I will get you a prominent link or two on the main page.

As for hosting the program, I would prefer to link to your page for a while as I want to make sure you get some donations for this. I'm giving mine now and urge anyone else who finds this useful to do the same. It's a serious time saver.

The import, scale, UV Scale and Pan Features are going to allow for some great custom content.

Thanks again.

I'm sorry, my answers are limited. You must ask the right question.

pdidy
17
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Posted: 27th May 2007 18:14
wow thank you i am realy looking forward
to using this, and x is right custom content
is going to be great, thanks again,
i think this should be featured in the upcoming
news leter it deservs a big spot,
rolfy
18
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Posted: 27th May 2007 18:23
This a really clever and innovative piece of software,I am sure many will get a lot of use out of it,well done.
best rolfy.

Steam Assassin
19
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Location: behind you...
Posted: 27th May 2007 18:30
Awww yeah. Terrific, Wehtam, very terrific.

Your signature has been erased by a Mod, because penguins are my favorite animal.
Locrian
19
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 27th May 2007 19:07
Fantastic tool to contribute to the community. The texture scrolling was a very nice feature. Stable and professionally laid out, this is a very nice piece of work.

Hope your paypal overfloweth....

Loc

PAS
17
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Location: Ann Arbor, MI. USA
Posted: 27th May 2007 19:43
Great program and a great contribution. I will be sure to give you credit in my game.

K.L. Phair
m man
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Posted: 27th May 2007 19:47
love it, great work Wehtam !!!!!!!!!-)
MK83
FPSC Reloaded TGC Backer
18
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Location: Greeneville, TN
Posted: 27th May 2007 19:55
Awesome work, man. And for free!!! I don't feel right using this for free so I'm going to hit your donate button as soon as you can answer my question I emailed you.
Thanks again for the Entity Workshop.

lundon
17
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Location: Southern California
Posted: 27th May 2007 20:05
Thanks, so much. Very good app.

Don
Shadow heart
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Location: US
Posted: 27th May 2007 22:14
wow thanks man. it's great I love it. i've been using it for five minutes exported it and it came out perfect thanks dude!

to the ones thats trapped inside of you, this is it!!
Nickydude
Retired Moderator
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Posted: 27th May 2007 22:47
Wow! It took me less 1 minute to run it, load a sphere, squash it to a large egg shape, put an alien texture on it, export it and load it into FPSC! And it ran perfectly! This is an excellent program and worthy of a donation (which I will get to you shortly). Amazing!


Search for "HellHouse" in Showcase.
Nickydude
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Posted: 27th May 2007 23:59 Edited at: 28th May 2007 18:32
Just a couple of little small things:

1) When saving an entity with the same name as an existing entity, perhaps tell the user that one already exists? and does he wish to save over it?

2) When saving an entity with the same name as an existing entity, the new version doesn't seem to save as there is one with that name already there.

3) Pressing Control to move with mouse: I have an entity 3 segments high, I'd like to be able to view the top of the entity to position the texture but releasing control puts the view at the default, which is near the bottom so I can't see the top to position. Perhaps the view could be left where it is when releasing CTRL and perhaps SHIFT+CTRL will place the view back to default?

Like I said, little things, I've certainly found no bugs and is definitely a job well done!


Search for "HellHouse" in Showcase.
Shadow heart
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Posted: 28th May 2007 00:02 Edited at: 28th May 2007 00:02
dude it's awesome. i can import any quick .x mesh i made sweet man.

to the ones thats trapped inside of you, this is it!!
MK83
FPSC Reloaded TGC Backer
18
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Location: Greeneville, TN
Posted: 28th May 2007 00:20
Is one not supposed to pass through an arch? I made several of different sizes thinking it was to small, then I maxed one out X,Z, and Y, I still could not pass through it. Any ideas??? Or are the arches just for looks?

Lightning Bolt Studios
FPSC Reloaded Backer
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Posted: 28th May 2007 00:49
Great program Wehtam_and contribution!
Luke314pi
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Location: Minneapolis, MN
Posted: 28th May 2007 03:28
Thanks a bunch!

Conjured Entertainment
AGK Developer
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Posted: 28th May 2007 04:48
Thanks Wehtam,
This is a very handy little tool.
This is greatly appreciated.
Well done!
Thanks!!

~ ~

Don't forget to visit Conjured Entertainment
Silent Thunder
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Location: The Ship
Posted: 28th May 2007 05:50 Edited at: 28th May 2007 06:06
woohoo!
Thanks Wehtam!

@MK83 - did you set the collision to box? You have to set it to polygon for it to work.



Click on the picture to order your copy today!
Wehtam_
User Deleted
Posted: 28th May 2007 11:03
Hi folks,

A BIG thank you to those who have made a donation to the cause, this certainly encourages me to create some kind of update in the future.

MK83 - I have answered your e-mail, thanks As Silent Thunder correctly states, setting the collision to Polygons will allow you to walk through the Arch.

Nickydude - Some top suggestions there, I've made a note of them, cheers!
MikeB
17
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Location: My Computer, Shropshire, England
Posted: 28th May 2007 11:35
Awesomely amazing, I love it, thanks.

One thing I would like in a future update would be the ability to toggle the grid on and off.

Because I loaded in a few models and the bottom bit was cut off them .

But don't get the wrong idea, this program is the most useful piece of FPSC software I've seen

E.D.

KeithC
Senior Moderator
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Posted: 28th May 2007 15:18
I've let Batvink know about this; hopefully it will be in a future Newsletter.

Slayer222
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Location: Wherever I feel like
Posted: 28th May 2007 16:40
TY man this rocks!
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Razorroc
User Banned
Posted: 28th May 2007 18:23
Awesome Program!!
muggins majik
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Posted: 29th May 2007 04:41
I'm having some trouble with this, the first time I load up an entity it loads up fine, but next time it's really small. Also the arrows to scale an item seem to only make it slightly bigger, get to a certain point and then won't increase the size anymore. Is anybody else having this problem? I have uninstalled it and reinstalled it, but still it keeps happening.
Nickydude
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Posted: 29th May 2007 14:31
Yes, I've had that when I loaded the Container. I also loaded the Specialist and discovered he'd turned into a giant!



Perhaps a button to scale up / down in proportion?


Search for "HellHouse" in Showcase.
FredP
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Posted: 31st May 2007 19:31
Giving Entity Workshop a bump.

DkHawk
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Location: Turn around 180 degrees
Posted: 31st May 2007 22:10
Sticky it temporarily maybe ?


tyrano man
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Location: Battle City - Kalspher :)
Posted: 31st May 2007 22:58
sticky it forever maybe, it's such a good tool.

FredP
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Posted: 1st Jun 2007 00:12
We don't sticky third party applications but there are stickies we can post links to them in.The next time we update the stickies I am sure that the link to this will be posted in one.
For the record I personally think this is a great app and you can check out what I used it for in the Models and Media forum.
Something that could have taken hours took me about 10-20 minutes.
This is a great tool.

Satchmo
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Posted: 1st Jun 2007 01:35
Thanks whetham this is great! Something that might be useful is the ability to rotate a texture, because the didnt always turn out how I want but its still very great, cant complain about something free!

I like my sig.
Inspire
17
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Location: Rochester, NY
Posted: 1st Jun 2007 02:16
Just downloaded, very professional looking, good job Wehtam!

s4real
VIP Member
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Posted: 1st Jun 2007 03:46
Very nice looking work there,I have a good mess around with it.

best and thanks s4real
apache4ed
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Location: parsippany nj
Posted: 1st Jun 2007 04:04
I just down loaded it. It's easy. Now I just have to lran how to ctreat my own textures!

no game to tame
Wehtam_
User Deleted
Posted: 1st Jun 2007 21:42
Hi folks,

Time to address some posts, I'm glad so many people are enjoying the program.

muggins majik : Does this problem occur when importing using both the FPS Creator import button and the Entity Template Import button ? These Buttons will apply a different scale value to your model, so it may appear as though the model has changed size.

Nickydude : It appears you've imported an FPSC model using the Entity Template import button. For models that are already working within FPS Creator, use the FPS Creator import button.

Thanks for bringing this point up though guys, hopefully this has cleared things up. You should only need to use the Entity Template import button when using one of the provided entity templates. All other models, whether they are custom or already within FPSC should be imported using the FPSC import button.
Father Tree
18
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Location: England - Plympton
Posted: 1st Jun 2007 22:52
Hey Wehtam_

This is such a great program but i think i have a problem.
Im on a laptop and i dont have a "numpad" is there anyway else to zoom in and out?

Thanks

Add me if you got Xbox live please -_-
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 1st Jun 2007 22:57
Congrats on your ad in the newsletter. It's looking good.

Best.

I'm sorry, my answers are limited. You must ask the right question.

FredP
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Posted: 2nd Jun 2007 02:10 Edited at: 2nd Jun 2007 02:18
I just have to say I love the Entity Workshop.I really wish you would have made this a long time ago.You have no idea how much this has helped me with my work.Thanks again Wetham.

Edit:Just gave you a well deserved donation.

Thraxas
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Posted: 2nd Jun 2007 02:35
Is it worth downloading and using if I already use ECS Pro. Does it have more features?
FredP
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Posted: 2nd Jun 2007 02:49
Oh yeah.ESC Pro is great but Entity Workshop allows you to change the size of the entity,to move the texture around,turn shaders on/off and some other cool stuff.

Nickydude
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Posted: 2nd Jun 2007 16:35 Edited at: 2nd Jun 2007 16:39
Thanks for clearing that up Wehtam_, hope you received my donation too

Just another slight little thing, being able to have two separate paths when loading entities and textures. At the moment you have to navigate to the entity, then navigate to the textures, then navigate back to the entities, then back to the textures. It be nice if those were kept as separate paths.


Search for "HellHouse" in Showcase.
Wehtam_
User Deleted
Posted: 2nd Jun 2007 19:25
@ Father Tree

I'm holding up my hands here, I'm afraid currently there is no other way of zooming in I can't believe I forgot about laptop users. It's definitely going on my next update list.

@ xplosys

Thanks! And a big thanks to KeithC for mentioning the program to the editor

@ Nickydude

Great suggestion there, I'll look into it.

@ All

Again, thanks for your continual interest and support folks, It's great to see content surfacing which has used the program
Dr Distracto
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Posted: 11th Jun 2007 00:27 Edited at: 11th Jun 2007 00:28
OMG, I cant believe your done, i havent been on in a while and you finished, thats GREAT, its even better that its free, you are the best wehtam!!!

are you going to make entity workshop v2, or are you going to finish your current game projects before starting
Wehtam_
User Deleted
Posted: 11th Jun 2007 22:10
Entity Workshop 1.5 is in production, one of the new features are already in place. I'm currently working on one of the more significant features. I won't start a thread about it just yet though
Father Tree
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Posted: 11th Jun 2007 23:25
will it feature the zoom button for laptops? cough.hint.cough

Add me if you got Xbox live please -_-
Nickydude
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Posted: 12th Jun 2007 01:02
The scroll wheel on the mouse would be an ideal zoom cough.hint.cough


Search for "HellHouse" in Showcase.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 12th Jun 2007 09:31 Edited at: 12th Jun 2007 09:31
Maybe you should work on rotating the texture manually through co-ordinates, not just the mouse cough.hint.cough

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