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FPSC Classic Work In Progress / [LOCKED] FPSC Working Water Physics

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TEST OF WILL
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Posted: 8th Jun 2007 22:05 Edited at: 8th Jun 2007 22:48
Well Seen to many people asking how to make water and I have made a way to, but I don't intend to release it I have some screen shots and a video is posted

::FEATURES::

- Player can react with the objects (eg. When you touch it, it begains to float)

- Objects Can collide with walls, floors, even other floating objects

- I got water to be seen from top and bottom

- Any object can be floated NOTE: Character's I'm still tying to get to work with this may not

::BUGS::

- Objects can be destroyed in one hit no madder what and just disappear in one hit

-if you go in a courner and pick something up you start losing heath

::SCREEN SHOTS::





::VIDEO::

Link To download- FPSC WATER VIDEO
bass guy1669
18
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Joined: 24th Mar 2007
Location: The Zone
Posted: 8th Jun 2007 22:07
your Frames per second is below average. and can you tell us how ou did it?

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
TEST OF WILL
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Posted: 8th Jun 2007 22:09 Edited at: 8th Jun 2007 22:10
Quote: "your Frames per second is below average."


That's Fraps For you usally with out fraps I get 21-30

Quote: ". and can you tell us how ou did it?"


I plan not to, but I might change my mind and relase it!
Slayer222
18
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Location: Wherever I feel like
Posted: 8th Jun 2007 23:35 Edited at: 8th Jun 2007 23:39
Well it could be interesting. Can you acually swim? Can you drown? Let me guess how you did it: cyan lighting, sprite pack 1 water decal and you messed around with isimobile? It's clever but probably not up to par with quake 2 of FPSC X10
*Slayer_2
P.S> Another glicth: the footstep sounds are kinda fake underwater.

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Aydan
19
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Location: Wales - United Kingdom
Posted: 8th Jun 2007 23:58
looks to me like a clever trick for a single screenshot. blue lighting, water decal up top then placing entites as static not dynamic so they stay still or "float" lol.

Not ripping you apart, just saying its more than likely it cus you cant really add any of that without re-writing the source codes for FPSC cus of the physics engine and all the rest of it.
Slayer222
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Posted: 9th Jun 2007 00:06
watch the movie

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Silent Thunder
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Location: The Ship
Posted: 9th Jun 2007 00:11
looks like you just adjusted the physics of the objects, added a decal and a blue light......



Click on the picture to order your copy today!
wizard of id
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Location: Sunny South Africa
Posted: 9th Jun 2007 00:25 Edited at: 9th Jun 2007 00:28
all you have to do is fiddle with this "see screen shot" you might have to change one or two other settings else well
http://imgplace.com/directory/dir3935/1181337835_1241.JPG


Pointless Assault RC1 Demo
http://fileho.com/download/534fc0519603/pointless.rar.html
wizard of id
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Posted: 9th Jun 2007 00:25 Edited at: 9th Jun 2007 00:27
oops


Pointless Assault RC1 Demo
http://fileho.com/download/534fc0519603/pointless.rar.html
TEST OF WILL
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Posted: 9th Jun 2007 00:34
Just Got In Idea im gonna re-make all the segments so that they make no sound
Slayer222
18
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Posted: 9th Jun 2007 00:38
or you could use the splash sound that comes with FPSC

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
TEST OF WILL
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Posted: 9th Jun 2007 01:17
I took the textures from the texture bank ran them through signs and re-made the room now it plays water
Slayer222
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Posted: 9th Jun 2007 07:37
k that will be better

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
need help with text
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Posted: 17th Jun 2007 01:33
can you at least tell us how to do it if you arent going to realease it
AaronG
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Location: Millstone, NJ
Posted: 17th Jun 2007 04:40
That's his point man, he's not going to "release it", which means he's not going to tell us.
Looks neato, man

TEST OF WILL
17
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Posted: 17th Jun 2007 06:44
I will only release it to a few select people and oh wait AaronG come on down! ill send it to you AIM

Inspire
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Location: Rochester, NY
Posted: 17th Jun 2007 06:45
Hm...how about me?

TEST OF WILL
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Posted: 17th Jun 2007 09:25
I will I guess.....[sarcastic]for a dollar[/sarcastic]

(I will e-mail it when I get around to it)

Strelok
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Location: In your cupboard.
Posted: 17th Jun 2007 10:35
you can very easy simulate that effect...just turn the gravity off.
FredP
Retired Moderator
19
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Posted: 17th Jun 2007 11:14
You seem to be thumbing your nose at people over this.If you don't want to release it and/or tell anyone how you did it that is your business but there's no need to rub it in.
What usually happens in these instances is another forum member will do something similar and then let everybody know how to do it and/or release it due to your attitude.

Cherd
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Location: Where I can see you.
Posted: 22nd Jun 2007 19:00
if all of the objects were floating near the top at equal levels i would have perhaps thought this was real, but the fact that they all appear at different heights doesnt look very realistic and leads me to believe that they are just strategically placed static entities
Xsnip3rX
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Posted: 22nd Jun 2007 19:21
@ FredP yeah but a few of these guys were being snobby to him for no reason so he got snobby back.

Black Terror
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Location: Pulse Game Development
Posted: 22nd Jun 2007 20:28
Yeah you just turned gravity off, added lighting and a water sprite at the top. It's a good effect but its not something to hide from some people.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
da power pwnerer
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Location: Pittsburgh, PA
Posted: 22nd Jun 2007 23:59
actually he just made all of the objects' main scripts lift 1
so that when you touch them they float. you aint foolin' anyone lol

TEST OF WILL
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Posted: 23rd Jun 2007 03:25
Quote: "actually he just made all of the objects' main scripts lift 1
so that when you touch them they float. you aint foolin' anyone lol"


Not true dude trying to act all strong nice try....

Inspire
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Posted: 23rd Jun 2007 05:41
Quote: "Yeah you just turned gravity off, added lighting and a water sprite at the top. It's a good effect but its not something to hide from some people."



That's what I'm thinkin'.

AaronG
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Posted: 23rd Jun 2007 07:00
Ok, well, can I have your screename?

TEST OF WILL
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Posted: 23rd Jun 2007 08:20
Yeah you just turned gravity off, added lighting and a water sprite at the top. It's a good effect but its not something to hide from some people.

just do that

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 23rd Jun 2007 09:23
Test of Will- if you figure something out why hide it from everyone else? If yer not going to contribute then don't mention anything about it.



Regards,
Dave


MikeB
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Location: My Computer, Shropshire, England
Posted: 23rd Jun 2007 15:58
Quote: "Test of Will- if you figure something out why hide it from everyone else? If yer not going to contribute then don't mention anything about it.



Regards,
Dave"


Agreed.

I'd love Butters flamethrower script .


Mike

Call me Mike please
vorconan
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Posted: 24th Jun 2007 19:56
Quote: "I'd love Butters flamethrower script"


You mean weapon?
Clone Gaming Prouductions
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Posted: 10th Jul 2007 02:14
Are you going to release this or not!!


Come see the WIP!
TEST OF WILL
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Posted: 10th Jul 2007 08:31
Yeah you just turned gravity off, added lighting and a water sprite at the top.
brummel
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Location: Sweden
Posted: 10th Jul 2007 11:58
Aydan
Quote: "blue lighting, water decal up top then placing entites as static not dynamic so they stay still or "float""


Silent Thunder
Quote: "looks like you just adjusted the physics of the objects, added a decal and a blue light......
"


Black Terror
Quote: "Yeah you just turned gravity off, added lighting and a water sprite at the top."


TEST OF WILL
Quote: "Yeah you just turned gravity off, added lighting and a water sprite at the top."


TEST OF WILL
Quote: "Yeah you just turned gravity off, added lighting and a water sprite at the top."


Enough now. Wy are there always people who say the same thing over and over again, eventhough it's already been said?

www.myspace.com/sculptednoise
darimc
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Posted: 10th Jul 2007 14:17
because they are right, you're just trying to deny it.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
brummel
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Posted: 10th Jul 2007 17:10 Edited at: 10th Jul 2007 22:53
Quote: "because they are right, you're just trying to deny it."


What are you? Dr. Phil? Im so astonished you said that, i can't come up with anything to say to defend myself.

Oh, wait, I think i've got something. That was the most irritating post you could ever have posted. When did i say i trusted this guy?
Look at this:
Quote: "Wy are there always people who say the same thing over and over again, eventhough it's already been said?"

Did i say im denying the fact that he is doing all the stuff Test Of Will and the others said he was doing? No. I said that it was enough of all that nagging. There are always a lot of people saying the same thing that another one said, not one time, not two times, but five times or more. And this time i just had it.

www.myspace.com/sculptednoise
shadow651
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Location: kicking it with my hommie darth V
Posted: 10th Jul 2007 17:38
he's right people just keep quoting each other i'm still trying to figure out we you posted about this thing if you weren't going to release it are you trying to act suppior to everyone else as you could have just emailed it to the people who you wanted to give it to without the need for this topic
tyrano man
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Location: Battle City - Kalspher :)
Posted: 10th Jul 2007 20:43
Sorry to say, but this is absolutly hillarious.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 10th Jul 2007 20:48
Yep.

I'm sorry, my answers are limited. You must ask the right question.

TEST OF WILL
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Posted: 10th Jul 2007 21:46
A mod can lock this I found it very sad that I had to say it 2 times until someone got that fact that I said how to do this
brummel
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Posted: 10th Jul 2007 21:55
But before that happens, i want to thank you Test of Will, cus you have given me a great idea.

www.myspace.com/sculptednoise

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