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FPS Creator X10 / [LOCKED] X10 multiplayer team death match

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X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 14th Jun 2007 21:28 Edited at: 19th Jun 2007 21:39
One question; Will there be a TDM/CTF multiplayer option in fpsc x10?


EDIT; I have started a poll on this topic;

http://x-games.mdhost.info/xforum/index.php?topic=13.0

EDIT: 19/6/2007
Quote: "I don't feel like signing up"


Guests can now post votes on polls, so no need to signup!

FPSCreator content, information and resources.

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FredP
Retired Moderator
18
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Location: Indiana
Posted: 14th Jun 2007 23:06
Rick has already said they aren't doing anything with multiplayer for x9 or x10.It will be the same thing for x10 as for x9.

FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 14th Jun 2007 23:16
Those words hurt me like their stabing me with a large knife.

i'm the M king.
Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 14th Jun 2007 23:57
After so many complaints/whining and requests for new mp features? I hope TGC doesn't become one of those companies that don't care about the customer's opinions. That's one of the worst things I know. Like LucasArts, for example. They used to make great adventure games back in the day, but now, all they do is pump out Star Wars games that are all the same. The people have been crying for a new installment to Monkey Island, but nothing's happening as far as I know.

"Or perhaps we're just one of god's little jokes?"
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 15th Jun 2007 00:57
Quote: "Rick has already said they aren't doing anything with multiplayer for x9 or x10.It will be the same thing for x10 as for x9."


Well, that really sucks.

Quote: "I hope TGC doesn't become one of those companies that don't care about the customer's opinions."


Its making me wonder.

X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 15th Jun 2007 01:04 Edited at: 15th Jun 2007 01:22
Quote: "they aren't doing anything with multiplayer for x9 or x10.It will be the same thing for x10 as for x9."


O dear, thats put me off a bit, with new software I expect different options/functions. I personally would like to see some multiplayer improvement as online games are more popular than single player games nowadays in my opinion!

EDIT;
Quote: "Quote: "I hope TGC doesn't become one of those companies that don't care about the customer's opinions."

Its making me wonder."


Yeah TGC take heed

FPSCreator content, information and resources.

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FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 15th Jun 2007 04:53
Wel i gues its to learn c++ or darkbasic pro to make a good online multiplayer.

i'm the M king.
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 15th Jun 2007 14:40
Only reason I would buy Vista/X10 is for the MP feature. Very disapointed.. TGC are sounding more and more like Steam. Pumping out adverts, and things without features that people want.

Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Jun 2007 15:12
No new mp functions, well they lost my money there. After all this bickering theyve been hearing from us about MP features, nothing gets added. Steam-to-be.

You'll Know When You See It.

Death has no end
Mickm
18
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Joined: 22nd Apr 2006
Location: Kingston, ON
Posted: 15th Jun 2007 15:36
Personally, if they fixed all the SP issues, then that will make me happy.

Once those issues are fixed the MP will be better as well (frame rate, clipping, etc). I am sure they aren't just going to not add anything to the MP. I think they want to make a really good SP release before they start improving MP.

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 15th Jun 2007 17:05
I realy would like to know everyones opinion on this so I have started a poll at my website;

http://x-games.mdhost.info/xforum/index.php?topic=13.0

This will be very interesting to see how this terns out, I will keep you all updated with results so please have a input and vote!

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
Duplex
User Banned
Posted: 15th Jun 2007 18:24
Well looks like my money Will go towards something else like Mercenaries 2 instead of going to TGC.

Duplex Creations Has now teamed up with X games.
X games Website
Mickm
18
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Joined: 22nd Apr 2006
Location: Kingston, ON
Posted: 15th Jun 2007 20:22
XGames,

I don't feel like signing up
But to me my vote is for: "Yeah but no big deal If It doesn't"

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 15th Jun 2007 20:47
Quote: "I am sure they aren't just going to not add anything to the MP."

I thought I posted that Rick said they are planning on doing anything with multiplayer at this time.He said maybe later.

FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 15th Jun 2007 21:45
I dont know cause tomorow never comes.
(TGC pleas make me proud and shut my mouth,how do you do this you ask simply make mp updates)

i'm the M king.
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 16th Jun 2007 02:11
When the new source comes out then I'm editing it straight away, and getting people to request features, because I can't stand another FPSC deathmatch game to be honest, it would be ok with dynamic lights etc. but the features are just way too restricted at the moment.
BIG computer geek
19
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 17th Jun 2007 21:59
Quote: "Like LucasArts, for example. They used to make great adventure games back in the day, but now, all they do is pump out Star Wars games that are all the same."


alas, that is why we mod!

Did somebody say... SUGAR!!!!!
DJ TJJ
18
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Location: mobius
Posted: 18th Jun 2007 00:14 Edited at: 18th Jun 2007 01:18
Either they hand over the source code for FPSC X10 Immediately when it comes out, Give it Team based multiplayer (With careful attention capture the flag is achievable), They lost a customer here, I was thinking of getting X10 and even vista just for this, but with no enhanced multiplayer, I'm not buying. I'll stick back here and wait for the 1.06 source code...

EDIT: Made a pettion: http://www.thepetitionsite.com/petition/736640034 (use fake name gen for personal info you do not wish to disclose)

http://www.freewebs.com/djtjj3/
BMB
17
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Joined: 28th Apr 2007
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Posted: 18th Jun 2007 05:08
Whoa now people, settle down! I'm sure TGC will update the MP in time. With all these people requesting it like crazy this past month I don't see how they couldn't. Have some patience and respect. They could just drop the program all together and not even make an X10. Infact if it weren't for them you wouldn't have an FPSC to use at all.

I want vehicles really bad. It's in almost every FPS game these days but you don't see me starting a petition or bashing them for not adding it. Right now they're working on fixing bugs and finishing the current features in X10. I don't know about you but I'd rather have a few features that work like they should than a lot of buggy features that don't even work half the time.

bmbvideo.com
DJ TJJ
18
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Location: mobius
Posted: 18th Jun 2007 05:49
It's just that FPSC has been out for a couple of years, and now that we get a major over-hal its missing one of THE most requested things. a game can live without cars, but multiplayers becoming a requirement.

http://www.freewebs.com/djtjj3/
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 18th Jun 2007 06:35
I just hate it when people seem to expect TGC to do things - they have every right to discontinue the software if they'd like (abeit they'd have a lot of unhappy and disappointed customers) or just leave it the way it is.


Vote today and play the games!
X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 18th Jun 2007 12:30 Edited at: 18th Jun 2007 13:35
Quote: "Infact if it weren't for them you wouldn't have an FPSC to use at all."


And infact if it weren't for us "the customer" they won't be where they are today.

Quote: "Right now they're working on fixing bugs"


Ah yeah "THE BUGS"

Comic by tha_rami

Quote: "they have every right to discontinue the software"


Yeah they do, you more than right but they would loss the money they have already invested in this NEW product and the potential capital they are due to gain!

So yes, settle down a bit, i only wanted to know about multiplayer improvement!

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Jun 2007 16:28
online games can often be very unstable and complicated to program, and im pretty sure TGC have made the decision to prolong the development to make the software more stable (as with the DX9 version, before any new features are added) so multiplayer is a strange field to venture into.

Though i will back up the thoughts on team deathmatch, as this seems very much more possible considering that the new "ally/enemy" variables are in the engine.

isnt CTF kind of possible anyway? seeing as there is an option to have the player win by 'completing an objective' which could just be collecting an item, then the next objective to go to a trigger zone?

havent gone very far into MP to look at that, so i could be horribly wrong.

Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 18th Jun 2007 18:29
Hm, in theory it sounds all possible, to have objectives for CTF. But then again, you'd have to make it so that if the player carrying the flag died, the flag dropped again. Either that, or you could make that player's team lose, I dunno.

"Or perhaps we're just one of god's little jokes?"
DJ TJJ
18
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Location: mobius
Posted: 18th Jun 2007 18:33 Edited at: 18th Jun 2007 18:45
And also friendly fire is a big issue, It's just that these things should not be that complex to do. I can understand one reason why dynamic objects don't work, so players cant pick them up since there is no sufficient holding animation. but that can be taken out for multiplayer alone, to allow us to keep dynamic objects for other purposes, such as a so called "Co-up mode", since the enemy's will have to target player models, they could be given something similar to the AI script. As for friendly fire, a system of different "Bullet rays" could be used for that. I understand that these changes could take about 2 month's, but what are 2 month's compared to the years we've waited for an overhaul (me more silently). I mean they have more time for this since this is there day job from what I understand. Saying that they could just drop this right now just isn't right, it's like saying that the US government will stop protecting it's citizens since citizens complaining about the Iraqi war.

http://www.freewebs.com/djtjj3/
Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 18th Jun 2007 18:34
If we only had variables.. That'd make everything so much easier.

"Or perhaps we're just one of god's little jokes?"
Squelchy Tom
18
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Joined: 25th Aug 2006
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Posted: 18th Jun 2007 21:51
PLEASE TGC! UPGRADE THE MULTIPLAYER CAPABILITIES FOR FPSCX10

and please do not tell me to turn the caps key off, i do not wish to.
FredP
Retired Moderator
18
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Location: Indiana
Posted: 18th Jun 2007 21:59
Isn't that too bad?You're not supposed to post in all caps.It is rude.Please don't do it any more.I do think that I have given you some incentive to follow proper forum ettiquette.

Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 18th Jun 2007 22:04
I'd like to see more MP options,etc.

but i'll be happy as long as they don't strip the specs down like the current version. ie: keep all the amazing new graphics intact in X10 multiplayer like the water and lighting.

Please sign here
DJ TJJ
18
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Location: mobius
Posted: 19th Jun 2007 05:14
Talking about multiplayer options, just went back to the newsletter were FPSC was announced, what a miracle, Co-up WAS promised... (see for yourselves:http://www.thegamecreators.com/?gf=newsletter_issue_14)

even later they had a Q&A with some more features promised:

On rail Turrets:
Quote: "
Q: Are any types of turret or vehicle functions included?
A: Yes you can have turrets - i.e. gun placements a player can mount. The turrets could even be on rails. We are not however including fully driveable vehicles in the first release ala UT2004/Halo."


More About Co-up:
Quote: "Q: Can you create an on-line game for just 2 players?
A: Yes. You can create a co-operative on-line game. The game will scale the difficulty automatically based on the number of players participating."


http://www.freewebs.com/djtjj3/
BMB
17
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Joined: 28th Apr 2007
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Posted: 19th Jun 2007 07:12
Wow. a lot of the stuff about FPSC in that old 2004 newsletter are just now being added. Like ragdoll.

Quote: "How about a game set in an under-water base where blowing out one of the windows causes the corridor to flood with water? You can script this event easily with some basic AI and apply a water FX to the whole corridor. It will all wobble and swim about accordingly."

That would be amazing.

Quote: "As well as being a stand-alone application, the Map Editor in FPS Creator will also be able to export .map files which can then be used in other FPS games such as the Quake series."

Hmm... wonder whatever happened to that feature?

bmbvideo.com
Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 19th Jun 2007 12:22
Quote: ""Think of FPS Creator as a generic first-person action/shooter game engine that has been optimised in every area possible to provide the best performance on both low-end and cutting edge hardware.""


That's being worked on now. Better late than never, I guess.

"Or perhaps we're just one of god's little jokes?"
Veron
17
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Posted: 19th Jun 2007 13:15
Quote: "When the new source comes out then I'm editing it straight away, and getting people to request features, because I can't stand another FPSC deathmatch game to be honest, it would be ok with dynamic lights etc. but the features are just way too restricted at the moment."


I'll be doing something similar, except i've got a bunch of new features just screaming to be implemented! (Minimap, variables etc...)


[center]
DJ TJJ
18
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Joined: 8th Jul 2006
Location: mobius
Posted: 19th Jun 2007 19:52
They really should add a disclaimer, wouldn't want anyone sewing for false advertisement....

http://www.freewebs.com/djtjj3/
Roger Wilco
19
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Location: In the Shadow of Chernobyl
Posted: 19th Jun 2007 20:01
Pfft, Lee lives in Britain, not in the United Lawsuits of America.

"Or perhaps we're just one of god's little jokes?"
X Games
17
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Location: World Wide Web
Posted: 19th Jun 2007 20:27
Quote: "United Lawsuits of America."


Hahahaha

Quote: "They really should add a disclaimer"


For what the FPSC source?

FPSCreator content, information and resources.

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MikeB
17
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 19th Jun 2007 21:04
Quote: "United Lawsuits of America"


So true .

E.D.


Shame I can't change my name
DJ TJJ
18
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Joined: 8th Jul 2006
Location: mobius
Posted: 19th Jun 2007 21:33
Quote: "
For what the FPSC source?"


The newsletters...

http://www.freewebs.com/djtjj3/
Slayer Simon
18
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Joined: 11th Oct 2006
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Posted: 20th Jun 2007 02:26
After six like eight months using FPSC, I just tried making a multiplayer game yesterday. I won't go into detail but....

Lets just say I was really really really really really not impressed
Commander in Chief
18
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Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 22nd Jun 2007 05:35
I am very surprised that no one signed the petition. I am signing it now. I probably wont purchase FPSC until MP is fixed (and I get enough money )

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
X Games
17
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Location: World Wide Web
Posted: 26th Jun 2007 00:23
Ok I fill I should put my money where my mouth is, now I can understand that the MP option are hard to configure and that we are using a $50 engine but I seen this on Amazon
Programming a Multiplayer FPS in DirectX (Game Development Series)

http://www.amazon.com/Programming-Multiplayer-DirectX-Game-Development/dp/1584503637 and what I want to know, is the source code for FPSC/DBP similar to DirectX.
(I don't think I even know what I'm trying to ask) BUT anyway I’m learning DBP

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 26th Jun 2007 07:49 Edited at: 26th Jun 2007 07:49
No way, DarkBasic is too easy.

X Games
17
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Location: World Wide Web
Posted: 26th Jun 2007 11:30
Quote: "No way, DarkBasic is too easy."


No way, don't learn DB
OR
No way, Programming with DirectX is hard

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tyrano man
18
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Location: Battle City - Kalspher :)
Posted: 28th Jun 2007 21:33
Wow Reading that made me laugh. Almost everything on that newsletter was false. Why didn't they just admit it wouldn't have co-op and ragdoll? Instead of saying t would have things that it wouldn't. Up untill now I though TGC were an Honest company, that one newsletter made me think differetly.

shadow651
17
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 28th Jun 2007 22:20
you do know that it was writen three years ago and by now you would expect features to be droped gaming companys do it all the time so don't put them down because of it lets face it. it would be a difficult and lengthy task
tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Jun 2007 22:48
Quote: "it would be a difficult and lengthy task"

Well then in my opinion they should of just been honest and said what features were actually going in.

BMB
17
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Posted: 29th Jun 2007 01:40
Quote: "Well then in my opinion they should of just been honest and said what features were actually going in."

Well that's the thing, at the time they were actualy planning on putting these things in. They just didn't seem to make it that far.

bmbvideo.com
Silent Thunder
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Location: The Ship
Posted: 29th Jun 2007 01:51
I really wish that they would add it though, because those would be awesome additions, and they said that they would do it in the first place.

I think Rick did say a while ago that a lot of features were going to be added to x9 after x10 production is done, but I'm not sure.



Click on the picture to order your copy today!
Commander in Chief
18
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Location: Carbondale, PA, USA
Posted: 29th Jun 2007 03:42
Quote: "...I think Rick did say a while ago that a lot of features were going to be added to x9 after x10 production is done..."


He did.

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
tyrano man
18
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Location: Battle City - Kalspher :)
Posted: 29th Jun 2007 09:25
Woo i'm happy again then

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