No, i know a good method...
Load 2 of the same objects (the objects to look like glass, of course), eg.
load object 1,"x.3ds"
load object 2,"x.3ds"
so now you have 2 of the same objects loaded into memory. Scale both object making the SECOND (for simplicity's sake) slightly larger (about 5-10 units larger), so
scale object 1,100,100,100
scale object 2,105,105,105
Then, texture the SECOND object using this image:
Ghost the SECOND object and position BOTH objects in the SAME place. Then add the following code to make the glass look 'real' IN THE MAIN LOOP of your program:
`update glass reflection
scroll object texture 1,1-yang#/10000,0
for ro=1 to 10
scroll object texture 2+ro,1-yang#/10000,0
next ro
endif
If it works (it will

then it should look like this