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FPSC Classic Models and Media / Duplex's Upcoming Urban Pack

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Duplex
User Banned
Posted: 23rd Jun 2007 18:47 Edited at: 4th Jul 2007 19:57
Ok guys, I'm doing this pack for one reason, If it turns out anygood I will sell it and all money will go towards my cousin Robert who need hearing aids badly, they cost £300 pound per ear, now I know I'm not going to raise that with just this pack but our family and fiends and some town members are also helping raise money.

I'm basing this pack on urban style and will consist of Many entities and maybe some segments, heres what I hope to do:

Scaffolding set
-Walkways
-stairs
-poles
Litter
RoadBlock
Railings
Temorary Fencing
Bus stop
Road Sign set
-No entry
-Two way street
-Dead End
-Bridge Out ahead (A-frame sign)
-Speed limits (5,10,20,30,50MPH)
-Road closed (A-frame)
-Police sign (A-frame)
-Road works (A-frame)
-Zebra Crossing Ahead

And Loads of Urban Model requests!

Also A big thanks to Wehtam_ for entity workshop!

Picture Of first Scaffolding walkway attached-

Duplex Creations Has now teamed up withX games.
Urban Pack WIP

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mastercheif 193
17
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 23rd Jun 2007 19:56
Looks good so far.
Wehtam_
User Deleted
Posted: 23rd Jun 2007 20:55
The great thing about urban entities, they're viable in a wide selection of themes and time periods. I hope this pack continues to grow
Duplex
User Banned
Posted: 23rd Jun 2007 21:37
Oh, Sorry I just realsided this is in showcase , Could a MOD please move to Models and media

Duplex Creations Has now teamed up with X games.
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Duplex
User Banned
Posted: 23rd Jun 2007 22:20 Edited at: 23rd Jun 2007 22:27
Udate:

Heres a the ramp that goes with the scaffolding I couldnt get up the ramp cause Of the bar but Imagine the finished version without it.

I also need some urban model requests please.

Screeny Attached-

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tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 23rd Jun 2007 23:12
Models look good. It is so nice that you are all helping your cousin. I wish you the best of luck.

tyrano

Zdrok
17
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Jun 2007 23:55
If those were made with Entity Workshop, then how'dya make those models? A tut on making advanced models in Entity Workshop would be kinda helpful.

Your pack looks good. I like the scaffholdings/ramp.

xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 24th Jun 2007 00:07
Nice models. We're always in need of building debris and trash to make the urban levels realistic.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Jun 2007 00:49
Quote: "If those were made with Entity Workshop, then how'dya make those models? A tut on making advanced models in Entity Workshop would be kinda helpful."


You don't make the entities with Entity Workshop, you just import the models through it.

Duplex
User Banned
Posted: 24th Jun 2007 08:43
I used milkshape to make them and import them and resize them in Entity Workshop.

Any model requests?

Duplex Creations Has now teamed up with X games.
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Duplex
User Banned
Posted: 24th Jun 2007 10:56
Ok, I'm having a problem with Fencing, to save polys I made the wire mesh a plane and when I textured it I had a true black back ground with the Grey wire mesh and A sign over it, When I put it in game it doesnt go see through. The Texture Was DDS. Do I need to save it as PNG or GIF that can handle transparacy?

Thanks

Screen attached-

Duplex Creations Has now teamed up with X games.
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Duplex
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Posted: 24th Jun 2007 15:15
Thanks for moving whickever MOD did it.

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AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 24th Jun 2007 19:42
Try making it a .tga.
If you converted it from a .bmp to a .dds, then there's no way it would work, because it's still only 8-16bit color range.

vorconan
18
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Location: Wales
Posted: 24th Jun 2007 19:53
Quote: "When I put it in game it doesnt go see through. The Texture Was DDS. Do I need to save it as PNG or GIF that can handle transparacy?"


There's certain settings you need to apply some reason, but it depends on what graphics program you use
Duplex
User Banned
Posted: 24th Jun 2007 20:11
I use photoshop, I might try .tga like AargonG suggested.

Thanks.

Duplex Creations Has now teamed up with X games.
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Duplex
User Banned
Posted: 24th Jun 2007 20:50
Nope Didnt work, same as before

Duplex Creations Has now teamed up with X games.
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Duplex
User Banned
Posted: 24th Jun 2007 21:04
What A mess!

Screeny-

Duplex Creations Has now teamed up withX games.
Urban Pack WIP

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 24th Jun 2007 21:27
those newspapers look a bit boxy to me but, awesome work otherwise

Duplex
User Banned
Posted: 24th Jun 2007 21:41
Yeah they are a bit boxy but I'm sorting that now.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
rolfy
18
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Posted: 25th Jun 2007 00:37
Duplex,you need to create a transparent alpha layer in channels for your mesh.Keep it .dds.

vorconan
18
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Location: Wales
Posted: 25th Jun 2007 00:54
If you're using the nvidia dds exporter, It only works for me with the DXT5 setting, it might just be me though
rolfy
18
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Posted: 25th Jun 2007 00:57
Quote: "It only works for me with the DXT5 setting"

ARGB 1 bit alpha will work just fine

A4 PrOdUcTiOnZ
18
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Joined: 7th Aug 2006
Location: In The Lab
Posted: 25th Jun 2007 08:46 Edited at: 25th Jun 2007 08:46
Very very nice work Duplex. I love the models Keep up the good work. P.S. good luck with your pack Kind Regards A4 PrOdUcTiOnZ

www.a4productionz.com
Duplex
User Banned
Posted: 25th Jun 2007 08:56 Edited at: 25th Jun 2007 09:03
Thanks guys, I use the nivadia exporter, and It confuses me Heres a picture of it, what settings should I use?

Duplex

Duplex Creations Has now teamed up withX games.
Urban Pack WIP

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Duplex
User Banned
Posted: 25th Jun 2007 20:31
Ok people new model! A roadblock, The reference pic for these was of a huge demolition site in my town.

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Urban Pack WIP

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Owen
18
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Joined: 9th Nov 2006
Location: A Cottage, UK
Posted: 25th Jun 2007 20:41
Looking Great Duplex, Models looking Superb

The roadblock would be ace for road scenes

Owen,

Pentium 4, 3.00Ghz, Nvidia 7600GT [XFX], 2GB RAM, 20" Flat Dell Screen, Comfy Chair, Loadsa Games = Happy Chappy
A4 PrOdUcTiOnZ
18
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Location: In The Lab
Posted: 25th Jun 2007 20:59
Sweet Duplex, great looking road block. Keep up the good up. Kind Regards A4 PrOdUcTiOnZ

www.a4productionz.com
Duplex
User Banned
Posted: 25th Jun 2007 21:01 Edited at: 25th Jun 2007 21:02
Ok, I've just made a really good and low poly bus stop(I was going to enter in the Model Comp with this but its got 101 polys )

I'm texturing it now.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
X Games
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Location: World Wide Web
Posted: 25th Jun 2007 21:27 Edited at: 25th Jun 2007 21:27
Nice work Duplex even though scaffolding set was my idea but NVM no biggy, plus don't forget about the other model packs.

X Games, Duplex & Commander in Chief free everyday item pack.
http://x-games.mdhost.info/xforum/index.php?topic=6.0



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Duplex
User Banned
Posted: 25th Jun 2007 21:55
I wont and the other model pack was non-profit this I'm doin to help a family member.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Duplex
User Banned
Posted: 25th Jun 2007 22:17
New model! Bus stop, I'm pretty pround of this model and texture for some reason..

Anyway, heres a screenie

If you can tell me all the advertisments I might give you something. but only to the first one that does.

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Strelok
18
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Location: In your cupboard.
Posted: 25th Jun 2007 23:40
Looking very good Duplex , i think the texture is a little bit blury.
But i could be wrong , cause it's to dark.
Also i wish you good luck with your model pack.


http://www.iluminategames.com/
DieRider
18
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Location: Sewers of Sydney
Posted: 26th Jun 2007 12:09 Edited at: 26th Jun 2007 12:10
I see FPS creator X10 and Wehtams entity workshop.

The other face (if it is an advert) is cut off and ligthing in the shot is bad to see it.

The sad fact is that i can read script, but i just cant write it.
xplosys
18
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Playing: FPSC Multiplayer Games
Posted: 26th Jun 2007 15:53
I think it looks good but it's hard to tell. It seems you could use a litle more light to show off you models, unless there is a reason for showing them in the dark?

Best.

I'm sorry, my answers are limited. You must ask the right question.

Duplex
User Banned
Posted: 26th Jun 2007 17:59
No sorry, These pictures was just from when I was Makin sure they work I wasnt really tryin to show them Off, I will make a a screen fully lighted of all all the Items together.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Duplex
User Banned
Posted: 26th Jun 2007 18:34
Heres a show off Pic

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Duplex
User Banned
Posted: 26th Jun 2007 21:05
K, heres a new model, its a water tower, yet again, this is not to show Off the model I'll do that later its just to show that I've completed a new model.

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freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 27th Jun 2007 00:37
this is lokin pretty good so far duplex. keep up the good work!


Project:V, where something always lies in the shadows...
Formerly Crazy Al
Saint Areon
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Posted: 27th Jun 2007 09:14 Edited at: 27th Jun 2007 09:27
@Duplex Model pack is looking nice so far, glad to hear your doing this for a good cause, best of luck to you sir .

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Duplex
User Banned
Posted: 27th Jun 2007 17:52
Thanks guys.

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Duplex
User Banned
Posted: 27th Jun 2007 18:32
I'm a little stuck for idea's now guys, I'm just doing the lift and tube and then I cant think of anything more.

Any requests?

Also, can you help me with My transparency problem?

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Saint Areon
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Posted: 27th Jun 2007 20:02
@Duplex Send me the PDS and I will add the alpha channel for you and export a working .dds.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
Duplex
User Banned
Posted: 30th Jun 2007 10:27
Ok, will do, thanks

New screeny! Road sign! C&C welcome.

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Duplex
User Banned
Posted: 30th Jun 2007 11:42
Double post!

Same Model, different texture.

No Entry Sign, Attached-

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Duplex
User Banned
Posted: 30th Jun 2007 12:30
Triple Post!

All these Are the same models with different textures!

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Duplex
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Posted: 30th Jun 2007 13:10 Edited at: 30th Jun 2007 13:11
Woohoo! I got transparancy working for the Fencing!

Heres a screeny!

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X Games
17
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Posted: 30th Jun 2007 13:31
Quote: "Woohoo! I got transparancy working for the Fencing!"


Nice going Dup

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Duplex
User Banned
Posted: 1st Jul 2007 15:30
New model, Road closed sign.

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Duplex
User Banned
Posted: 1st Jul 2007 15:51 Edited at: 1st Jul 2007 15:52
Double Post!

New screeny! These are all the same model but just have different textures.

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X Games
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Posted: 1st Jul 2007 16:01
looking good but I think the police stop sign would be blue

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