I was wondering what are the best ways of exporting models from Character FX or milkshape. I have animated a character in Character FX, and can load it in milkshape by saving it as a milkshape ascii file (with the animation). However, when I try to export it as a .x file from Character FX or milkshape and load it into a darkbasic pro game, I can't see it.
I don't think the code in DarkBASIC Pro is wrong as it is very simple - it just loads the model and allows you to move the camera around with the arrow keys, but I still can't find it anywhere in the 3d space! Using the object size commands return the correct values, and it isn't too big or small, I just can't see it.
In the exporters for Character FX and milkshape, there are a lot of values and options that can be changed, but I don't know what these should be set at so I've left them at the defaults (
). I am using the normal directx exporter in milkshape, but even exporting from Character FX doesn't work.
Does anyone have any ideas?
Thanks, David
Spec - Abit NF7-S nForce 2, AMD Athlon 2100+, 256Mb PC2700, ATI Radeon 9000Pro, 20Gb Seagate U6, DVD-ROM, Zip 100, 15" TFT monitor