I'll have to look into the parallax shader... seems you are right Randomness 128, it's missing a heightmap.
Quote: "It runs so smoothly. How do you keep the FPS so low!? Whats the secret (portals maybe)?
"
Well, there are a few tricks I found help keep down the FPS, first of all, all of the bullets and particles and such are run using the same function, however, they carry different variables, making them react differently. I found this keeps the engine file size down too.
Secondly, well... I develop on a crappy laptop and do my best to keep it running smoothly. This way, when it comes to playing on a decent desktop it runs like a charm.
Some people might contest my methods but they work for me...
Also, I could implement portals as my engine supports trigger zones, but there are none in this map, i'm simply relying on basic culling.