Milkshape 3D - Fun, cheap, easy to animate but no vertex weighting, I'm using it for the animations in "Lester the panty theif", also to restitch vertices that max unwelds on exporting a .3ds and final exporting to .x
Truespace - 3.2 free yes but no skeletal mesh animation, great I.K though, and a cool UI once you learn it.
Anim8or - never used it
3D Studio Max/G Max - I use max 3.1 for modelling and uvwmapping.
Cinema 4D - never used it
Maplett - never used it
unwrap 3D - unintuitive and limiting, but good results are possible.
Character FX - about to install the trial
Lightwave - YUCK! every single bloody operation has to be ended by
pushing the "make" button, most annoying IMO
3D Canvas - never used it.
You forgot Softimage XSI-EXP, but here goes - WOW! this has to be the way of the future, real time shaders, beautiful vertex weight painting functionality and animation control to die for, though the track editor is a bit buggy... 'tis the way of the future, EXP is limited to non commercial use and watermarks renders, but that don't affect models
Complicated functionality and difficult to learn for a beginner.
I have to agree with milkshape in the end, so quick to pick up, and not dissimilar to max in basic functionality, plus the exporters it comes with are very game specific. The lack of a renderer makes some texturing tricks impossible though.
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.