Hey,not bad.
Proportions are okay,you just need to refine your technique for the face by using edgeloops.
I have a good .pdf on derived surfaces written by Bay Raitt for Izware Mirai but it's applyable(word?) to any software.
Tell me if you wanna read it,it's not that long and makes alot of sense.
Also,if you're using trueSpace,unless it's the latest,go get the 3.2 version form download.com,it's got more modeling tools and a better viewport shading.
Running away You're lost for words again Now you`ve got all what you wanted Are you really satisfied?