arras: Try this simple experiment, splay your fingers as far apart from each other as you can (as the model's are) and see what happens - If your fingers then turn inwards then I suggest you see a doctor
The light lines on them are really just me being stupid in photoshop, putting a sheen on the texture and then editing the hairstyle and not bothering to redo the texture yet. When she's finished the hair will be done using a vertex/pixel shader method instead.
The screenshot is from max3.1, but using the directx renderer, that way I can see (kind of) what it'll look like in pro without having to do all the exporting nonsense.
She hasn't got a skeleton yet, once she does I'll do a shot from within pro, but for now I have several other models to make, I'll finalize them one by one after getting them roughly into shape like this, that way they'll have a kind of unified look
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.