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Dark Physics & Dark A.I. & Dark Dynamix / Manually creating a wheel

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CJD
18
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Joined: 15th Mar 2006
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Posted: 15th Jul 2007 21:49
Because i can't get my head around the built in vehicle commands and because i want more control over my vehicles i've decided to attempt to build my own.

However it seems nigh on impossible to do what i want. On one axis the wheel needs to spin the full 360 degrees and torque can then be applied to it to make the vehicle move. I managed to get this far by using the swing2 axis on the 6DOF joint but it was an apparent waste of time because i also need another axis to rotate independently from -45 to +45 degrees for the steering mechanism.

So then i tried the sphere joint and managed to get two seperate rotations but firstly applying a limit to either one failed and secondly if both axis were rotating at the same time the object rotated like crazy.

So finally i tried manually rotating and updating the position of the wheel in relation to the chassis. This too was a total disaster as i couldn't get it to work anywhere like what i wanted.

So now i'm writing this in the desperate hope that someone can think up some solution (presumably involving the 6DOF joint?). If not its back to the vehicle commands included and i really dont want to have to try them again.

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Albatross
17
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Joined: 5th Feb 2007
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Posted: 16th Jul 2007 22:56
This is very very rough, but it might give you a starting point. It's the result of trying to build my own vehicle system, forgot I even had it until I saw this thread.

CJD
18
Years of Service
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Joined: 15th Mar 2006
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Posted: 17th Jul 2007 00:07
Thanks ever so much for sharing that!

It's exactly what i was looking for and it has improved my understand of 6DOF joints greatly.

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