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FPSC Classic Work In Progress / Vague - Survivalhorror-game

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FPSC Model Packs
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Posted: 17th Mar 2008 12:09
Where you get the road and the cars?

http://www.geocities.com/saturnjupiter28/index.html?12029176
Juzi
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Posted: 17th Mar 2008 15:43
The cars are from fpsfree and Corepack. The road is made by me.

http://koti.mbnet.fi/teora/intersoft/
Paul112
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Posted: 24th Mar 2008 16:46
Quote: "Where you get the road and the cars?"

That's just rude. It's people like you that let the showcase down, coming onto people's threads and not saying anything about the game, just where you can scrounge the media.

On a more positive note:
Juzi the new screens look very good. I'd like to see a few more (small) lights in the first screen, and a few less in the second though. Maybe try some darker orange lights on the wall of the first screen, the lightmapping is good but it seems to be mainly white. If you think about it, even the lights in those fluorescent strip lights tends to be an off-white/yellow colour. The only place I've seen light that pure white is in a doctor's surgery.

Looking good

Paul
Juzi
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Posted: 25th Mar 2008 17:17
Ah yes. I put the lightmaps to white at first, but when my levels are ready, I go back to them, make better lighting, add sounds and music, add readable stuff (like memos, diaries, books) and story videos.

Glad you liked the pics

http://koti.mbnet.fi/teora/intersoft/
lllstrikesmember 2
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Posted: 27th Apr 2008 08:57
Hello there Juzi
us 3 Strikes Entertainment have played and reviewed your game.
We realy liked the way everything played.
But here are a few things we noticed......

as you can see the railing to the left has a gap....which isnt bad but i noticed it....
and for some odd reason the door before this part of the game ...i got traped in a wierd invisible wall.... but al i had to do was restart the game...which wasnt that bad....


and in this picture i noticed that the enemy's were placed kinda wierd so mybe you could have them in more of a realistic place.
But on this part of the game it was realy cool because i noticed you placed a greneade specificly for that room... which was a good choice...


nice work on this one... i always liked memos in game...
very creepy in this area i might add


ok i dont know whats up with this guy but hes creepy and he WONT DIE!!!!!

god die already AHHHHHHHHHHH lol

ahhhhh! oh yea OWNAGE!!!! ok whats my prize ???? ...opensdoor... A key???? were do i take the key??? ohhh yea its all the way beck thur. aahh ...startstowalk...
ok this parrt actually wasnt bad it was actually a good idea it wasnt to far and it wasnt to short
VERY WELL DONE
but i found another problem

i got stuck in the vent and mu body was half way out of it ((((
But if this is just the demo im sure it could be eaysly fixed

Oh and i got terrible framrate IM ON A DUAL CORE and it ran slow
i suggest you cut the level in half and have it as 2 levels and thus your levels will run alot smoother on everyones comp.

So i give your game.....
on a scale of 1 to 10

Lighting (8)

Weapons (10) fantastic !!! if you wanted ammo you have to use it wisely in Vague Fantastic work

Baddies (6) ok these baddies arnt the best and there not bad all at the same time ....there were times i CRAPED my pants cuz the dumn zombie was in my face!! lol goodjob on that... but somtimes they were placed in weird places and i understand using the baddies in FPSC extention packs because its kinda hard to customize your own stuff so ill give you that.

Sound (9) u did a great job on the sound with adding your own voices and they were creepy to


Cutscenes (8) the cut scene was fine not bad and not slopey.
I would love 2 know what programe u used if you would tell me please

Puzzles (8) the puzzles weren't to hard and not to easy especially the fact that you had an INVINCIBLE guard guarding it lol no i give you kudos for that........... but the only thing is i would like to see mybe a puzzle thats diffrent then just finding a key i mean its used a little to much.... PEOPLE in this world we have to becreative to capture peoples attention.... but you did a good job non the less oh and good job on that switch that unlocks the vent behind th case : )

Vague's DEMO Overall Score Is................

(8) I personally had alot of fun playing it and all of us at 3 Strikes entertainment would love to see this game done and ready to play. SO PLEASE dont be like all the people that start projects and then drops them. please FINISH this game whenever. DONT RUSH!!!!
cuz thats when games go from good to bad
and REMEMBER stay CREATIVE get a drawing board or somthing and start writing cool notes when they pop into your brain!!!

GREAT JOB JUZI WE NEED MORE PEOPLE LIKE YOU!!!!!

best of luck 3 Strikes Entertainment

A Company That Makes Awsome Movies,Games,and Music!!!

Visit Web Site Please
Juzi
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Posted: 2nd May 2008 21:25
Sorry for a bump but whoa, how on earth I missed this?

Thank you very much for your review lllstrikesmember 2.

Quote: "and in this picture i noticed that the enemy's were placed kinda wierd so mybe you could have them in more of a realistic place.
But on this part of the game it was realy cool because i noticed you placed a greneade specificly for that room... which was a good choice..."


Yes I know the enemy problem. I'm more experienced now so these "stupid enemy placements" should be rare in the full game. Glad you liked the grenade thing.

Quote: "nice work on this one... i always liked memos in game...
very creepy in this area i might add"


Thanks. There will be LOTS of memos/diaries etc. in the full game.

Quote: "got stuck in the vent and mu body was half way out of it"


Known bug. I just didn't know how to fix this. Expect no/very few vents in the full game.

Quote: "I would love 2 know what programe u used if you would tell me please"


The cutscene was made with Windows Moviemaker if that's what you meant.

Quote: "Puzzles (8) the puzzles weren't to hard and not to easy especially the fact that you had an INVINCIBLE guard guarding it lol no i give you kudos for that........... but the only thing is i would like to see mybe a puzzle thats diffrent then just finding a key i mean its used a little to much.... PEOPLE in this world we have to becreative to capture peoples attention.... but you did a good job non the less oh and good job on that switch that unlocks the vent behind th case : )"


There will be lots of puzzles in the full game. Riddles and such.

Again: Thanks for your review

http://koti.mbnet.fi/teora/intersoft/
Aertic
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Posted: 2nd May 2008 21:55
Looks cool, and also thanks for the light mapping tip.

Juzi
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Posted: 2nd May 2008 22:04
No problem Tatters

http://koti.mbnet.fi/teora/intersoft/
Aertic
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Posted: 2nd May 2008 22:11
Odd? v1.09 doesnet like the effect?
What where you using during the time of that screenshot?

Juzi
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Posted: 2nd May 2008 23:01
Hmm.. I think V 1.07. But i'd suggest you NOT to use this effect. Most of my build game-tries have failed becouse of cooler lighting effects. I don't know why, but that's the way it is

http://koti.mbnet.fi/teora/intersoft/
Aertic
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Posted: 2nd May 2008 23:45
Oh ok.

Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 6th May 2008 19:10
In your screenie with the note, i think you spelt "bit" wrong is it not "bitten"?


Im not sure either

GMW
Juzi
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Posted: 7th May 2008 08:13
Hmm.. doesn't "bitten" come with "have and had"? This was imperfect. Or maybe the whole sentence is wrong. "First there was a rumor that someone had been bitten" or something like that. Native american/english, please correct me if I'm wrong

http://koti.mbnet.fi/teora/intersoft/
Silvester
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Posted: 8th May 2008 21:14
Looks pretty cool, Can't wait to try it out
Juzi
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Posted: 8th May 2008 21:20
Well you actually can, demo has been out since christmas But if you meant full version, it's not far. It will be hopefully out in August.

http://koti.mbnet.fi/teora/intersoft/
Silvester
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Posted: 8th May 2008 21:31
God I'm stupid...
Juzi
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Posted: 8th May 2008 21:47
Lol. Glad to be at service.

http://koti.mbnet.fi/teora/intersoft/
Butt monkey
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Posted: 8th May 2008 23:40 Edited at: 8th May 2008 23:41
I had a look at your memo in the screen, it isn't exactly right. You have a few errors here and there. Here is a fixed version of it, use it if you want.


!

Juzi
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Posted: 9th May 2008 08:03 Edited at: 9th May 2008 08:08
Thank you Butt monkey.

Quote: "Here is a fixed version of it, use it if you want."


Well I don't really have use for it anymore, I made this and the another memo just for the demo. (Don't want to spoil anything too early )

EDIT: over 5000 views I should celebrate this somehow *goes to fridge*

http://koti.mbnet.fi/teora/intersoft/
Juzi
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Posted: 10th May 2008 15:11
New screenshot:



Laboratory's import-export storage. Tell me what you thing

http://koti.mbnet.fi/teora/intersoft/
Paul112
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Posted: 10th May 2008 15:13
New screenshot looks top notch, nice lighting and a very warehouse-y feel to it. One of the better warehouses I've seen in FPSC.

Good work,
Paul
Juzi
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Posted: 10th May 2008 20:05
Thanks Paul

http://koti.mbnet.fi/teora/intersoft/
Silver Eye Productions
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Posted: 11th May 2008 10:29
Very nice job, Juzi!

http://www.geocities.com/saturnjupiter28
Juzi
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Posted: 15th May 2008 16:54
Thanks man . There's one terrible mistake in the screenshot though: There's no lever to open the shutter . It's fixed now though.

http://koti.mbnet.fi/teora/intersoft/
Thistle Studios
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Posted: 28th May 2008 18:36
looking good!

Juzi
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Posted: 28th May 2008 20:07
Thanks

http://koti.mbnet.fi/teora/intersoft/
ekeak
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Posted: 5th Jun 2008 02:58
I don't know what some of you people's problem is. In my opinion, this is the best game I've seen yet, Terrorstrike being the second(Judging by the screenshots).

Trying to learn.
Juzi
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Posted: 26th Jun 2008 22:51
Well thank you. I wonder if you think that when you've seen Eldora
Anyway my game is free so I quess it has some sort of competiviness.

I think there's some sort of bug with me here. Sometimes the forums don't show if there's new messages in this thread. <-- Explanation for late responses.

http://koti.mbnet.fi/teora/intersoft/
Juzi
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Posted: 18th Aug 2008 23:12
I decided to give you guys a sneak peek on the game's soundtrack.

Here's also a picture of the main menu attached.

Menu picture idea: Me. Photo taker: Jussi Niinistƶ. Edited by Paul Edmondson and me.

http://koti.mbnet.fi/teora/intersoft/

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Juzi
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Posted: 18th Aug 2008 23:13
Boss music 1: Soul Burn. Composed by Roope MƤkinen

http://koti.mbnet.fi/teora/intersoft/

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Juzi
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Posted: 18th Aug 2008 23:14
Peaceful room 5: Dead Rose. Composed by Jussi Niinistƶ

http://koti.mbnet.fi/teora/intersoft/

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Paul112
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Posted: 18th Aug 2008 23:23
Music sounds good, glad you liked my work on the menu screen
Paul
Juzi
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Posted: 18th Aug 2008 23:33
Thanks. I'm very grateful for your work

http://koti.mbnet.fi/teora/intersoft/
Mr Kohlenstoff
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Posted: 19th Aug 2008 00:19
Looking at those screens I have to admit that this is one of the few fpsc-games having quite much potential. However, I'm not really able to tell you anything you woulnd't already know though.

Jakerpot
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Posted: 19th Aug 2008 02:05
Cool game! well, the screens are pretty good! History sooo clichƩ () but its OK. Today zombies games are getting old in FPSC world, but never get boring . Im creating Project 51 horror game too. Good game.

Helloween
Juzi
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Posted: 19th Aug 2008 15:41 Edited at: 22nd Aug 2008 12:16
Mr Kohlenstoff: Thanks mate.

Jakerpot: History? You mean story? Well yes, it may sound a bit clichƩ in here, but the story get's a lot deeper when you play the game further

Azekriel
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Posted: 31st Aug 2008 21:24
Mr Kohlenstoff, I've been working with Juzi several years now in this big big world of game business. There's been alot of projects with me and Juzi together doing them and alot of... actually everyone of them has failed. Now during this project, first time in this several years period: I got feeling that we will accomplish something with Vague, meaning that we will get this ready. Me being a Art Director of this game, I haven't done much, Juzi has done much much more great work for this, but now finally when this game is getting ready slowly, we all who has gave many months of our lifes to this game can be proud of it. I'm not a big fan of FPSC but Juzi has got alot out of it and it's nice for atleast me to hear that people are liking about this game, it's graphics and everything and saying it does have potential.

I'm out.. K THX BAI!

From finland
Juzi
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Posted: 2nd Sep 2008 14:33 Edited at: 2nd Sep 2008 14:34
Once again I have this forum bug so BUMP.

Thank you Azekriel. It's been a pleasure to work with you with this. Sometimes you have been maybe a bit too straight with your critism, but that's ok . I also really appreciate your textures and art in this project, they really come in need.

lllstrikesmember 2
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Posted: 18th Sep 2008 00:38
hows the game goin??
anything new?

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Juzi
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Posted: 18th Sep 2008 16:57
It's pretty much done. Closed beta testing is going on at the moment and there's still some things to make, like music, story videos and menus. Thanks for interest

lllstrikesmember 2
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Posted: 18th Sep 2008 22:21
very cool!

and us 3 Strikes Entertainment would love to be bata testers if you like...after all....we loved your demo!

we understand if you cant but we are here to support you and help all that we can...

Let Us Know

Adriano jones
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Posted: 18th Sep 2008 23:55
looks really cool.

I took a look outside, and Nickydude was pointing a pistol at my head.
Juzi
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Posted: 19th Sep 2008 10:54
lllstrikesmember 2: Yeah sorry. I already have enough beta testers. Thanks for offering though.

Adriano jones: Thanks

Azekriel
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Posted: 24th Sep 2008 00:17
I wonder if people would have liked to seen some horror screen effects in this? For example blood coming down the screen? Player gets blurred suddenly and all that kind of stuff.. This is last change for me to do those and get Juzi add them in-game as game is quite much ready now.. I won't promise that if people want those that they will be included, but I can give it my best shot and if they wont be in-game then just release them here But let's hear do you want them or not?

From finland
Juzi
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Posted: 24th Sep 2008 13:49
Why do you ask? I mean.. OF COURSE. Thank you. It would be very nice.

Cherd
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Posted: 18th Nov 2008 04:04
fantastic demo! possibly the best fpsc survival horror game i've played! The perfect difficulty for a survival horror game! The panic when you realise you're out of ammo! and there's still a zombie in front of you! The fact that you cant go gung ho into things, you have to ration ammo and think your way around obstacles rather than shoot through them! The sense of "Oh Crap" I got when i realised i had too push the book case away from the air vent, and the entire clip of ammo i'd emptied on it had been wasted!!!

5 penguins

Juzi
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Posted: 18th Nov 2008 09:11
Whoa, best FPSC Survival Horror game out there? Thank you very much . This kind of comments keeps me making this project.

PS. For all those who's waiting for the game: Almost everything is done, the project is a bit frozen at the moment, since I'm waiting for my friend to make the comic strips for the cut scenes.

Vague will come at the end of 2008 or early 2009.

petsall
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Posted: 18th Nov 2008 10:12 Edited at: 18th Nov 2008 10:13
AWESOME

edit:could you post road seagment

Kids kids stop playing with these molotovĀ“s coctails an buy a real flametrhower
Juzi
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Posted: 18th Nov 2008 10:14 Edited at: 18th Nov 2008 14:34
Quote: "could you post road seagment"


Sorry. If I spread my segments all around the net, my game wouldn't be unique, right?

EDIT: I may publish my custom segments in the future if people are interested

rakker126
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Posted: 18th Nov 2008 15:26
Would be great Theg game looks great, how did you createt hose beautifull shadow effects?

IV

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