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3 Dimensional Chat / [Free] Chief's Gun Thread

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Commander in Chief
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Posted: 23rd Jul 2007 18:28 Edited at: 25th Jul 2007 19:39
I'm willing to do free weapons and add them to a pack, then give it to the community free. I'm not sure how long it might take to rig and animate these, but it'll be a good learning experience in modeling, texturing, and animation. Here's my first gun, the Benelli M4.

It's my first weapon, and my third official model ever made. It took around several hours to make, untextured, with quite a bit of detail. And no, it's not a cutout.

Screenshots:








C&C is welcome as this is my first actual gun model.



If you want me to do a gun, you have to give me a decent size reference image from the SIDE. (not too small, but can be as big as you want). I dont need any other pictures. If you can't make a reference pic, just tell me and I'll try to go and get one myself.

Current Weapons:
Benelli M4 - Needs texture
Desert Eagle - Needs texture
Ruger Blackhawk - Needs texture
Ingram MAC Model 11 - Needs texture
Ingram MAC Model 10 Carbine - Needs texture
Kalashnikov PKM - Needs texture
MP5 Submachine Gun - Needs texture

-------------------------------------
~Chief

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
AaronG
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Posted: 23rd Jul 2007 18:38
It's ok, the model isn't all that great. Very boxy.

But, thanks for the future guns.

Commander in Chief
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Posted: 23rd Jul 2007 18:39
It's intended for FPSC, so if you look at the 3rd pic, that's almost what it will look like in game, without the texture. I also plan to fully animate these.

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
game lover
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Posted: 23rd Jul 2007 18:40
Nice for first time weapon, all I have to say is that in some places it seems a bit boxy. Other than that good job better than my first gun
Opposing force
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Posted: 23rd Jul 2007 18:46
Need's to have a screenshot in FPSC I'm afraid. But the model looks great!

Commander in Chief
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Posted: 23rd Jul 2007 18:47 Edited at: 23rd Jul 2007 18:48
I'm going for low poly, and I'm not the best modeler. Keep in mind this is the 2nd actual model I've ever done.

Also remember that next time I'll make it more smooth.

---PlasmaArts---
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Cheese Cake
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Posted: 23rd Jul 2007 18:56
But you still need an ingame screenie of it.
Commander in Chief
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Posted: 23rd Jul 2007 18:57
It's not even rigged, and I have no clue on how to import it to FPSC, right now.

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
xplosys
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Posted: 23rd Jul 2007 19:11
Just use Entity Workshop or MagicFPS and give it a color for a texture. Nice for your 3rd ever model.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Commander in Chief
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Posted: 23rd Jul 2007 19:12
No, I mean how would I set it up as a weapon. I think I just need to use an FPI. I could try using the Mossberg's for now.

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 19:45
Introducing the Desert Eagle! Here we are, my 2nd weapon model ever. Next time I'll make sure to stop making these so thin...

Screenshots:








~Chief

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 19:52
5 posts for 80 views... wow....

---PlasmaArts---
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Duplex
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Posted: 23rd Jul 2007 19:54
Here's a suggestion:

Make a revolver

Reference:



[url=www.x-games.mdhost.info]X-Games[/url]
[url=fps-files.com]FPS-Files[/url]
Commander in Chief
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Posted: 23rd Jul 2007 19:54
Nice idea, Duplex. Working on it now...

---PlasmaArts---
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game lover
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Posted: 23rd Jul 2007 20:05 Edited at: 23rd Jul 2007 20:10
Hey how about making a Mac10?

EDIT: Sorry heres a pic of a Mac10

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Commander in Chief
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Posted: 23rd Jul 2007 20:06 Edited at: 23rd Jul 2007 20:18
Sure, I guess you couldnt find a reference pic, so I'll go look for one myself. I found a great site for reference pics.

http://www.world.guns.ru
http://www.topguntours.co.uk/theguns-typicalf.html

[Edit] Thanks.

---PlasmaArts---
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Cheese Cake
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Posted: 23rd Jul 2007 20:29
You could also import it into FPSC without making it an dynamic entity.....

So just a static one and make a screenshot of it.

And than post it.



I think the model looks okey....
I think you need to make the model one color....(so no texture)
Then its more easy to see how the model looks.
Commander in Chief
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Posted: 23rd Jul 2007 20:30
Those pics were taken in 3Ds Max 9, and it automatically colors every piece a different color.

---PlasmaArts---
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Cheese Cake
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Posted: 23rd Jul 2007 20:47 Edited at: 23rd Jul 2007 20:47
Yeah i know....
But you could change it, in v7 it is in the rightside of the screen.

And you could also apply a texture to it or in this case..

Go to "Material Editor" and drag one of those balls on your model.

Now it would be just gray.
Commander in Chief
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Posted: 23rd Jul 2007 20:48
Alright, I will for the next models.

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 21:03
Alright, here's the latest weapon, the Ruger Blackhawk, suggested by Duplex.

Screenshots:








Hope it looks good! This one took alot of work with the cylinders. Now to get on the Mac 10.

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
vorconan
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Posted: 23rd Jul 2007 21:04
Sounds good, but the first weapon looks way too boxy. A tip I used is to spline model the handle, it works a lot better than box modelling, there's a chess set tutorial in the 3ds max 9 help file, the knight was made with spline modelling, have a look at it.

Nice desert eagle though for a 2nd weapon. If you think it's too thin then just scale it


Commander in Chief
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Posted: 23rd Jul 2007 21:05
You mean Line Modeling? I used quite a bit of Line/Extruding for the basic boxy parts. I'll check out the tut. And yes, I stupidly forgot to make the Deagle wider, it's WAY too thin, but it should look OK in FPS view.

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 21:12
Alright, I scaled the Deagle and it looks a LOT better.

Screeny:


(Ahh crap I forgot to make it grey...)

---PlasmaArts---
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game lover
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Posted: 23rd Jul 2007 21:30
Lookin good
Commander in Chief
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Posted: 23rd Jul 2007 21:31
Thanks! I'm working on the Ingram MAC Model 10 now! It's really good looking so far, I'm just trying to figure out the best way to do the bars that come up from the back and up on top.

*sigh*

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 22:08
Presenting the Ingram MAC Model 10, suggested by game lover. I'm going to make a few differant versions of the MAC. Here's the first version. Actually, this one is the MAC Model 11. Sorry, I didn't realize that until I was done modeling! I'll work on the MAC 10 now.

Ingram M11:






Now to get on the MAC 10....

---PlasmaArts---
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game lover
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Posted: 23rd Jul 2007 22:23
Looks great keep up the good work cheers
Commander in Chief
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Posted: 23rd Jul 2007 22:23
Thanks!

---PlasmaArts---
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Commander in Chief
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Posted: 23rd Jul 2007 23:38
Presenting the actual Ingram MAC Model 10! Here's one version, the Carbine.

Screenshots:








Enjoy.

---PlasmaArts---
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game lover
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Posted: 23rd Jul 2007 23:49
great you make those guns fast lol
Commander in Chief
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Posted: 23rd Jul 2007 23:52
They take around 30 mins each.

---PlasmaArts---
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vorconan
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Posted: 24th Jul 2007 01:16
Woah, never knew that it could have such a long barrel, but I'm no gun expert. A big improvement though, looks really good and low poly


Commander in Chief
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Posted: 24th Jul 2007 01:18
It's the Carbine version. I'm uploading the pics now for the next gun, the Kalashnikov PKM Light Machinegun

---PlasmaArts---
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Commander in Chief
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Posted: 24th Jul 2007 01:22
UPDATE

The Kalashnikov PKM is a light machinegun made in Russia. But now it's made on my computer screen! Here it is in all of it's glory.

Screenshots:





Comments please

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
X Games
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Posted: 24th Jul 2007 01:39
WOW some great work CIC, I love the Kalashnikov PKM

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
Commander in Chief
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Posted: 24th Jul 2007 01:42
Thanks, that was a request from my cousin

---PlasmaArts---
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Ezykeyal
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Posted: 24th Jul 2007 01:54
You crank em out fast but I suppose it would be be better if you spend a few more minutes longer on each to optimise the meshes.
Many of these guns are build from seperate primitives which will definitly have shading issues within FPS creator which makes them not very nice looking.

You have a very decent sense of scale but these guns definitly need to be optimised.
I'd say for your first shotgun, try to keep the barrel round, it looks rather weird squashed.
Definitly start playing with smoothing groups, you can smooth each face individually through smooth in max and playing with the various numbers.
Commander in Chief
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Posted: 24th Jul 2007 01:56
Hmm... I was following a tut on modeling guns in Max. Everything looks better with a texture. And those guns are actually quite normal in polys, if I up them anymore it might lag on some computers (believe it or not).



---PlasmaArts---
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Ezykeyal
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Posted: 24th Jul 2007 02:11
Here's where another bit of optimising comes in play.
If you are set with a poly limit what do you?

I do not know what you wish to use these guns for.
If these are guns that are items that a player can pick up, yes you'd keep em fairly low poly, between a 500 and 1000 I suppose.
You just have to keep in mind since this is an item you do not need too many of the finer details and too rounded cylinders.
Instead of 16 sided cylinders you could do it with 6.
While a 16 sided cylinder has 32 polys and 6 has 12 you save 20 polys you could put to better use elsewhere.

I see for example the last 3 cylinders on the barrel of the MAC10 carbine version they are just whacked together.
If you neatly connected these you would not need the cap bits on each which saves you 16 polys on each cap removed while you loose virtually no detail.

Now if these weapons are meant for HUD view when you are actually equiping and holding the weapon then this is very much worth in using up to about 2000 polys.
The default FPS guns are around that if not higher.
Ofcourse you would want the finest details on these because this will be on your screen at a precise close distance all the time!
But if you keep these models as they are, the various lighting effects within the game will screw up how it is reflected on the actual gun.

Think of it as an electricity stream that travels through a wire.
If the wire is broken the electricity goes nowhere and will break up.
If the lighting in the scene moves around your model and at a certain point will come across polys that aren't connected it does not know where to go and break up.
You might be lucky and it guesses right but I would'nt gamble on it while there is a way to have certainty.
Commander in Chief
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Posted: 24th Jul 2007 02:14 Edited at: 24th Jul 2007 02:15
On the Carbine, those cones are actually part of the gun. It's how it really is.

Best. Also, thanks. I had no idea what poly limit to aim for

[Edit] YAY 2 pages

---PlasmaArts---
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Smitho
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Posted: 24th Jul 2007 02:15 Edited at: 24th Jul 2007 02:16
You should try rounding edges - the handles wouldnt be square, for example.

Commander in Chief
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Posted: 24th Jul 2007 02:15
"Endge"?

---PlasmaArts---
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Smitho
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Posted: 24th Jul 2007 02:16
Fixed

Commander in Chief
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Posted: 24th Jul 2007 02:17
I will, I've been using the Extrude method with Lines and Ellipses. I can try to make some stuff less boxy.

---PlasmaArts---
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Smitho
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Posted: 24th Jul 2007 02:20
Yeah i can tell youve just been extruding
You should try box modelling instead.

Commander in Chief
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Posted: 24th Jul 2007 02:21
Oh boy... well right now I'm working on importing some things to FPSC so the thread doesnt get deleted

---PlasmaArts---
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Postal
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Posted: 24th Jul 2007 03:51
Hey, nice pack!
BTW, the Kalashnikov is the same as an Ak-47, so a Kalashnikov that is not. Still is really good though. Here's my sources on the Kalashnikov: http://en.wikipedia.org/wiki/Mikhail_Kalashnikov
Good luck on this.
-Postal

Commander in Chief
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Posted: 24th Jul 2007 04:46
...Postal, that is a Kalashnikov. The AK47 is not the only Kalashnikov weapon. Here's my link: http://world.guns.ru/machine/mg07-e.htm

---PlasmaArts---
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Inspire
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Posted: 24th Jul 2007 05:31
These are pretty much improved cookie - cutter guns. Add more depth to them.

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