@SIGH - Thanx for the Update on that. Its funny - back on page one of this thread Visigoth stated the mesh creation could be done in real time. I don't think he got that far - but considering what you just said about what ROAM is - I wonder how feasible this would be: Rendering as you go.
For now I'm going to go with the "Tiled" Meshes as Visigoth has done. though I've been thinking about changing the code around for my own purposes.
I've decided to scale back my "Map the World" only because I read enough about what is required to know I don't want to be writing something like the flight simulator people have written (Huge apps that do nothing but parse and build terrain - which then stell needs to be "Touched up" by hand to account for missing data, and the whole longitude/latitude/earth not perfectly round etc problems. the earth is oblong a bit - enough to screw up your typical "Longitude Latitude" distance algorythms by enough to matter - when it comes to laying down 10 meter tiles side by side hoping they are seamless everywhere! Biggest problem is "Tiling" multiple downloads when they are not contiguous.
Visigoth wrote on page one of this thread:
Quote: "But I think I want to see what Pearl Harbor looks like next "
Funny - I never saw that until I've been combing this thread rather thorughly in my quest for knowledge
but before I had noticed it, I have had my scopes on Hawaii and the surrounding islands. In Fact, I've limited the scope of what I'm trying to put to tegether - to ONLY all of HAWAII and the surrounding islands - Approximately 740.125x555.9 km or 459.891x345.42 miles. For Scale - the Snippets that this geomapping code does at one time now (I THINK - if each vertice is 10 meters apart, on a 101 (100 units) square - in is in a 10x8 grid - I THINK - (Correct me if I'm wrong Visigoth) You have 10 kilometers covered currently in one clip we can walk around in.
@Visigoth - You also said you have made way for this to be a "Google Earth for Games" and I've been beating my head against a wall trying to come up with a good solution that (regardless of disk space) could be indexed (stacked directory structure for speed like with big image file databases on disk) and recalled quickly.
Did you actually make any progress along the google-earth-like lines?
I'm currently mwriting a program that will take multiple downloads and put them in one big file - defined ahead of time as the area to cover - premeasured. Based initialiiy on long/lat 4 coords distance - of the four points - but then "Flattened" into 2d grid - and long/lat with in this "SQUARE of EARTH" just calculated for a lower lefthande PLOT coordinate in the file.
THIS BIG file - is actually GridFloat Format - but is the result of multiple satelite downloads being more or less merged into one big file. This is the data I'm going to use for the modified GeoMapping util to work on to create literally a ton of meshes at varying resolutions. This I hope is the "basic" ground work I'm hoping I can use for Iron Infantry.
I've read some neat stuff how shaders might make this a lot easier in terms of texturing MILES of terrain.
Well - hope others are interested in this Satellite stuff as much as Visigoth has shown he is and I am
(Otherwise - there is no reason to keep filling this thread with findings - nor do I want to hijack - this thread. Any thoughts? I can get quiet if desired! )