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Program Announcements / zParticle 1.1 Advanced Particle System with Editor for DBP released!

Author
Message
5867Dude
17
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 14th Oct 2007 11:05
This looks awsome, Zerk!

aXeon
16
Years of Service
User Offline
Joined: 28th Jun 2007
Location:
Posted: 15th Oct 2007 15:56
Quote: "When I get some time to work out the camera and sorting, I'll put out a new build."


Do you have an ETA? / When will this be done?

- : aXeon Essentials : -
Mr Zius
17
Years of Service
User Offline
Joined: 1st Jan 2007
Location:
Posted: 18th Oct 2007 18:54
Trouble:
It's too large for my application.



I can't scale it manually!
Any ideia?
Mr Zius
17
Years of Service
User Offline
Joined: 1st Jan 2007
Location:
Posted: 19th Oct 2007 15:45
OK!
Problem resolved: .zpi file and compiled file (.exe) must be in same folder.
It's ok and working fine now!
Shantar
16
Years of Service
User Offline
Joined: 7th Nov 2007
Location:
Posted: 7th Nov 2007 12:13
Hello !!

I'm Sorry for my english, I am french and my english is not very good

I am download the Dll Zparticles and there is a small problem, when I have written the command “LOCK OBJECT ON” with a Emitter load, we can see the emitter Through all objects

Can we using the command "lock object on" with a emitter?? What is the solution for to use the two commands at the same time?

Thank you for your Answer @++

Shantar
Reece
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: UK
Posted: 7th Nov 2007 12:32 Edited at: 7th Nov 2007 12:41
Hey Zerk, how's progress with the new version?
Snowed under at work? I know what that feels like.

Sorry, ignore this, I didn't realise there was a second page of comments.
Deagle
18
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Finland
Posted: 30th Nov 2007 16:28
Will you make GDK version?

Deagle aka D-Eagle
Xeridox
20
Years of Service
User Offline
Joined: 19th May 2003
Playing: Scrap Mechanic
Posted: 21st Dec 2007 05:10
I am also having the same problem that Reece has with zdepth as I am creating a FPS engine. Kind of annoying seeing the particles render on top of my 3D walls and such. However, it does run quite a bit faster than DBPro's particles, and looks almost like soft particles like in DirectX10.

Except for the zdepth issue, good job Zerk!

Darin Snow
Xeridox Entertainment

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