Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / FPSC Model Comp 4!

Author
Message
Duplex
User Banned
Posted: 17th Aug 2007 16:02
Lol

If Only you were Me, the you'd understand.
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 17th Aug 2007 22:59
Now I notice that there is a little problem.
I wanted to participate on this Model Comp, but unfortunately I'm away on holiday the next 2 weeks and away from Milkshape and Photoshop too

So it is possible that won't have enough time after that to finish my building. Maybe, I'll make the model in Blender, but then I'll have to learn how to UV Map in it. I'll try anyway.

So I apologize for that and I wish you all good holidays
Greetings, pigs can fly

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 18th Aug 2007 16:46
My WIP, Old church

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm

Attachments

Login to view attachments
Luciferia
17
Years of Service
User Offline
Joined: 3rd Jan 2007
Location: England
Posted: 18th Aug 2007 16:54
i like it x games!!
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 18th Aug 2007 18:10
That's gonna get a high rating from me.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 18th Aug 2007 19:23 Edited at: 19th Aug 2007 06:45
WIP snapshot 2, more texture work.

Attachments

Login to view attachments
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 18th Aug 2007 19:24 Edited at: 19th Aug 2007 06:44
Edit: 19/8/2007

In game snapshot 1

Attachments

Login to view attachments
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 18th Aug 2007 19:30 Edited at: 19th Aug 2007 06:45
Edit: 19/8/2007

In game snapshot 2

Attachments

Login to view attachments
will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 18th Aug 2007 21:30
its not a texture
sorry mate

-will
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 19th Aug 2007 06:52
Here is my entry, Old Church.
1988 poly, 2048/2048 texture



Attachments

Login to view attachments
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 19th Aug 2007 13:12
Like it

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 19th Aug 2007 19:30
X games might win.



Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Aug 2007 02:24 Edited at: 20th Aug 2007 02:24
About to work on mine right now.

EDIT: On second thought, I'm not entering until there are better prizes. Right now I'm gonna go program.

Smitho
18
Years of Service
User Offline
Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 21st Aug 2007 01:07
Its nto all about prizes. Its also about contributing to the community, hence why i donated my prize a few competitions ago to the next person.

Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 21st Aug 2007 18:45 Edited at: 21st Aug 2007 18:46
Quote: "Its nto all about prizes. Its also about contributing to the community, hence why i donated my prize a few competitions ago to the next person.
"


Yeah, it's just that I am working really hard on this building model for something else, and I am debating with myself whether to give it away or not.

EDIT: Did I spell "whether" wrong? It looks so wierd...

Oakley Design
17
Years of Service
User Offline
Joined: 18th Jun 2007
Location: Uranus
Posted: 22nd Aug 2007 18:27 Edited at: 22nd Aug 2007 18:35
I dont fancy judging at the moment but I will offer a prize.
I am offering free graphics for the winner's game/company. This will include 1 game logo, 1 company logo, and 1 video splash for their company. All graphics are of proffesional quality

(I used to be known as Unreal Graphics for those of you who used my services back then)

Here is a professional example of my work


Coming Soon.

Attachments

Login to view attachments
Stamina
18
Years of Service
User Offline
Joined: 30th May 2006
Location:
Posted: 22nd Aug 2007 18:38
If its not too late to enter,,then count me in.
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 22nd Aug 2007 18:57 Edited at: 22nd Aug 2007 18:58
its not too late, it ends september, but i do say this one hasn't been too popular. Maybe its too hard for the general member.

Thanks for the prize oakley.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 22nd Aug 2007 19:04
Let's get Model Pack 9 as a prize!

Well, I think I'm gonna enter.

X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 22nd Aug 2007 21:36
Quote: "this one hasn't been too popular. "


I would say thats down to the last comp!
Duplex
User Banned
Posted: 22nd Aug 2007 22:30
Me too.


Professional, afforable, what more could you want?
Get your FREE Standard Edition Today!
byte_me
17
Years of Service
User Offline
Joined: 15th Aug 2007
Location:
Posted: 22nd Aug 2007 23:36
does it have to be fpsc read if not im entering

lifes what you make it
Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 22nd Aug 2007 23:40 Edited at: 22nd Aug 2007 23:42
Wow! It's going to be hard to compete with X Games and Duplex, but here is what I have so far. These buildings are based on brownstones that I saw on my trip to NYC a couple of months ago. Right now it is about 1,000 polygons too much, but I will fix that later. When I get Z Brush I will re release this with a norm. map. Here are the pics. C&C always welcome:




Artist/Modellor of Encrypto Studios
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 23rd Aug 2007 00:26
wow Trinity Pictures thats ace, good job and good luck, i cant see why thats 4044, is there any need for the windows, can u not just add them to the texture?
Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 23rd Aug 2007 00:39 Edited at: 23rd Aug 2007 04:11
Yeah, I'll probably take all of the windows away and a few of the rails.

EDIT
Quote: "Let's get Model Pack 9 as a prize!

Well, I think I'm gonna enter."

Yeah. We should see if Rick will donate 1 model pack every comp. I e-mailed him last time so If someone else dosen't do it, I will.

Also, Tyrano, when are you going to release the community packs?

EDIT 2
Yeah, I just put the windows in because I didn't have a tex. yet and I wanted to show how the model will look.

EDIT 3 (jeez, that's alot of edits)
Here is the new and improved NYC Brownstone:



Artist/Modellor of Encrypto Studios
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 23rd Aug 2007 04:51
dude, how did you extrude those cylinders along a curve like that in milkshape?

or in English, how did you make the curved handrails in milkshape?!

Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 23rd Aug 2007 05:26
I made the cylynder have four slices and four stacks (it may have been five stacks) then I just rotate the verts.

[kindofofftopic]Hey butters, you should add lyte fx as a prize *fingers crossed*[/kindofofftopic]

Artist/Modellor of Encrypto Studios
byte_me
17
Years of Service
User Offline
Joined: 15th Aug 2007
Location:
Posted: 23rd Aug 2007 14:20 Edited at: 23rd Aug 2007 15:06
ok looks like im getting the bryce 6 so i can enter. my versions export is broken it only exports in obp. screw that no other programe can use it

lifes what you make it
byte_me
17
Years of Service
User Offline
Joined: 15th Aug 2007
Location:
Posted: 23rd Aug 2007 15:14
right heres my entry the door needs some work and the chrome texture has gone blue what do you think? so far all i have used is cubeoids to keet the poly count down. also i will be makeing different parts of the base such as solar pannels and coridoors
(il even chuck in my space bus model if i ever finnish it)



lifes what you make it
will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 24th Aug 2007 04:42
im gunna enter too heres the start of mine!

-will

Attachments

Login to view attachments
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Aug 2007 05:48
I officially entered. Here's the start of mine:





will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 24th Aug 2007 07:13 Edited at: 24th Aug 2007 07:18
ok i finished mine i couldnt get the texture to take so i used one brick texture from google sketch up so i dont know if you can use it in comercail games so for now non comercail only but you can do anything with the model .x file

screeny 1
-will

Attachments

Login to view attachments
will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 24th Aug 2007 07:16 Edited at: 24th Aug 2007 07:19
screeny two

(it has an inside)

-will

Attachments

Login to view attachments
will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 24th Aug 2007 07:22
here it is....



-will

Attachments

Login to view attachments
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Aug 2007 14:06
Looking good people

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 24th Aug 2007 14:19
looking good, i think Inspire will win it
fata error
17
Years of Service
User Offline
Joined: 5th Mar 2007
Location:
Posted: 24th Aug 2007 14:55 Edited at: 24th Aug 2007 15:12
ok im neerly fininshed heres some renderings of it

tell me what you think
oh yeah heres some of the furniture in the model



im thinking about putting two floors on it or would that be a bit over the top?
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 24th Aug 2007 15:40
@Inspire, Lol, I almost died laughing.



Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Aug 2007 17:25
Haha.

fata error
17
Years of Service
User Offline
Joined: 5th Mar 2007
Location:
Posted: 24th Aug 2007 17:29
*yawn* thats enough bryceing for me today *calapses*
tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Aug 2007 18:41
It looks great, but you sure it only uses one texture and is less than 3000 tris

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 24th Aug 2007 18:45 Edited at: 24th Aug 2007 18:45
@ tyrano:

I have no idea to see how many tris my model uses in Blender. How would I check this?

EDIT: On second thought, don't answer. I'll google.

tyrano man
18
Years of Service
User Offline
Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 24th Aug 2007 18:52
Well I can't see tris in my modeler. but what i do is export it, open it in lithunwrap and triangulate. Then i can just look at the count only takes me like 30 secs.

Or i just model everything in quads, and then double the poly count

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Goosebox
17
Years of Service
User Offline
Joined: 20th Jul 2007
Location: The US and A
Posted: 24th Aug 2007 20:07
ill enter the comp if its not to late

User of Intell(R)1.86GHZ CPU, 960 MB RAM, 256 MB Memory Graphics Card.
Goosebox
17
Years of Service
User Offline
Joined: 20th Jul 2007
Location: The US and A
Posted: 24th Aug 2007 21:51
heres a wip of my church

User of Intell(R)1.86GHZ CPU, 960 MB RAM, 256 MB Memory Graphics Card.

Attachments

Login to view attachments
will_help
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: texas
Posted: 24th Aug 2007 23:18
thats cool!

-will
ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 24th Aug 2007 23:37
Wait, so is there any judging positions open? My reasoning is quite fair and I know whats good when I see it.



Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 25th Aug 2007 02:08
Crap, I'm screwed. Fata error's gonna pwn me....unless I do good on my texture. (alot of the tex. is made from scratch, so it will suck.

Artist/Modellor of Encrypto Studios
fata error
17
Years of Service
User Offline
Joined: 5th Mar 2007
Location:
Posted: 25th Aug 2007 13:29
dont be so sure im going to have to redo it in sketchup that should get you some time (i hate bryce!!!!!)
TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 25th Aug 2007 15:54
Looking good... 100th post!!!

Login to post a reply

Server time is: 2024-11-26 11:37:09
Your offset time is: 2024-11-26 11:37:09