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Dark Physics & Dark A.I. & Dark Dynamix / Phy build sphere Joint, Help, need a lit explain about it please.

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TATO 4 EVER
17
Years of Service
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Joined: 7th Dec 2006
Location: Montreal
Posted: 9th Aug 2007 02:20 Edited at: 9th Aug 2007 02:25
I would like to know how the manual commands work?

phy make sphere joint ID, objA, objB
[joints proprerties...]
Phy build sphere Joint i

Is that the way it works?
Cause i cant make my custom joint.
This is my code, it give me an error:

My goal is to give an specific value to joint, for twisting and swiming, to make some kind of human movement.
Tanks for the help
@+



Forgotten Memories W.I.P
TATO 4 EVER
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Montreal
Posted: 9th Aug 2007 06:37
Could some one explain me how joint limits works, cause the help file, dosent help me at all.
i need to know how thoses commands works:


I dont really know how to setup to objets with a joints like an arm or leg. I mean, realistic limits, twist and swing.
@+



Forgotten Memories W.I.P
pdq
17
Years of Service
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Joined: 20th Jul 2006
Location:
Posted: 17th Aug 2007 21:41
I really wish I could help you. I am still trying to figure out how to attach the ragdoll physics model to a skinned mesh.

Have you successfully been able to do that?

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