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3 Dimensional Chat / lws to .x bones problem

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CeLL
20
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Joined: 4th Jun 2003
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Posted: 4th Jun 2003 14:54
Been using DStorms DX exporter for Lightwave but am having trouble exporting bone animation successfuly. Problem is in model weights... actually exporter uses lightwaves "use wight map only" option although its not checked. Is there a way to override this or x file behaves on "every bone its weightmap" principle? That would mean that no weight must be controlled by more than one bone? Is there a good lws to x converter besides DXExport?

Help? x-d :-s

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