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3 Dimensional Chat / Need some advice on choosing a 3d modeler

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MikeS
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Posted: 19th Jun 2003 04:37
I downloaded the demo, and gave it a quick whirl, it's very similiar to milkshape(if you've tried that)

Do you have msn?or Aim?
so we can chat?

msn:yellow1dbp@hotmail.com
AIM:yellow1dbp

if not will just keep talking here.

I've found some of the screenshots from your game, and birdie's just what I'm looking for in a 3D modeler.Anymore I guess I'm not worried about the learning curve, but what kinda animation package would this go good with.I know many would maybe recommend char. fx at these forums, but what do you personally use.

thanks in advance.



http://www.geocities.com/yellow1dbp/index.html?1055790955556
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Ravey
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Posted: 19th Jun 2003 04:42
Hi

yeah i am on msn - dave@miltronec.com

I use cfx for animation too
MikeS
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Posted: 19th Jun 2003 04:42 Edited at: 19th Jun 2003 04:43
do you have msn or aim

msn:yellow1dbp@hotmail.com
aim:yellow1dbp

I'd like to have a quick chat



edit:oops double post

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MikeS
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Posted: 19th Jun 2003 22:16
AND THE WINNER IS...

Quill3d and milkshape combination

total price $79

reason: quill 3d is simple with a nice interface(close to mshape's)and can do some gorgous maps, and lighting effects.Milkshape will be used for the animation because of the variety of file formats it supports.(and maybe some modeling )

I hope that this thread has helped some others into looking into 3D modelers as i have myself.

I bounced from cinema4d to truespace back to wings3d, to this
FINAL CONCLUSION
quill3d and milkshape

http://www.geocities.com/yellow1dbp/index.html?1055790955556
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actarus
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Posted: 19th Jun 2003 22:28 Edited at: 19th Jun 2003 22:30
Ravey: Personally I think the screenshot you posted is rather a poor argument in modeling favors for quill or maybe is it me that doesn't like slightly edited primitives.

I mean,it looks like it severely lacks modeling tools.

Sure the level is nice but any modeler can do just that plus Kevil just started making us a nice Lightmap generator. hehe

The major turn off though is to see all the Blitz3D publicity on the website,WTH was it program in it or what?

If so,I personally do NOT recommend it.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
MikeS
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Posted: 19th Jun 2003 22:39
I personally like quill3d after reviewing the demo.

Yes, it was built in b3d, but it does export/import .x and that's all the really counts with me right now.

I'm planning on ordering it next Thursday.
Gonna play around with the demo a little while longer to make sure it is the right choice for me.

Until then you can try to convince me(and I incourage you if you give me enough good reasons, so I can save myself)not to buy it, but the milkshape part is definitly coming.



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actarus
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Posted: 19th Jun 2003 22:52
Nah my advice is given.

MS3D nor Quill will satisfy you unless you'r not planning on having muscular edgeloops for better animation and shading...Both will only use triangles...and triangles suck since they hide the topology which is a crucial part of the defroming.

But self-taught people like Simple who don't really know better(due to either closed-mindness or or SOTF) will tell you that Milkshape is the top of the world and that I' m biased on Wings...

Still,I've recommended not only 3dcanvas,Aztec,anim8or and alot of other programs but you know some people and their own little world are so fragile to use it's virtually hopeless to argument...

It's a personal choice but still,I've never seen someone would hold on that much to a software he paid 20$

And about quill...well it's mainly for NOt encouraging B3D applications that's about it and it doesn't look as good as 3dcanvas for the same price.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
MikeS
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Posted: 19th Jun 2003 23:10
I'll still have to play around with milkshape and quill3d.

My main reason for quill3d is the world building.

Don't worry I'm still gonna use wings3d for my human model building, and then milkshape is for the animation.

I'm not rock sold on this, probebly about 70% on my decision, and like I said on Thursday is when the official purchase of these products will be made.



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actarus
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Posted: 19th Jun 2003 23:17 Edited at: 19th Jun 2003 23:18
-Don't worry I'm still gonna use wings3d for my human model building, and then milkshape is for the animation

You got me wrong,gotta use what you want and what fits you better...

Eventually,when you get to know 3d modeling better and don't wanna use let's say Milkshape for modeling and Max/Brazil for rendering stills(hence warez like most here),you'll go back to wings3d.

Like simple,in his first months in modelling,he did the mistake of spending;


2000$ for latest available Max(R4)+Brazil which isn't given for free either

170$ for a paint plugin (eye-candy)

Milkshape(20$)

PSP and Photoshop(overall near 300$)

Unwrap3D(20$)

When after a while he bought Maxon C4DXL R8(495$) to find out that's all he needed...What a stupid waste isn't it?

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
MikeS
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Posted: 19th Jun 2003 23:29 Edited at: 19th Jun 2003 23:31
So my basic plan is to use

Quill3d-Use for map making, although I am gonna check out the new lightmap editor, but for now I'm set at quill3d.

Milkshape-This will primarily be used for animation of any models I make, that need animating.I also like mshape because of all the available formats it can export/import.

wings3d-This will be used for human modeling.I find wings3d the best for this, because of it's ease of use, and I love the simple interfaces and the overall workspace.

Another feature of quill3d is the built in uvmapper, so I can import my

human model from wings-->milkshape, convert to .x-->import and uvmap in quill-->export back to milkshape(to animate) -->
-->bring into darkbasicpro.

This is not the most efficient way to do this by all means, but it will get the job done.

Well for now there's my plan.



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actarus
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Posted: 19th Jun 2003 23:31
-I find wings3d the best for this, because of it's ease of use,

LOL That's exactly what I think too,did you get the manual I strongly recommend it since it's full of informations about features you may not have even found yet.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
MikeS
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Posted: 19th Jun 2003 23:33
No, I don't have the manual, but I'm gonna go download it now.

I pretty much self taught myself everything without looking at the tutorials(stupid ),although I now no the inns and outs of almost every tool.



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actarus
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Posted: 19th Jun 2003 23:34
Versatility is a proof of open mindness

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
MikeS
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Posted: 19th Jun 2003 23:39
Yea, I remember when I first started modeling in wings3d when I found out what the extrude tool could do for me.

Man that's when I really started going.
Now, I'm just trying to master the scale tool, and am learning the bevel,inset, and dissolve tools.



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Ravey
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Posted: 20th Jun 2003 02:08 Edited at: 20th Jun 2003 02:11
Lacking modelling tools?
there are hundreds of em including all the nice stuff like lathing and extruding, mesh editing, loft splines extruding, poly reduction.

Please point out which modelling features you think are missing.

Have a look here too:
http://quill3d.users.btopenworld.com/features_index.htm

Why slag something off just coz it is written in Blitz? It shouldnt matter what it is written in should it? Blitz was written is C++ - does that make C++ crap?

Dark Basic themselves are not against Blitz apps - CShop2 and 3 are written in Blitz.

Regards,
Dave
http://www.miltronec.com
actarus
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Posted: 20th Jun 2003 03:39
-Lacking modelling tools?
there are hundreds of em including all the nice stuff like lathing and extruding, mesh editing, loft splines extruding, poly reduction

That's nice for parametric objects and splines but what about the 'real' modeling tools such as multiple-edges-split/bisect,selecting edgeloops,extruding edges,dissolving components,bevel,chamfer edges...

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
indi
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Posted: 20th Jun 2003 08:34
hey guys we cant forget johns JT edit, thats shaping up better each build

actarus
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Posted: 20th Jun 2003 15:59
Yeah John's JTEdit merits a bit more attention.

It DOES IT ALL,you just need to get used to it.

Keeping from using a software because 'the UI sucks' in their opinion is pretty amateur.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
SRBrickman
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Posted: 21st Jun 2003 00:44
well, an issue of a PC magazine in last october (£5) had Maya 4 full version free with it. I wasnt allowed to buy it...

MikeS
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Posted: 21st Jun 2003 00:52
Only problem with that is if I wanted to sell something commercially, I can almost guareentee there's a 10,000+ license on it.



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