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2D All the way! / pp sprite collision

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aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 22nd Aug 2007 02:52
why is it everyone says, I think theres a pixelperfect sprite collision somewhere and I look for it and it doesn\'t have rotation support? Ive looked everywhere and it nevers supports rotating sprites! Can somebody just give a link for once instead of saying \"oh go look it up.\"

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Kevin Picone
21
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Joined: 27th Aug 2002
Location: Australia
aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 24th Aug 2007 00:47
Well, see, its really slow for my game.

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Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 24th Aug 2007 01:34
Just draw 16 angles of each image, that's how the old games were made anyway.

Zeus
17
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 24th Aug 2007 01:35
Pincho Paxton? Is that you? Woah, I haven't seen you here in a long time...

indi = i need darn insults
Pincho Paxton
21
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Posted: 24th Aug 2007 15:09 Edited at: 24th Aug 2007 17:04
Quote: "Pincho Paxton? Is that you? Woah, I haven't seen you here in a long time..."


It's me.. I just noticed that my avatar has dissapeared.... and my siggy....let's try a siggy test..

aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 22nd Sep 2007 06:03
>< I meant its super slow when trying to create the collision things for large files.

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aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 22nd Sep 2007 18:57
It would take days to load 1 world.

My worlds arent tile based, I draw them, then load them into the game.

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aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 23rd Sep 2007 22:36
I know.....

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