Quote: "I dont know if this is a good way but you could use a single animated sprite and place it on the objects screen position. 10 sprites on screen shouldn't take up to much cpu"
THanks dude. I found a useful tutorial in an old news letter that demonstrated how to do explosion FX, so I'm just gonna re-jig that for blood animations.
Quote: "Interesting and good. Can't wait to see more, shows quality and potential. And cool death animations"
Cheers. I hope it will rock bells! And the death animations are from Bond1s HL2 Zombie. I've edited the biped to include mainly my animations tho!
diggsy and game lover, thanks for showing love!
Quote: "You're an absolute legend! All the people from the FPSC forums who know you should see this thread.
Are you using any plugins, or just Dark Basic Pro's native commands?"
Aw thanks man! I wish they would come and show some support. The DB forums are a big scary place. I feel like tarzan in newyork. or something... It'd be nice if people could show some encouragement (thanks to those who have), otherwise I'm doing this with no idea of what people think of it!
Plugins wise, I'm using Sparkys dll, dark AI and EnANims.
I actually have DarkPhysics installed, but because you have to install all that ageia stuff to run the game, I figured that was gonna mean less people played it, plus, as far as I can tell Sparkys is faster!
I'm using darkAI in manual mode to control the behavior of the enemies, and eventually I want to inplement enhanced anims, to cut down on the load times, and be able to have stuff like, wounded guys shooting from the ground.
Thanks for dropping by!
Quote: "This game looks excellent. Love the story and setting"
Cheers dude. Not getting to far into the story as yet, still trying to get a satisfactory engine!
Things are progressing. Just made the map size 9x bigger, with no slowdown! Once that's populated I'll have the core environment done. After that it's gonna need alot of work on the player, and the AI interface (commanding teammates). At the moment all of my efforts have been focussed on the intelligence of the NPCs, and I haven't done much on the player himself! Infact the animations aren't even done propperly!
Demo is miles away, but please, if you like the look of this, ask some questions, make some suggestions and show some support! With all these crashes and coffee, I need it!