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FPSC Classic Work In Progress / [With Screenshot This Time] Gun Runner

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Urageshi Banshou
17
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Joined: 25th Aug 2007
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Posted: 25th Aug 2007 21:49
Gun runner is a step away from the new games focusing on complex storylines, and insane objectives. This is taking a step back, back to doom, and not the third. It is arcade like action in it's greatest glory. It will have fun gameplay, but still challenging. Loads and Loads of weapons. Different Settings too.

You are Marcus Flessen. You work for a company under the United States government known as S&D, better known as Search and Destroy. This is a secret military company. Having access to the best of technology, you are sent into normally near suicidal situations. Usually your objective is to make it through multiple areas of a building, or situation of buildings. (Levels) At the end, there is one main guy you are supposed to S&D. You will be sent in with a near neverending supply of ammo, you wont run out anytime soon. Sound easy? Well, thats the problem. The enemies are masses, and heavily armed. They are smart, too smart. You can't sneak through either. Run and Gun Marcus, Run and Gun.

----

There will be different areas/settings too. After getting through the first area, and kill the boss. You will arrive at #2. It will be a different setting.

Features Include :
Tons of Weapons

Lots of Gameplay, Regular Content Updates to add more fun!

Arcade Style Gameplay - Secret Areas, Fast Action, No objective - Gun Running.

Strange Creatures - Expect the Unexpected

Infinite Ammo Survival-Like Gameplay

Best of All :

Free

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Urageshi Banshou
17
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Joined: 25th Aug 2007
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Posted: 25th Aug 2007 23:42
Screenshot 2

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Urageshi Banshou
17
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Joined: 25th Aug 2007
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Posted: 25th Aug 2007 23:42
Screenshot 3

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 26th Aug 2007 03:58
The entity placement is a tad random but other than that it looks good. But take out the skeletons they don't fit the scene or style.



butyouman
19
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Joined: 7th May 2006
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Posted: 26th Aug 2007 06:27
cool

Slipknot Rules
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 26th Aug 2007 14:41
Looks good, but rotate the boxes a bit more, they seem to neat, press ctrl+r to rotate 1 degree for more variation, 45 degrees still seems neat.



Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 26th Aug 2007 15:53
I agree about the skeleton thing, but other than that it looks good.


Bioshock demo's out- Is AWESOME!
Urageshi Banshou
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Joined: 25th Aug 2007
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Posted: 26th Aug 2007 18:27
Ya, i'll remove the skelly. I just wish there was a Dead Skeleton model. That way I could have skellys like I wanted ;o Thank you for the nice comments. I'll put a level 1 demo out once the Saving and Optimizing universe is done failing.

mastercheif 193
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Joined: 27th Feb 2007
Location: Outer Heaven
Posted: 26th Aug 2007 21:37
Looks nice. Do you use custom media or is it all stock?
Urageshi Banshou
17
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Joined: 25th Aug 2007
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Posted: 26th Aug 2007 21:55
The jail bars are custom, but as you can see, they compiled fine. It hasn't built right since I upgraded to 1.06. Could it be the jail bars? Cause I kind of need them. This is my first, Iono what the error could be from. I even removed all walls, ceiling, and floors, and replaced them walls first, then floors, then ceilings.

ASTECH
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Joined: 18th Jul 2007
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Posted: 26th Aug 2007 23:48
Quote: "hey are smart, too smart."

Unless you can code a freaking genius AI... I don't see it.

and...

Okay, I know BladeRunner was Sci-Fi and this doesn't look sci-fi. If you want my advice, lightmaps! And don't place random stuff everywhere. Also if your going to be fighting people by the heaps, then your framerate is going to be lower than an ants IQ.

Marcus is really a name I wouldn't use either. It's insulting Gears of War ( because so good of a game doesn't need an indie game refrencing character names. )

I'm only harsh so you will improve. The story needs patching as well. An FPS isn't just about shooting this guy and having weapons out the wazoo, it's about great entitiy placement, nice lighting, and a catchy story.

I wish you the bets and don't give up mate. I will check on your progress in the future.

ASTEK




drew4663
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Joined: 29th Apr 2006
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Posted: 27th Aug 2007 02:06
How did they get that metal storage unit in the room with such little doors?
Sopo the tocho
17
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Joined: 12th Jun 2007
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Posted: 27th Aug 2007 02:54
Quote: "How did they get that metal storage unit in the room with such little doors? "


In the Doreamon“s magic pocket




Sorry for the offtopic

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 27th Aug 2007 03:58
fpsc comes with a dead skeleton, it's in ww2 furniture.



ASTECH
17
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Joined: 18th Jul 2007
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Posted: 27th Aug 2007 04:25
Yeah, sure does.



game ferret
18
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Joined: 14th Apr 2007
Location: in my happy place
Posted: 28th Sep 2007 23:53
im working on a game with the same idea as urs. only mine dosent have as good grafics as urs. Also, great job! i like it.

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!

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