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Code Snippets / [ DBC? / DBP ] 3D Hexagon tile

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Dr Schnitzengruber
16
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Joined: 19th Jul 2007
Location: C:/Projects/failed/ schnitzengruber
Posted: 29th Aug 2007 22:10 Edited at: 8th Dec 2007 00:43
This code will make one 3d hexagon tile. The tile has a easily scalable 1*1*1 size and can be textured one limb at a time:

limb 0=Top Base
limb 1=Bottom Base
limb 2=Perimeter

createhex(object number)





Note: This hexagon isn't a perfect one. I designed the shape
to be like a hexagon and have a 1*1*1 size.

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Dr Schnitzengruber
16
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Joined: 19th Jul 2007
Location: C:/Projects/failed/ schnitzengruber
Posted: 29th Aug 2007 22:55 Edited at: 29th Aug 2007 22:56
I just finished making the second version. This version allows you to change some ratios on the hexagon to make it more perfect or easy to use.

You can adjust two values(le/he). Look at the picture to see what these mean.



createhex(object number,le or he,he or le)



Note: this version wouldn't work on DBC

If everything was back to normal, it would happen again.

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calcyman
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Joined: 31st Aug 2007
Location: The Uncertainty Principle
Posted: 5th Nov 2007 17:57
If it's 1*1*1 size, then the hexagon can't be regular.

Your signature has been erased by a hyper-intelligent pan-dimensional being (a mod)
aluseus GOD
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 17th Nov 2007 21:54
a regular hexagon has sides all the same length.

alus.portbb.com go there.
[quote]A book. I hate books. book is stupid. I know that I need codes but I dont know the codes.[/quote} -zenicanin14 the stupidest user in the world.
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 1st Dec 2007 15:38
Still, this is quite useful nonetheless. I had a project where I was making a hexagon-based board game, but I put it on the back burner because I was having trouble texturing the hexagonal tile I imported. This looks like it should do the trick

Cheers


[i"I don't have a Christmas tree, I have a Chemis-tree."[/i]
kaedroho
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 2nd Dec 2007 18:09
not bad, it only took 32 ms to load a hexagon

Codger
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Joined: 23rd Nov 2002
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Posted: 10th Mar 2008 03:31 Edited at: 10th Mar 2008 03:33
edit Sorry wrong forum

System
PIV 2.8 MZ 512 Mem
FX 5600 256 mem

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