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FPSC Classic Work In Progress / The Infiltrator: Deep Space One

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David H
18
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Joined: 15th Aug 2006
Location: Niagara Falls, Canada
Posted: 1st Sep 2007 03:44
The Infiltrator: Deep Space One Released

"The Infiltrator: Deep Space One," the first installment in a new PC shooter franchise was released today.

The first person shooter challenges players to infiltrate a secure and well protected space station, evade and neutralize sentry drones, and collect high value assets.

The free-roaming, open world game features a fully rendered space station installation complete with mission command and briefing rooms, a zero gravity lab, armory, shooting range, and working space elevators.

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Comments and feedback are very welcome.

For more information, please visit the Infiltrator Games website:

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phil17
19
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Joined: 1st Apr 2006
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Posted: 1st Sep 2007 05:56
Well its gotta be the most crazy game ive played for fpsc in a while lol. But there is two sides to this good and bad, good nice sound effects, custom enemys etc etc. Bad was quite hard to navigate layout, lack of health and some areas seemed under lighted.
But i hope to see more from this.

Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 1st Sep 2007 07:44
cool, im downloading it right now, ill leave feed back, and you should post this on the best of the best forums...its cool so far..

Endless Fps Team
Mr Kohlenstoff
18
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Joined: 7th Jun 2006
Location: Germany
Posted: 1st Sep 2007 17:59
The game needed 5 minutes to load the media, and I needed 3 minutes then to complete it.
I had to fight against 2 "enemies", which died after one shot of the gun. Also it run slow and there seemed to be many collision-bugs or so.
But apart from that, the leveldesign is really nice, not very much light, as phil17 already said, but all in all very nice, good work.

David H
18
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Joined: 15th Aug 2006
Location: Niagara Falls, Canada
Posted: 1st Sep 2007 18:16
phil17:

Thanks for the feedback.

Regarding the low light conditions, in the enclave where you first spawn, there is an "ambience station" where the player can adjust the light for the level.

As for the lack of health stations, they are randomly populated in the level, so every play through, the health stations (along with almost every other element) will appear in different locations.

Endless Fps Team:

Looking forward to your feedback. Thanks for downloading.

Mr Kohlenstoff:

Thanks for the feedback. Load times are a pain (as with most FPSC Games). As for needing 3 minutes to "complete" it, you could also complete the game in less than a minute, if you simply take the elevator to the escape pod on the upper level.

I designed this to be an "open-world" and "free-roaming" game in the hopes that players would replay it (as almost everything in the world spawns at different locations each play through) and explore the space station - including the outside which is accessible. So I'm glad to hear that you liked the level design - very important, if you want players to explore!

As for the lack of enemies, you may not have encountered the red drones which are faster, deadlier, and a real challenge, especially if you haven't yet discovered the armory.

Have you discovered the outdoor space elevators? You can ride them high into the sky and then drop down onto the targets down below!

Thanks for the feedback. Keep it coming...
Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 2nd Sep 2007 00:10
Its cool, but it needs more work, and some more places to roam, but ill keep playing it, cause i haven't beat it...and its hard but i found the ammo room and the target rooms, but overall-im really liking it...so keep it up...I discovered everyplace, though those red drones are really easy to kill at sometimes, cause they arent very intelligent..

Endless Fps Team
game lover
18
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Joined: 27th Apr 2007
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Posted: 2nd Sep 2007 01:30
I't made my computer crash. weak

We all want to be awesome, but does awesome want to be us?
Disturbing 13
20
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 2nd Sep 2007 04:30
I gave it a try but it uses waaay to much resources.In fact it was unplayable on my comp wich is not super up to date, but no sloucher. FPSC in its current incarnation just cant handle so much. What version are you running because that could have a lot to so with the lack of speed as well.I didnt even realy get a chance to look around. It lagged to the point I couldnt fight off the drones mentioned above with the knife that I started with. I oly got as far as an office in wich lying on the table was...another knife; meanwhile got blasted by 2 drones. It looks good don't get me wrong, but looking good and being playable are 2 difft things.ide give it another go and split up the areas making it more a game rather than a freeform experience wich FPSC doesn't do well.


Stamina
18
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Joined: 30th May 2006
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Posted: 2nd Sep 2007 06:22
Well,,whilst I truely appreciate the design and the atmosphere, I cant give it good grades on gameplay. I have a 3.4ghz machine with 2 gigs of ram, its a gamers machine, and it ran about as jerky as my ex wife in a prison cell. The graphics were truely original and up to par, but even with the slow play, I managed to reach the end of the level in less than 1 minute without even meeting 1 single enemy. While I think free roam works great for multiplayer, It doesnt really work well for single player games.

Just my thoughts.
Slayer222
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 2nd Sep 2007 07:59
Well the screeny looks OK but the reviews are less than flattering, where did you get the spaceship and would you mid telling us how you did the random health spawning thing?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
David H
18
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Joined: 15th Aug 2006
Location: Niagara Falls, Canada
Posted: 2nd Sep 2007 19:22
Thanks for the feedback everybody.

What I'm hearing is:

- the level design is good
- the gameplay is overloaded (and possibly short, but I might dispute that)

For my next game, I will definitely try to cut down on the system resource overload. In this game, for example, there are wide outdoor areas, plus an on-the-rails platform that is constantly moving, plus the opening minutes or so of gameplay are s-l-o-w on any system because the game is spawning many game assets and then randomly destroying some of them (to answer Slayer222's question).

So thanks very much for the feedback. And thanks for downloading and playing the game!

P.S. Perhaps I will just call this game the "working prototype"
Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 3rd Sep 2007 10:47
The game has to be copyrighted, so no one will steal your projects, check this thread for interesting program...

http://www.phoenix-sentry.com/product_detail.php?detail=1

Endless Fps Team
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 5th Sep 2007 23:27
I hate lag.


Play the pre-demo of 508, only at the Level Compo...

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