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Program Announcements / 3D Pong! (Open Source)

Author
Message
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 3rd Sep 2007 19:12 Edited at: 4th Sep 2007 00:05
This is just a simple pong game which i just finnished.
Here is the code!


Ben Johnson
17
Years of Service
User Offline
Joined: 6th Jul 2007
Location:
Posted: 3rd Sep 2007 20:37
Theres a few faults in your code, you have to convert integers and floats to display them with the text command, like str$(myinteger) for it to compile and work.

-Ben
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 4th Sep 2007 00:00
thanks ben
I have been looking for ananswer for that one all over the forums
I will change it now
-karl

Jeff032
17
Years of Service
User Offline
Joined: 13th Aug 2007
Location:
Posted: 4th Sep 2007 19:08
could not understand command:

sc_updateobject 1

Space Game WIP
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 4th Sep 2007 19:15
@Jeff032
It Needs Sparky Collision DLL V2.0.0

Jallen
17
Years of Service
User Offline
Joined: 31st Jul 2007
Location: object position x(Jallen)
Posted: 4th Sep 2007 23:04
aargh the ball moved at about 150mph...

try setting a sync rate for your loop??

like

sync on
sync rate 60
do
rem code goes here
sync rem sync at end of loop
loop
kaedroho
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 6th Sep 2007 19:09 Edited at: 18th Jan 2008 23:01
@Everyone
Sorry ive posted up the old source code and sadly ive lost the new one(didnt save it!). luckily ive compiled the new one which solves all the problems like speed, no collision dll ,etc.
you can download it here http://www.turbodog.co.uk/games1.htm

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