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Work in Progress / My new project (the successor to Felony Rise)

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Deathead
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Posted: 4th Nov 2007 00:01
@Opposing Force: I must say that is a great video.

Zombie 20
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Posted: 5th Nov 2007 01:43
Driving, driving

Anyways..damn OP, you've made some heavy progress, well done well done.

I've noticed a flood of quality games coming too, Zomb needs to join them and I will soon .


We expect great things from you mister potter, after all he-who-must-not-be-named did great things. Terrible, yes...but great.

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

Butter fingers
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Posted: 5th Nov 2007 12:56
Blapski Bruv!

Well, in true supportive style I just downloaded everything you have to offer! The Ambulance video was Very impressive.

I know it's a little tricky, but perhaps the player should have to holster his weapon when the paramedics arrive?

The system is cool. I'm interested in
a)whether you're using states for the ambulance or some other system,
b)What the turn speed of the paramedic car is, it seems to turn quite fast. Have you considered using an invisible cube with the DarkAI applied to move the ambulance, and positioning the vehicle at the cube, that way you wouldn't get the odd "turning on the spot" thing.

Any how, it looks really good. I'm dead freakin jealous.
Keep it up man, and ignore calls for a demo, until you're totally ready for a release. If you're gonna put a demo out, you might as well blow people away with it, so wait until you have driving sorted, and a bigger map.....speaking of which, some of your earlier screens showed like a highstreet area, but you never use it in your vids, is that not accessable or something, or have you just not chosen to shoot videos there?

Opposing force
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Posted: 5th Nov 2007 17:38
Hello people.

fxgamer, thank you. Then driving there will be.

Deathead, thank you so much. I'm so pleased people are interested. This is actually the longest I have ever stuck with a project, I'm quite proud of myself (lol).

Zombie 20, lol. You're lucky I understood that.




Butter fingers, the usual long reply.


I'm glad you like the video and I am also pleased you downloaded all the media. Thanks for that. About the paramedic/visible gun. I actually planned of doing this but it was early days and I just wanted to get the system done as soon as possible. I will be improving everything later.

a) I'm using states, yep, like you suggested having a global ambulance_state variable. I now need to make the state return to 0 so the ambulance can be called again, lol.

b) The turn speed was actually set to default (240 degrees per second) but I have now discovered the command and changed it to a lower value, making the turn more realistic. Thanks for the cube suggestion, I'll experiment some time.


Sorry for focusing all the gameplay to the council estate. The downtown area was in a previous project folder, prior to Dark AI implementation. I will be working on the whole map very soon, but at the moment I have this small map set up to combat loading times.



To everyone else, driving will be included in the demo. I have done this feature in a previous project (Felony rise) so I have a good point to start from.

Also, I wonder if any one will be interested in doing some voice acting for the demo? I can't pay anyone at the moment (sorry) but if you're interested, E-mail me and I'll send you a script. It will be good if I can have a few people for some variety. I request the following...

-that you're British, or can do a good British accent.
-your voice has broken, if you understand what I mean (adam's apple sticking out, deep voice etc)
-you have a good quality microphone that produces little background noise and software that is good enough for recording (Wavepad, Audicity not sound recorder)
-You are ok with saying swear words (this is going to be a mature game, so I want it to sound authentic)

I would do the voices myself, since I have all those aspects, but it would sound boring if the demo has nothing but my voice acting, lol.

However, if I like your voice, you may earn £5 - £10 after the final release of the full game, maybe.


Thanks again, everyone.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Zombie 20
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Posted: 5th Nov 2007 18:39
wouldn't it be neat if you two released your games simeltaneaously? It would be a open ended city double feature .

I'm glad you understood it haha

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

Opposing force
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Posted: 5th Nov 2007 18:41
Quote: "wouldn't it be neat if you two released your games simeltaneaously? It would be a open ended city double feature "


LOL! That would be good come to think of it.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
icy
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Posted: 10th Nov 2007 22:03
What program are you using to make your map?
Opposing force
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Posted: 10th Nov 2007 22:19 Edited at: 10th Nov 2007 22:20
Right.

I've messed around with getting vehicles working and it's going well so far. I just need to get collision working which is a pain in the neck.

I have also began modelling a new part of town. This new part will help towards the demo. I am also working on a basic mission based storyline for the demo, so expect a few changes made to the main character, location and HUD.


I've also spent a bit of time "making" or editing existing logos so I don't get sued for copyright breach. Here's a picture of some logos I have done so far...




http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.

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Deathead
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Posted: 10th Nov 2007 23:30
Haha! I get it! ET Phone home! And BT is a telephone (well mostly) company.XD

[href]http://www.freewebs.com/deatheadstudios/

[/href]
Opposing force
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Posted: 10th Nov 2007 23:42
You've got it.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Deathead
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Posted: 10th Nov 2007 23:46
And you only mixed around the words in spar. Because you have PRAS
and if you put the S at the start and the P second. And then the A third you got SPAR. And you changed the logo. But anyways.Nice work on change those logos.

[href]http://www.freewebs.com/deatheadstudios/

[/href]
Roxas
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Posted: 10th Nov 2007 23:56
PRAS should be PARAS What means Best in finnish!

[center]

Click for details!
Opposing force
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Posted: 11th Nov 2007 16:22
I have made a short video showing the driving feature. At the moment, it is very basic with no physics. The vehicle is simply controlled with the W,A,S,D keys.

The system checks the distance between the player and the vehicle and when they player is close and return is pressed, the vehcile is under control. The player is positioned at the vehicle and moves around with it.

When the player wants to get out, you press return again and the "move object right command" moves the player a bit to the right and out of the vehicle. This means the player always gets out from the right side of the vehicle.

Now, my biggest problem is collision when in the vehicle. On foot, the player moves using code which does not involve "move object" command because I used an example that came with Sparky's Dll and that used


if keystate(17)=1
vx# = vx# + sin(angy#) : vz# = vz# + cos(angy#)
endif

So, this can't be used to have a faster moving vehicle with the player object as it's collision. The code is very long at the moment so it's a bit hard to go through it and find a solution. I'll probably start a new project folder and make the collision system more simple.

Also, frame rate keeps dropping when AI controlled entities start running away from the player shooting. Frame rate only drops on my XP desktop computer but my Vista laptop with Nvidia 8600 graphics card runs the game fine.

Lot's of things to sort out. Anyway, enjoy the video...

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.

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icy
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Posted: 11th Nov 2007 22:36 Edited at: 11th Nov 2007 22:36
I liked the video. Very nice. What do you use for your map maker/ level maker/ world editor/ etc, if I may ask?
Opposing force
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Posted: 11th Nov 2007 22:49
Thanks icy. I use Caligari Gamespace to make my maps. It's a good piece of software but it's not really good for doing things like making levels. It slows down when you create large objects so I'm looking for an alternative.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Deathead
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Posted: 11th Nov 2007 22:53
*Cough* Blender *cough* I rest my case.

[href]http://www.freewebs.com/deatheadstudios/

[/href]
Opposing force
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Posted: 11th Nov 2007 22:59
Lol, I've tried Blender before but (as most people say) it takes a while to get your head round the interface. I don't really have time to learn another modelling app since I'm sure people want a demo as soon as possible.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Deathead
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Posted: 11th Nov 2007 23:28
Its easier than it looks. Trust me. I've been making models in blender for 1year and i got used the interface easily.

[href]http://www.freewebs.com/deatheadstudios/

[/href]
Blobby 101
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Posted: 12th Nov 2007 17:54
try 3d world studio. i tried the demo a few days ago and i'm loving it. will be getting it this Christmas.


thanks to deathead for the sig! please Click on it!
Roxas
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Posted: 12th Nov 2007 18:10
Nah.. I got 3d world studio.. But i learned!

If you want to make good looking maps.. The map maker software isnt best method!

You really want to master modelling apps to make something like this:



(Sorry image is taken of my youtube video )

[center]

Click for details!
Butter fingers
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Posted: 12th Nov 2007 19:25
Um, I know this a bit out there, but... maya?
I picked my copy up pretty cheaply from a software fair a coupla years back. It's taken a long time to get to grips with, but it was definately worth the perserverence!

Anyway. I liked the driving video, evidently the car physics need work, but I think that's a code for another day right? The using car system seemed to work pretty well.

HAve you considered making a pause between getting in the car, and being able to drive.... like starting the engine etc?

Anyway, it's looking good dude.

Opposing force
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Posted: 12th Nov 2007 20:33
Thank's for the suggestions. As you said, physics will come later.

At the moment I am seriously considering dumping Sparky's Dll and just using Dark Basic Pro's native commands for collision.

Do you use native commands for collision or do you use a Dll?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Butter fingers
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Posted: 14th Nov 2007 00:32
Sparkys all the way.

THe native commands are too resticting in my opinion. I learned to do collisions with SParky's, so I can't get my head around the lack of commands in the DB native format.

I'm not gonna switch to DarkPhysx either, because I don't want every user to have to download a thingy.

Opposing force
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Posted: 15th Nov 2007 19:18 Edited at: 15th Nov 2007 19:20
I've started to model some low poly vehicles for the demo. First off is a Peugeot 106. This is made from edited images from the internet. The side view texture is actually a Ford Fiesta but Fiestas and Peugeot 106's look pretty much the same.

I'm going to model a few vehicles for the demo. This one needs to be animated with moving wheels and the such. Eventually the doors will be animated so it looks more realistic when the player enters the vehicle.

In the future, I will look into mesh deformation (or something) so I can do a damage system for each vehicle.

Car physics will be my focus for the next few days (even before collision) because I want to prepare some working code. After this, I will focus on building the new map and then I'll have a new video made.



http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.

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Opposing force
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Posted: 17th Nov 2007 13:03 Edited at: 17th Nov 2007 13:04
Ok. I have started work on a Dual carriageway (road). This will be the main big road in the demo and close to both ends there will be road blocks (to prevent the player from going where they shouldn't)

Along this dual carriageway there will be road signs indicating areas such as towns and stuff. Beyond these signs will be a road that leads of the dual carriageway to these places. This is how it is in England so that's what I am going for.

At the moment there is no collision (problems) and I have created a new project folder to start collision from scratch. The player also has a new texture because I want the game to be about organised crime (Gangsters, not Hip-hop rapper, mafia style) The weapon is now a pistol. The car in the screenshot can now be driven and the car physics are getting better.

The screenshot looks like first person but this is only because the player is looking up.

As always, comments and crit are welcome...

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.

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Butter fingers
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Posted: 17th Nov 2007 14:28
YEAAAH

THat's what I'm talking about man! That looks fantastic!

Opposing force
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Posted: 17th Nov 2007 14:40
Thank you. Did you get my e-mail Butters?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Satchmo
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Posted: 17th Nov 2007 15:48
Wahhwa, that's amazing! Please finish this! The look of it is near GTA quality, I'm serious. The trees look pretty but the street lights not so much IMO, I'm sure that's not 100% final though, or is it?.

I used to be Fxgamer
Roxas
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Posted: 17th Nov 2007 16:26
Quote: "Wahhwa, that's amazing! Please finish this! The look of it is near GTA quality, I'm serious. The trees look pretty but the street lights not so much IMO, I'm sure that's not 100% final though, or is it?."


You know how long it does actually finish games like these?


Click For Details!

n008
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Posted: 17th Nov 2007 16:36
Tight game you have here!

Although, the models could do some work

Quote: "You know how long it does actually finish games like these?"
I think he was referring to the streetlights and trees alone. Not the whole game .

Opposing force
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Posted: 17th Nov 2007 16:53
Thanks for the coments.
Ok. I know the models aren't all great but I want to get the core engine done before I improve the graphics.

The car is low-poly but I will add more to it some time. I'll probably keep the Dark Matter weapons because they're good. Those street lights need work on them and I will be doing that later.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
draknir_
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Posted: 17th Nov 2007 18:08
i wouldnt mind a first person mode
good job with it, looks nice.
Butter fingers
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Posted: 17th Nov 2007 20:48
I think the issue with the street light is that ones like that are designed to light on both sides, yet they're on the side of the road. For a dual carrageway, there needs to be a central reservation, with the lights going down the middle, between the lanes.

Opposing force
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Posted: 17th Nov 2007 20:51
Butter fingers, there is actually a lane on the other side you just cant see it because of the grass "bunker" where the lights are.

By the way, have you got my e-mail about the multiplayer code??

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Satchmo
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Posted: 17th Nov 2007 21:31
Quote: "You know how long it does actually finish games like these?"


Yes. I do program you know, I don't just hang out here.

I used to be Fxgamer
Roxas
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Posted: 17th Nov 2007 22:08
Heh.. Sorry if i was kinda agressive.

I know i cant wait for some projects to finish either
But many projects doesnt finish so i tought it s kinda early to say something like that

It gives too much pressure lol


Click For Details!

Blobby 101
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Posted: 17th Nov 2007 22:49
maybe thin out the trees on the central grass verge. if you can see that there is another lane it might give more of an impression of a duel carriageway.


thanks to deathead for the sig! please Click on it!
Opposing force
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Posted: 17th Nov 2007 23:24 Edited at: 17th Nov 2007 23:25
I think people are getting the wrong idea. Those trees aren't seperating the two roads. The screenshot (I admit) makes it look like they are. Here's another screenshot from a different angle. The trees are on each side of the middle grass bank...


http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.

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Satchmo
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Posted: 17th Nov 2007 23:49
No, after you told me that's what I thought, but I think the middle should be concrete or paved IMO.

I used to be Fxgamer
Zombie 20
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Posted: 18th Nov 2007 01:34
Impressive work as always from you and butters, keep it up.

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

Butter fingers
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Posted: 18th Nov 2007 19:55
Yo, sorry I took long to reply, I got your email, and it was really helpful.

I'll send you some details of the MP project soon.. I just got a 2nd PC, so I should be able to start on it in the near future!

Opposing force
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Posted: 18th Nov 2007 20:18
Thank you.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
DrewG
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Posted: 21st Dec 2007 03:34
Are you still working on this? Sorry for such a big bump but I really enjoyed seeing progress... Release a demo please.

Opposing force
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Posted: 21st Dec 2007 12:49
I haven't been doing much since the last update, I was having problems with collision and I lost my motivation for programming.

I will probably continue with this after the new year.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
DrewG
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Posted: 23rd Dec 2007 03:17
hahaha, I see exactly what you're talking about. Good Luck man.

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