Okay, so if I'm correct, you want to know how to make a UV map for your object?
Well, Blender isn't working for me, so I'll try and do this from memory.
1. Split your viewport into two windows. Change one of the, from '3D View' to 'UV/Image Editor'.
2. Now, go into UV/Face Select Mode. If you select a face, you'll notice it appears on the UV Editor. In order to unwrap your model, you're going to want to select each part of your model (for instance, the face, arms, legs, etc. if it's a human) and seperate them. To do this, select the faces of a part of your model, go into the UV Editor, press 'A' to select the faces, and then press 'G' to move it onto another area. Keep on doing this with different parts of your model into it's seperate into a bunch of different pieces.
3. Now, in the UV Editor, click on 'UV->Scripts->Save UV Layout' and select a path and save. This will save your UV Map.
4. Open the UV map in an image editor and create the texture according to the UV Map.
5. Go back to Blender. Select all faces in the viewport. Click 'Image', and load a new image, the image you just created.
6. Go to the material buttons and select 'Texface'. Render it, and you should see your textured object.
Ok, well I hope this helped. Odds are it didn't, because I'm bad at explaining things, but hopefully I've at least helped a little.
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