it's nearly half past four. Good morning
lol I hope you don't have to wake up too early
I've seen the screenshots. I'm not completely sure if it is the coordinate problem but here's my explanation anyway:
So there are world coordinates and local coordinates, which means
world coordinates: the coordinate system in which every object has its place, for example when you use the
position object or the
position camera commands, the coordinates you enter are world coordinates, according to the world axisses which always have the same orientation etc.
When you have an object with limbs, you can use commands like
offset limb and
rotate limb. Those aren't determined by the world axisses, but by the local axisses of the parent object.
What I was thinking, is that it might be that the positions and angles in your 3ds file are saved in world coordinates, while DB uses global coordinates.
Maybe you could easily solve it by placing your animation in 3d studio max at coordinate 0,0,0 before saving it. Or maybe you have to decrease the offset coordinates of your limbs by the x,y and z position of your main object's position...
or maybe -more likey- its more difficult
or even thats not the problem...
I'd suggest you just try those things... if its not the solution then you also know that it's not the problem
[href]www.bernardfrancois.com[/href]