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3 Dimensional Chat / hey simple!

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koolaid
21
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Joined: 26th Jan 2003
Location: Cyberspace
Posted: 8th Jun 2003 22:55
would you use milkshape to make the models and character fx for bones,animation or is it best to do it all in milkshape since its capable?
Simple
21
Years of Service
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Joined: 28th Aug 2002
Location: United Kingdom
Posted: 8th Jun 2003 23:20
You do it how it best suits you.

But I make my model using Milkshape ... then export it out as a "Milkshape 3D ASCII" file, then into CharacterFX.

Set up your bone structure + vertex weights + animations ... then it's ready to export straight out as a DirectX model ( .X ) and into DBpro.

I always save my setup and animations as a default .CFX file as well ..... that way I can add to/alter/change any part on the animation I want at a later time if need be.

SO if I have a model which has say >> 15 different anims, and I decide I want a few more .... just load in your .CFX file and sort it.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

koolaid
21
Years of Service
User Offline
Joined: 26th Jan 2003
Location: Cyberspace
Posted: 9th Jun 2003 07:54
thanks for your advice?
koolaid
21
Years of Service
User Offline
Joined: 26th Jan 2003
Location: Cyberspace
Posted: 9th Jun 2003 07:54
thanks for the advice.

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