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2D All the way! / PPCOLTry

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aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 22nd Sep 2007 04:04


whats wrong?
Im too lazy to provide media, so just replace it with your own.

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aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 27th Sep 2007 03:09
help?

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Zergei
19
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Joined: 9th Feb 2005
Location: Everywhere
Posted: 27th Sep 2007 05:27 Edited at: 27th Sep 2007 05:27
Quote: "whats wrong?"

Since you haven't explained what your code is supposed to do, neither whats wrong (besides the error), i guessed according to whats coded in it and started touching it.

I'll leave here what i achieved. Unless i get a further explanation, i can't be helpful.



Further on my stuff at...
TurboSquid.com
The3dStudio.com
aluseus GOD
17
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 27th Sep 2007 06:12
Its a slow, memblock based pixelperfect collision.

I just wanted to do this to see if I could, I'll touch it up later.

Sorry for beign unclear

How do I link media?

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aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 28th Sep 2007 04:21 Edited at: 28th Sep 2007 06:02
Quote: "like that functions can return a value "

when i try to return function values it junks up.
Quote: "or that an image is not the same as a sprite"

that was an error on my part that i didnt catch, not a lack of knowledge.
Quote: "Furthermore, you don't even let the code stop when a collision is detected. You just set r to 1 and let it continue..."

Touching up later, though your right, this prob caused errors.

Because... The knowledge and his is hard for me to understand.

Thanx though!

See, I'm a bit of an amateur who's one true strength is that I can analyze logic and especially math very well. I tend to overlook the tiniest details such as using the wrong things in functions, misspelling a variable, etc. I am also good at theorizing how an algorithm would work, but it takes me a while to implement it.

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