Hey,
I am making a weapon skin for CS and I need some help. What I did was take an existing skin I had, and I'm modifying it to make it into the same gun, but with a longer barrel and I'm going to change the weapon that it is set for (it was originally made for the USP, but I want to modify it with a longer barrel and then assign it to the Mac 10).
So basically I added what I needed and made the basic skin how I like it, with the textures on it, too. I am done with the skin of the gun itself (no skeleton yet). Then I imported the skeleton of the original skin that I got the model from into my new skin.
This is where the problems come in. First: I have no idea whatsoever where to assign each joint to the actual skin. Whenever I try to assign a joint connecting bones of the structure based on where it is touching, it distorts the entire model in animations.
Second: Since it was made for a USP, the original skin came with animations and the skin had a silencer. I just deleted the silencer group and put on my longer barrel, which left some joints on the skeleton pointing out to no where when I imported it. So that kinda threw me off too, because now I don't know where to assign the joints that went with the silencer.
I'm thinking maybe I am supposed to be using the SMD files and animations and skeleton from another Mac 10 model rather than the original skin I downloaded, but I'm not sure, because the skin itself is a pistol skin, so its much smaller than a Mac 10 skeleton. So now I have my skin with no skeleton, and I don't know what to do next.
If anyone could help that would be great.
You can contact me by MSN Messenger (njroo_ke@hotmail.com) or AIM (njrooke).
Thanks,
Andy