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FPSC Classic Models and Media / [LOCKED] henrys kitchen pack

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henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 9th Oct 2007 11:01
ok people i have finished & sent files to inovator at FPSXTREME.COM for hosting ,i will open a new thread to let you know when they are ready for download.

cheers henry

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Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Oct 2007 12:08
Uh. the segment idea... well, all the units so far would fit nicely against a wall. you could create them as a segment that could be placed on top of an existing segment (like the way you can place corner segments).

The main benefit would be that they would be loaded as part of the map, which would aid in culling, and would mean they were added to the universe.dbo so load times would be faster. Sure they would be useful as entities, but making buttercutter has taught me alot about how useful and flexible the segment system is.

Henry, if this comes out free, I'll download and make a segment version for you.

Feedback wise..

I like the newest screenshot, although the tiles on the back wall look very large, and I'm not sure they'll tile very nicely if you place 2 next to each other, I mean, shouldn't those tiles be about the same size as one of the cooker's hobs?

Other than that, I like it alot.
Good work, especially consdering how long you've been modelling for.

X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 9th Oct 2007 12:18
nice looking stuff, i would go with butters and have a go at making them segments!

FPS-X-Games.com needs a web host, contact me!
henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 9th Oct 2007 20:55
Butter fingers
thanks for the offer i have emailed ya about it .

X Games
thanks & watch this space .

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Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 10th Oct 2007 00:08
I still think they'd be better as entities. Why do they need to be segments?

TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 10th Oct 2007 00:18
Well, it's just easier. You need to line them up perfectly if they're entities.

But you could argue that you can't then have a wall/floors to your specifications.

One thing though, I see you have used planes for this, but what does it look like when you reach the end of all the worksurfaces, do you get something which looks a bit like this
I
I__
"""I
___I . . .< That diagram's rubbish, but you get what I mean? is there a bit to go on the end of each peice?

[center]
henry ham
17
Years of Service
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 10th Oct 2007 00:51
TGPEG
i havent got a clue what your on about mate LOL
sorry !!!

& yeh That diagram's rubbish maybe this will help



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the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 10th Oct 2007 06:02
henry's pack is ready for download guys. it is in the models section of my site. He sent it to me to post for him so I made an ingame shot and added a auto installer. on behalf of henry ham Enjoy.

www.hotpointhosting.com
www.fpsxtreme.com
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 10th Oct 2007 06:23
the inovator, henry's pack is not in your download area.. BTW...i hope you night is goin good...



Cheers,
Tanya.
the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 10th Oct 2007 06:31
sure it is, just click the picture in the models area, the pic is the download link.

www.hotpointhosting.com
www.fpsxtreme.com
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 10th Oct 2007 06:56
@henry ham,
I like this stuff.Thanks for making these.You have a great sense of timing as well.I needed these.
@TI,
Nice site.Good models,etc.You also have other stuff than just models (like textures).Thanks for the uber stuff.
I hope you guys can work together again in the future.The results turned out pretty good this time and next time would be even better.

Please have mercy and use the search function.

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