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Background Story
Quote: "We write the year 976 after the tertiary expansion from the Orion Arm of the galaxy. Humanity has long-since abandoned home, forgotten it's orgins. However busy Sol may still seem, the small, orbiting terrestial planet which we once knew as Earth; orbits now dead and barren around the old star, and is conveniently classified as Sol C. Humanity has moved onwards, outwards, into the everexpanding reaches of human colonisation.
In lead of the expansion is the Allegiance, the military faction of the United Federation of the Human Race, the UFHR. The UFHR, founded during the primary expansion has been in charge of expansion, funds and laws on all human colonized planets. During the last few years of the second expansion, a military coup efficiently destructurized the UFHR, creating the Allegiance as it is now known - with it's headquarters on Sol D, or better known as Mars.
Standing against this mutiny is a group of rebellious planets who together form the resistance, weak and fragile; Honoring the UFHR by aliasing themselves the same, the United Federation of Human Remnants, or for short, the Remnants. Led by a small group of Soldiers, unhumanly skilled and psykineticly gifted, the Remnants grew slowly over the last century.
For over 900 years, the war has raged on political, military and economic fronts. Some periods have been quiet, during negotiations, treaties, boycots and politics. Other centuries were centuries of war, in which a man could be born during war, and die without ever knowing peace.
The Allegiance, in response to the succes of the Remnants with their Soldier programme, started an own Soldier programme in the year 844. The second generation of Soldiers is now being trained by veterans, and the result shows. For the first time in centuries, the Allegiance holds the most powerful weapon available, an exceptional, defecting Remnant Soldier by the name of Vaug, trained by the legendary Damian Ultair.
Vaug quickly uses his knowledge of the location of Remnant Soldiers and starts to kill them off one by one. Several go into hiding and disappear from the scene completely. Until now. Several young Soldiers in training by Remnant Soldiers in hiding defect, resulting in a new killing spree. One of the victims is another legendary Soldier. Vaug goes there personally, and finishes his victim by ruthlessly killing a defenseless man. But without knowing, Vaug leaves his victims' son with a heritage that could rise this 19 years old boy to powers far above Vaugs capabilities without the kid knowing it. His name? Jarod."
Fragment, First, Chapter 1 - How it all ends.
Quote: "Jarod caught quick glimpses of the slaughterfield around him. Thousands of soldiers, armed either with guns or swords fought on the piles of bodies below their feet. Above him, the aerial combat continued as fiercely as it had suddenly began. He deflected a swordblow of one of his aggressors, then spun around in unmatched agility to jump over a blow of the other attacker in a single split second."
Description
Wartorn: Jarod's Fall is my entry for the
2007 Text Adventure Competition by Matt Rock. It is a Interactive Fiction game playing in a fictional universe and explains the war between the Allegiance and the Remnants. Humans have colonized most of this galaxy's arm and are expanding beyond. This expansion rises tensions among the human race under the rule of the Allegiance. The Remnants are a resistance group which heavily relies on specially gifted people, the so-called Soldiers. Jarod is a young adolescent, and a Soldier, gifted with aura's and psykinetic powers. In the Wartorn universe, medieval weaponry, magic, technology and science-fiction mix into a seamless and convincing universe.
The Wartorn universe is based upon a trilogy written by no-one less but me. Until I finish book 3, however, I'll not be releasing any of the stories to avoid flaws in the story.
Technicalities
Wartorn: Jarod's Fall is a
DarkBASIC Classic project being written in my spare time. There are no plugins, dll's enhancements or the like being used. I'm keeping to the Text Competition's rules, even if I cannot be an official contender due to being employed by
MISoft Studios, the organisators of the contest. The project is a spare-time project for me to create an as playable game as possible within limited rules. The program is over 3000 lines, and most of these lines get quite close to the 255 character limit.
Gameplay
Wartorn: Jarod's Fall is a menu-driven text adventure, set in the last battle for control of the Terran sector between the largest political factions in a fictional future. The player advances through four chapters in the story: Approach, Battle, Awakening and Showdown. Each of these chapters will have another priority.
Spoiler: Chapter descriptions
[i]Approach[/i] describes Jarod's final moments aboard the Dominican, a battlecruiser en-route to the battlefield. It is basically a tutorial but it gives you a lot of special tips, additional quests and the like. This is a communication stage, you can only talk and visit.
[i]Battle[/i] is the main part and describes the tidings of the battle on the planet Gliese. It allows the player to fight out the war and complete quests gathered in Approach and Battle. Completed or failed quests, contacting the right people at the right moment, and the like will influence the tidings of war.
[i]Awakening[/i] describes Jarod reliving the raid on his house, the odd things he found there and a certain person from his past. This chapter is a talking chapter only, and will heavily decide upon the ending of the game.[/i]
[i]Showdown[/i] is the last part and introduces two main characters to the books, Vaug and Jauth. Vaug is an Allegiance General, and Jarod's arch-enemy - Jauth is Vaug's second man. Part four wil exist mostly out of combat and textual descriptions of the final tidings of war.
Media

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