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3 Dimensional Chat / .dds to .bmp ????

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koolaid
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Posted: 11th Jun 2003 13:12
is there any way to turn a dds texture file into a bitmap or is it impossible because theres this model i want to import which is a .x model but the program doesnt know dds files only bitmap and jpeg images???? is dds files always used with .x models???
Van B
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Posted: 11th Jun 2003 13:43
Well, DBPro and DB both support .DDS, as images too .

Just load it in DB then save it as a .BMP, or load it in DBPro and paste it - then copy the screen, unless you wanna get more complicated.


Van-B

My cats breath smells of cat food.
Van B
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Posted: 11th Jun 2003 13:46
Ohh,

.DDS images are precalculated mipmapped and compressed bitmaps, meaning the detail layers for mipmapping are calculated already. The images are also compressed really well. However .DDS images can only ever be perfect squares, so they're not ideal for title screens or anything like that.

Check out RGT Usefull tools forum for TexConvPlus - a hacked converter that will let you change the textures used by any .X file, as well as converting .BMP to .DDS - not the other way round though.


Van-B

My cats breath smells of cat food.
koolaid
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Posted: 12th Jun 2003 09:08
okay so load it into db and save it as a bitmap whats the code for that
indi
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Posted: 12th Jun 2003 10:55
nvidia also have an extenisve plug in to handle that format for photshop.

Van B
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Posted: 12th Jun 2003 10:59
Load image "image.dds",1
Save image "image.bmp",1

I think anyway, haven't used them in ages, check the help if your stuck.


Van-B

My cats breath smells of cat food.
Simple
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Posted: 12th Jun 2003 12:49
You can get a .dds plugin for Photoshop which can load .dds texture maps and save them as .bmp

Don't know where to get the plugin though .. so you'll have to search

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

actarus
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Posted: 12th Jun 2003 17:37 Edited at: 12th Jun 2003 17:38
Simple:Have you tried simply typing '.dds photoshop' in a search engine...

First result is this one from Nvidia...

http://developer.nvidia.com/view.asp?IO=ps_texture_compression_plugin

Very useful BTW

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Shadow Robert
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Posted: 12th Jun 2003 18:30
DirectX's Dxtc program is also a pretty useful util for them, and most 3D Programs like Max/Maya/Xsi/etc... tend to export them with DirectX.

and 2 very bloody good features of DDS have been left out here, the 8bit Alpha Channel (even on mipmaps!) and the S3TC compression which allows you to use it as a compressed texture with the MipMap levels and Alpha.
Best bloody format there is, as you don't get the detail loss of a JPG only slight colour variation - most gamers will never notice plus it is just so versitile

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Van B
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Posted: 12th Jun 2003 18:43
Yep, .dds textures are pretty sweet - Jetpac2003 would'nt have made the 10mb limit without them, that's for sure.

The DXTC thingy, is that the same as TexConv?


Van-B

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Shadow Robert
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Posted: 12th Jun 2003 18:46
dunno not seen the TexConv thing

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Simple
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Posted: 12th Jun 2003 19:09
Van . look at the name "DXTC"

DirectX Text Converter !

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Van B
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Posted: 12th Jun 2003 19:20
Hehe, I still don't know, I've been idiot proofing and finishing a huge project at work today, so my brain is more or less mince.

Here's a link to the hacked converter (preset for DBPro and built in texture swapping for .x files). It's only about 160kb, VB6 runtimes needed but not supplied.
http://www.realgametools.net/forums/attachments/TexConvPLUS_v2.zip

Please try it out for me Raven and tell me if it's the same. The original is supplied with the DX-SDK, so I reckon it is.


Van-B

My cats breath smells of cat food.
Shadow Robert
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Posted: 12th Jun 2003 20:07
DxTC stands for DirectX Texture Compressor ... and DirectX 7.0 SDK first had it was an MFC version - but since there have been some good improvements, specifically the addition of other loading formats, import/export of DirectX models adding FVF Updates as well as DirectX Model MipMapping (they call it SurfaceMip or something stupid like that).

I'll have to find where i've put it and recompile with the new SDK as the new one doesn't have it.

and nope thats nothing like the one i'm on about, i'll find it an upload into my forum

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
indi
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Posted: 13th Jun 2003 09:33
theres a few parrots in this post

actarus
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Posted: 13th Jun 2003 15:05
Kraaa!theres a few parrots in this post.

Kraaa!Eminem is for gays

Kraaa!theres a few parrots in this post.

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!
Shadow Robert
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Posted: 13th Jun 2003 23:09
have the DxTC one up on my forum now, theres still a bug with adding alpha channels which i'll have to look into - as it doesn't seem to save them
and i wanna also add customisable MipMap + Model Veiwing Mode.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
indi
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Posted: 14th Jun 2003 06:36
lay off the mung beans actarus, its obviously giving you gas

actarus
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Posted: 14th Jun 2003 15:57
AIIC

Modeling Tip of the Week:Keep away from the infamous frog dissection pose!

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