DirectX's Dxtc program is also a pretty useful util for them, and most 3D Programs like Max/Maya/Xsi/etc... tend to export them with DirectX.
and 2 very bloody good features of DDS have been left out here, the 8bit Alpha Channel (even on mipmaps!) and the S3TC compression which allows you to use it as a compressed texture with the MipMap levels and Alpha.
Best bloody format there is, as you don't get the detail loss of a JPG only slight colour variation - most gamers will never notice plus it is just so versitile
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!