Darth Kiwi
Quote: "The city looks wonderful!"
Thanks dude. I'm loving it. I've just started playing the witcher myself, and it's wicked. The rain thing would be very cool, but I don't think I'll manage it. I can see it being one of those things that will just totally bug out.... If I can see a way to do it simply, I'll put it in though. It's a cool concept.
Quote: "I also like the way that no building is really like another (except small crummy houses, but still). Will we be able to go inside them? "
Hey! I'd have to point out that all the crummy houses are different! Each one has different windows, or different crumbling paint. There are only a few identical towerblocks, every other buidling is unique! (sorry to sound annoyed, it's just I've spent ages making them all different!)
I'd love for the player to be able to enter buildings, even if it's only relevant ones (like the dealers house, or the gun traders factory), I'm gonna see how I get on once the full map is done and the street furnature is in place. If I can spare the polycount, I'll do some interiors.
Quote: "You are coolest newbie dbpro user ever!!
Also if you can get that culling dll maybe u can share it a little"
LOL. Cheers dude. I'm getting there (slowly but surely). Wish I'd studied harder at maths. If Raj gets the DLL done I will of course make it available, a propper poly culling system would be invaluable to DB users in my opinion.
Quote: "You need a vauxhall corsa, no British/chav game should be without a vauxhall corsa"
I totally agree. There's some rudeboy a few streets over with a totally decked-out one, so I'll go snap that!
Quote: "
Noble M-15 should be modelled! Really great car!"
I googled it, and you're right it's a lovely car, but I'm going nearer to the McDonalds worker pricerange of car, as opposed to the just-scammed-1million-out-of-the-stock-exchange pricerange!
Inspire.
You're totally on it. The cars are a bit sucky. And having got one in game, the shadows/light look even more obviously wrong. I'm probably gonna leave it for a bit, but in the end I'll get the textures "flat" so that they only get lit via the specular.
UPDATE TIME!
I got the driving system implemented pretty easily, thats to say, you can get in and out of a car and the camera and controls adjust accordingly. Right now the car handling isn't so great, but it's something I can tweak away at. It's all based on arrays, so it shouldn't be too hard to make each car handle differently.
The video shows the now completed process of buying drugs from the supplier and picking them up from a drop off point, then I just wen for a bit of a cruise. I shot quite a bit more footage, but my camera has decided to bug out, and the quality turned really pants. Hope you enjoy. Crit welcome (but please check it hasn't already been said LOL!)
Edit. LOL, my message kept getting returned as "unpostable" because it contained bad language, and I was like "huh?" because I knew I hadn't sworn anywhere... only to find, on the 5th read through that I'd missed the "o" out of the word "polycount".