Quote: "Milkshape platform independent"
v1.2.0 was ... hence the OpenGL only Render'r - but people bitched about the GUI and its speed so Mete recoded 1.3.0 in VC++ 6.0 w/MFC unfortunately he still hasn't added DirectX Rendering stupport
as for what simple uses its a very Eclectic mix really.
Milkshape -> Modeling
LithUnwrap (or Unwrap3D ) -> Skinning
CharacterFX -> Animating
Max4 (w/Brazil) -> Rendering Screenshots
not sure which he uses for Exporting to DirectX ... Milkshape has the best DirectX Exporter on the planet (big up to JAT
) but then i'm pretty sure CFX probably has to export directly from, as i don't think it supports external weighting formats.
though just using a $1,200 program for rendering (plus another $1,000 for the Renderer) does seem a little extravigant, especially when trueSpace 3.0 has been out and free for sometime which will load 3DS fine and has a better overall render'r
there are also plenty of third party, open source free Render'r ... and to be honest an even better way to show off his models would be using the MS3Docx as it has some beautiful detail ->
http://members.lycos.co.uk/timesaga/zombie.htm
(don't visit yet i'll have it up in a sec, just battling with Lycos again lol)
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!