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Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 27th Oct 2007 20:01
Ok Just want to help.

Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 27th Oct 2007 20:46
Looking fantastic, Higgins!

KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 27th Oct 2007 22:41
I must say that Higgins is tapping into a new market with this pack. Regardless of how many people buy it, there will always be innovative ways to use it.

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 27th Oct 2007 22:57 Edited at: 27th Oct 2007 22:58
Higgins, how about vertical mine shafts? Perhaps with wooden supports, a bit like the one in Half-Life 2, the one you drop down after running through the graveyard with the priest. That way we can get from level to level, very carefully!

"he is coming!..." - WIP in 'Showcase'
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 27th Oct 2007 23:01
Nickydude, thats a good idea. I think ill recreate the rooms and model a mine shaft, then model some beams you can place in different ways.

fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 31st Oct 2007 08:43 Edited at: 31st Oct 2007 08:43
This looks great, Ill order this when its out.
How long till a release?

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 31st Oct 2007 13:36
I got stuck texturing my mine cart, so I got out my "3D Game Textures" book by Luke Ahearn. So there is a set back until I feel I can texture my props just right. So far I have been downloading free textures and altering them so I can use them, but it hasn't worked out for my cart, so hence the reading of the book.

I'll start posting again when I have got somewhere with texturing.

SKELITOR
17
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Joined: 29th Apr 2007
Location:
Posted: 31st Oct 2007 20:20 Edited at: 3rd Nov 2007 11:34
Lookin good.

Your signature has been erased by a mod because it violated the AUP.
small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 2nd Nov 2007 16:56
great mine buddy much better than the one in my games

the world is complicated only people are simple
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 2nd Nov 2007 23:56
Higgins any word on the release date on this pack? I am ready to buy this pack now...btw...you are doing a awesome job so far on this pack.



Cheers,
Tanya
Weapon ideas
17
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Joined: 20th Jun 2007
Location:
Posted: 3rd Nov 2007 15:38 Edited at: 3rd Nov 2007 19:46
OMG Now this is what im looking for your one good modeler
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 3rd Nov 2007 21:29
Ok, I have something to show. I created a texture for the rails, using my uber photoshop skills (haha, I'm getting there). I think you will like the result:





Duplex
User Banned
Posted: 3rd Nov 2007 21:34
They look very good. I spent 5 minutes tryin to pick a fault with them, but I can't.


Duplex


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SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Nov 2007 00:54
Some ingame shots:





Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 4th Nov 2007 06:29
Very nice!Tracks looking excelent



danjo
18
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Joined: 29th Dec 2005
Location:
Posted: 4th Nov 2007 09:09
just a small obsevation re: tracks. the rails usually sit on the wooden bearers. also make the wooden bearers slightly wider than the track.
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Nov 2007 14:02
I know the sleepers are meant to be under the rails and overlap them, I see plenty of them 3 times a week . I could go back and add more polys, which would mean I would have to remap the uv's and edit the sleepers so that the rails sat on top. But you will hardly notice it while your shooting away at baddies.

Strelok
18
Years of Service
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 4th Nov 2007 14:51
Hey ! Nice looking pack man. Awesome cave you have made there.
How many poly's are the rails ? they looking very good.

Cheers ,

Oleg.
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Nov 2007 15:00
Oleg, the rails are 98 Tris.

I'm going to texture the cart today and ill post up some screenshots when I complete it.

Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 4th Nov 2007 18:20
This will go great with model pack 8, the Egyptian one, you can make your own Indiana Jones game!

"he is coming!..." - WIP in 'Showcase'
Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 4th Nov 2007 18:34
This looks really Higgins
Opposing force
19
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 4th Nov 2007 20:30
Quote: "This looks really Higgins "




http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Nov 2007 00:27
Higgins,

Very nice work!

Thanks,

Seth Black


Own It, Or Get Owned...
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 5th Nov 2007 13:43
I need some crit on my cart texture, as I feel I need to redo it, because it looks kind of fake, compared to the rails :\









Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 5th Nov 2007 13:51
Good morning Higgins, I really do like the new pic. Your pack is really looking Good! Keep up the good work.




Cheers,
Tanya.



Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 5th Nov 2007 15:04
Try grunging the cart texture, if it's carrying coal it's bound to get dirty.

"he is coming!..." - WIP in 'Showcase'
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Nov 2007 15:49
Higgins,

The models look great. As for the textures, all of the wood (tracks and cart) is too clean and new. I would rather a more dry, lighter texture like the beams in the caves. That's a great texture.

The wheels on the cart could use a little more rust and dirt, except of course where they meet the rails. Right now, there is no distintion there.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Valkynaz
17
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Joined: 1st Nov 2007
Location: I forget
Posted: 6th Nov 2007 03:53
Just like what Nickydude said, I was thinkin the fake look of the cart had to do with the coal/whatever it is carrying. Sorta scatter or whatever the contents of the cart and give the sides some scratches or somin.

Otherwise the pack is AMAZING!!! If I could, I would buy it, but sadly I am contained to freebies.



Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Nov 2007 05:47
The lighter suggestion on the wood is a good one, as well as grunging them up. You dont see too many clean minecarts. even a light cloud texture over it could help give it a dusty feel.


Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 18th Nov 2007 01:13
How is this pack coming along Higgins? I'm looking forward to this one.

"he is coming!..." - WIP in 'Showcase'
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 18th Nov 2007 01:23
It's on hold while I study for my college course :\

Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 18th Nov 2007 20:26
Higgins good luck with your college course...I hope that you have a Great day. btw...You are doing a Fantastic Job on this pack! Keep up the good work.



Cheers,
Tanya.
lex1969
17
Years of Service
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Joined: 27th Nov 2006
Location:
Posted: 5th Dec 2007 08:12
Will you have torches to go in the caves to light the way?

Lex1969
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 7th Dec 2007 12:29
will this be picking up.
Also a note, its better to release smaller packs and get it out the door, and then adding new versions later, rather than waiting to do one big massive pack.

Evil Things Most Foulhttp://www.avantivita.com/
Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 7th Dec 2007 16:28
The segments look great Higgins. The textures are very proportional, which is often a problem I see with a lot of released user packs. Any attempt made at removing the 100x100 look of most segments is a welcome addition.

Best
Loc


Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 7th Dec 2007 17:56
Dude, did some crit on the cart. Bear in mind I'm only offering crit on this. I think the overall pack is wicked, but as you asked for some comments, thats all I gave. I'll definately be getting this when it comes out!

ghost5555
17
Years of Service
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Joined: 7th May 2007
Location: *points to map* there
Posted: 7th Dec 2007 18:35
pack look awesome higgins, wish i could buy it.
@butters what does BOTB stand for?

(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination! the response to end all responses: meh, something'll happen.:grim:
fallen one
18
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 7th Dec 2007 21:18
Best of the best

Evil Things Most Foulhttp://www.avantivita.com/
john schwarcz
User Banned
Posted: 7th Dec 2007 21:20
they r very good
will u be able to make a big wall out of the segments to make like a side of a mountain
ps thanks

shadow666
Endless Fps Team
17
Years of Service
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Joined: 25th Jul 2007
Location: At home...
Posted: 8th Dec 2007 18:17
Are those cave segments or entities?

@ I cant wait for your release, this is on my list...


Good job, Higgins!


http://endlessfpsteam.tripod.com/
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 13th Dec 2007 17:31
I didn't know I had 9 replies, as I have not checked my threads at all. I've been feeling really bored and unproductive lately and I don't know why.

Maybes its because I want a new hard drive to start fresh again, or some thing else at the back of my mind. But I will finish this pack.

@Butters

What do you mean, you gave crit? I haven't had an email from you or any thing posted in this thread. Let me know what you mean.

@Locrian

The only texture I'm happy with is the train tack, the cart just looks tacty. I still have to test the segments to try and fix the collision bug, but I think I know how anyway.

john schwarcz
User Banned
Posted: 19th Dec 2007 23:26
dude you should make mosnters that dwell in the cave that would be awsome
ps thanks

shadow666
john schwarcz
User Banned
Posted: 23rd Dec 2007 08:43
yo and when is it going to be available

shadow666
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 27th Dec 2007 15:24
I decided to remake the cart and rails, so here are some screenshots:







Ice Cube
17
Years of Service
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Joined: 21st Apr 2007
Location: United Kingdom
Posted: 27th Dec 2007 15:48
I haven't seen the first ones, but these are awesome!
Well done!

Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 27th Dec 2007 18:38
It looks great!

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 28th Dec 2007 17:19
Here are some ingame shots:











Let me know what you think.

Corky
User Banned
Posted: 28th Dec 2007 17:21
I think it looks great! nice job

Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 28th Dec 2007 17:56
Indeed this will be a great pack that could work with almost all the libraries


SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 28th Dec 2007 22:10
There is now a bumper to be used at the end of the tracks:







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