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Shim Kangrey
18
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 6th Nov 2007 23:43
I would like to know if u can incorperate the ragdoll feature into FPSC X9? Be nice to know.

The world is like an onion, there's disappointment in every slice.

Projects:
Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2007 00:05
Not with Scripts, no.


The one and only,
~PlystirE~

Shim Kangrey
18
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 7th Nov 2007 02:15
well, do you know the correct forum to ask this at or do you know how to incorperate ragdoll in FPSC X9?

The world is like an onion, there's disappointment in every slice.

Projects:
Inspire
18
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 7th Nov 2007 02:29
You cannot.

Plystire
22
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Nov 2007 02:33
You could, if you were to modify the source code... but then you would need to revert FPSC back to v1.

And if that is what you choose, I would seek help in the DarkBASICPro boards for programming ragdoll.


The one and only,
~PlystirE~

Shim Kangrey
18
Years of Service
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Joined: 4th Feb 2007
Location: Upon Your Shadows
Posted: 9th Nov 2007 01:44
heh, sounds like too much work to me, maybe I should just spring for different death sequences in the entity...thanks man

The world is like an onion, there's disappointment in every slice.

Projects:
107295
17
Years of Service
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Joined: 26th May 2007
Location:
Posted: 2nd Feb 2008 14:57
I've come through.


http://forum.thegamecreators.com/?m=forum_view&t=122115&b=21

Also, before that, the only way I managed to get ragdolls were to make different parts of the body, and get them to follow each other.

P.S If you didn't understand that, it's fine.

All the best,
Me

So a Shepard said to his flock; "Thou shalt be confuseth!" and so they were.
Changes
18
Years of Service
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Joined: 7th May 2007
Location: Scotland
Posted: 2nd Feb 2008 16:07
You can make Ragdols with DX9 cards, HL2 uses directX aswell and they manage to have ragdoll...

jamie
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Feb 2008 11:04
@Changes

Yess.....

But they still don't have it in FPSC though...

Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 4th Feb 2008 01:04
Ragdoll is not new technology, people! It's not like it's exclusive to DX10! Ragdoll has been around for a looooong time now. Ever since the first physics demo i'm willing to wager.

You can try looking up tutorials on the internet on how ragdoll is done and maybe you can program your own in DBP. If you do that, send it to me and I'll look into having it implemented into the next Lemur release.


The one and only,
~PlystirE~

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