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FPSC Classic Models and Media / My animated Door (Gate) Pack, WIP – 56K Warning!

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Ice Cube
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Posted: 14th Nov 2007 16:31
It looks very nice now, so one day you will just upgrade/update it

Slayer222
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Posted: 14th Nov 2007 17:29
Can you do a big orange sci-fi door about 3x2 That opes upwards slowly?

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Ice Cube
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Posted: 14th Nov 2007 17:46 Edited at: 14th Nov 2007 18:23
Quote: "Can you do a big orange sci-fi door about 3x2 That opes upwards slowly?"

Of course I can. I guess by orange you mean the color and not the shape. Is that right?
Do you have any sample pictures or you want me to create it the way I think it should be created?

EDIT: I already have that door in different variations. Do you need a frame for that door? And if yes do you want the size to be 3x2 including the frame or without it?
The speed can be whatever you want - just right click and set a number.

Slayer222
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Posted: 14th Nov 2007 21:44
Um, like the one in Q4 and halo 2. You can really set the speed like that?!?!? Sweet! Well yeah I mean the color, mostly orange maybe with a metal fringe around the bottom or something. Some normal 1x1 yellow doors like the control room doors would be nice too. Both could have a standard metal frame probably. As for how it will look, not to thick (maybe 3 inches in RL) with a slightly curved top. Maybe a reinforced window in one part too. Other than that let your imagination run wild

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Ice Cube
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Posted: 14th Nov 2007 23:55 Edited at: 14th Nov 2007 23:56
Quote: "Some normal 1x1 yellow doors like the control room doors would be nice too"

How about changing the colour balance or/and hue/saturation of the stock texture. It will look something like the screen I've attached.

Quote: "not to thick (maybe 3 inches in RL)"

I have to deal with the width of the room/wall segments and usually the door should be thinner than those, but there are special doors included in the pack as well.

Quote: "Maybe a reinforced window in one part too. "

I'll think about that

Quote: "I mean the color, mostly orange maybe with a metal fringe around the bottom or something"

I have a similar door so I will just change the colour and will attach a screen in the next post.
Of course after the pack's been released I will take requests for resizing the doors (if technically possible), changing colours etc.

Quote: "Other than that let your imagination run wild"

I don't have any other choice

Thanks for the ideas!

Edit: attaching screen...

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Ice Cube
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Posted: 14th Nov 2007 23:57
And here's the orange door.
Anything like what you want?

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Ice Cube
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Posted: 15th Nov 2007 04:27 Edited at: 15th Nov 2007 04:48
I forgot to mention this bug with all the doors in FPSC ("Door Armory Use" in my example). Please have a look at the video here.

Sorry if this was discussed before.
Does someone know how to avoid it?

the ultimate gamer
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Posted: 16th Nov 2007 02:51
It isn't a bug. it is just the animation playing and that is where the door goes after the animation.

The solution is not to build anything where the door will go after it plays it's animation.

Nice doors by the way.

Welcome to the darkside
Ice Cube
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Posted: 16th Nov 2007 03:14
Quote: "It isn't a bug. it is just the animation playing and that is where the door goes after the animation. "

I know that very well - I have animated more than 20 different doors so far.

Quote: "The solution is not to build anything where the door will go after it plays it's animation."

That's what I will suggest, but I was asking if there's any other way, not to see the result of the animation in other layers. Could you imagine what will happen if the door is 4x4 (as some of the doors in my pack)? LOL. Of course I will add some notes how to use the doors when I finish the pack.

Quote: "Nice doors by the way."

Thanks mate!

I will post some more screens of the latest doors later.
Cheers!

Ice Cube
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Posted: 16th Nov 2007 05:30
2 more screens of the latest doors:





Cheers!

Leaning Objects To The Side
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Posted: 16th Nov 2007 06:15
WOW Ice Cube I am loving every bit of this pack of yours..I can't wait until this pack is ready...Keep up the good work Ice Cube


Cheers,
Tanya.
Deathead
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Posted: 16th Nov 2007 11:13
@Ice cube: Nice looking doors.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
darimc
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Posted: 16th Nov 2007 12:50
I'll test your pack, considering I've always commented on your work and gave constructive criticism. Because I am a fellow 3d artist (as is deathead who you asked).



Ice Cube
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Posted: 16th Nov 2007 16:37 Edited at: 16th Nov 2007 16:46
@Tanya, @Deathead - Thanks a lot for the positive comments!

@Deathead - you usually say when something is not perfect, so is there anything you think could be done better?
I will retexture the laser barrier and 1 of the doors btw.

@Darimc, I will be happy to give you the pack for testing. I was going to ask you anyway. Thanks a lot mate! I will let you know in this thread when everything is ready.

Fluffy
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Posted: 16th Nov 2007 16:56
woow all of those are brilliant!

You just wasted a few seconds of your life reading this signature!
Deathead
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Posted: 16th Nov 2007 17:20
Quote: "you usually say when something is not perfect, so is there anything you think could be done better?
I will re-texture the laser barrier and 1 of the doors BTW."

sorry I forgot to.XD
The texture is too strange, if you mind me saying. Its got a great contrast, like on the top left of the picture, it has quite clean looking rock and the door its self looks to DARK compared to the other texture.
And the top right again the spike texture looks stretched. The bottom left looks good, and then it goes to different contrast which on this one. Because it looks like its a cave with a secret door.

[href=http://www.freewebs.com/deatheadstudios/]
[/href]
fallen one
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Posted: 16th Nov 2007 17:23
Fantastic
are these UV mapped, as in the UVs are cut up and layed out, as in the mesh is flattened out, or are they multi sub objects with UV coordinates.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Ice Cube
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Posted: 16th Nov 2007 18:02
@Fluffy, thanks a lot!

@Deathed, that's not a problem, it's just a different combination between door frames, and animated doors. Some of the doors will come in 3 or 4 styles.
Quote: "And the top right again the spike texture looks stretched."

It's UV mapped, but I think it will look better if it's not...

@fallen one, thanks a lot!
Well - both
More of the doors use a separate texture (usually UV map) for a door frame and animated object (I think that's multi sub objects with UV coordinates). I try to simplify the things, if possible, but some of the doors (especially the sci-fi ones) need more complicated UV maps.

Cheers!

xplosys
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Posted: 16th Nov 2007 18:15 Edited at: 16th Nov 2007 18:18
Quote: "but I was asking if there's any other way, not to see the result of the animation in other layers. "


At first I was thinking to model the door in sections (like a sectional garage door) and animate each section to turn horizontal when it enters the ceiling. Of course that means you would have to use a single story room for a single story door and so on.

Then I thought, since the player can only be on one level at a time, and the door is already in a collision off state when it's open, can't you script it to be invisible (setalphafade=0 ...or 100? Can't remember) when the animation stops?

Best.

I'm sorry, my answers are limited. You must ask the right question.

darimc
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Posted: 16th Nov 2007 20:40 Edited at: 16th Nov 2007 20:41
Oh, in that case, thanks for asking. I really look forward to testing the pack. From what I see here, there is not many flaws. I hope this turns out to be as great of a pack as it looks (I'm sure it will be).
Quote: "I will be happy to give you the pack for testing. I was going to ask you anyway. Thanks a lot mate! I will let you know in this thread when everything is ready."




The Invincible
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Posted: 17th Nov 2007 01:32
How about a pair of like 1800's gates like they always have in scary movies, also make it like 4 segments wide instead of one so it'd look proper

Shop smart shop S-Mart
Ice Cube
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Posted: 17th Nov 2007 05:44
Quote: "can't you script it to be invisible (setalphafade=0 ...or 100? Can't remember) when the animation stops?"

@xplosys, that's a great idea! I didn't know there is "setalphafade=x" in FPI. I don’t script every day. Thanks a lot!
Well, I think I will include this in the instructions for special cases instead of custom scripts, just because the doors use the original ones and I don't want to redistribute them.

@darimc, thanks a lot for the great comments!

@The Invincible, do you have sample pictures or links to those gates? Just to avoid any confusion...

Ice Cube
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Posted: 17th Nov 2007 05:53
More screens of the latest doors (sci-fi):

Closed:


Opened:


Closed:


Opened:


Leaning Objects To The Side
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Posted: 17th Nov 2007 06:10
Great job! Ice Cube your pack rocks!


Cheers,
Tanya.
JoeSan
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Posted: 17th Nov 2007 10:53
Ice cube good job!! Would it be very complicated to make a box that opens up? like a chest or safe. Isn't it the same principle?
I've been looking for such a box for some time now to complete a look alike 'Thief" game series in which he is finding treasures inside chests in a castle.
fallen one
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Posted: 17th Nov 2007 13:51
Also have doors without the curb on the bottom, Ok for doors on a submarine, but not all doors have them, one could trip etc.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Ice Cube
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Posted: 17th Nov 2007 17:25
Quote: "Great job! Ice Cube your pack rocks!"

Thanks a lot again!

Quote: "Ice cube good job!! Would it be very complicated to make a box that opens up? like a chest or safe. Isn't it the same principle?"

Thanks! Yes it's the same principle, but it should be an entity only (not a segment which punches the walls). Great idea btw!

Quote: "Also have doors without the curb on the bottom"

Does this mean you want to keep the curb on the top?
I already have doors like those with no curbs.

fallen one
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Posted: 17th Nov 2007 17:43
Does this mean you want to keep the curb on the top?
Of course keep it at the top, its a doorway border.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Ice Cube
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Posted: 17th Nov 2007 18:01
Quote: "Of course keep it at the top, its a doorway border."

Oh, I see you mean the door frame. I was typing curb, but thinking curve and assumed you talk about the animated entity. Sorry about that.
Ok, so you want exactly the same door with changed frame (no bottom curb). Anything else I have to change?

fallen one
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Posted: 17th Nov 2007 20:36
I guess, If the door or part of the door goes into the floor, then it needs some curb to go into, but doors that dont go into the floor, subtract into, I guess dont need curbs, I guess thats it in a nutshell.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
fata error
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Posted: 17th Nov 2007 22:21
this pack is going to be great "rephrase"(is great)
can't wait till its finished
good work
.chris
foxking
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Posted: 18th Nov 2007 00:30
anychance of some spaceish airlock doors for the game I'm working on?

Ice Cube
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Posted: 18th Nov 2007 06:00
@fallen one, that's the way I create the doors...

@fata error, Thanks a lot!

Quote: "anychance of some spaceish airlock doors for the game I'm working on?"

@foxking, any chance to show me some images or videos?

Ice Cube
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Posted: 21st Nov 2007 04:42
Here’s the latest progress on this pack:

Doors for floors which come in different texture variations and 2 animations so far – "slide horizontally" and "open upwards":




Some big doors – The first one opens up->down (and has a bottom curb), and the others down->up (no bottom curb)






And here’s an animated chest, which opens and closes by pressing "Enter". My idea was this chest to be used for hidden items, but because of collision issues it can be used for displaying huds now. I’ll see what I can do though. I may use the same principle for a security safe and other similar objects.


Ok, I’ll create some videos tomorrow.

Cheers!

Leaning Objects To The Side
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Posted: 21st Nov 2007 04:53 Edited at: 21st Nov 2007 19:35
OMG Ice Cube I am really liking the trap doors!! The pack is AWESOME!! I can't wait until it's ready...Keep up the good work. off topic: Just wanted to wish everyone a Happy Thanksgiving!!


Cheers,
Tanya.
Ice Cube
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Posted: 22nd Nov 2007 00:08
Thanks a lot Tanya!
Quote: "off topic: Just wanted to wish everyone a Happy Thanksgiving!! "

Oh, of course... Thanks!

@everyone: Happy thanksgiving from me too!

fallen one
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Posted: 22nd Nov 2007 00:26
The chest is a great idea, would be good if you had ones open pressing enter, and ones open by player proximity.

Thats totally new having opening objects, id love to see more of these, they are great for pick up items.

Trap doors are great also, I love doorways in the floor, you can have them open up and reveal lifts or have spaceships come up through the floor, or a gang of nasties come up through them, fanstatic.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
xplosys
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Posted: 22nd Nov 2007 00:31 Edited at: 22nd Nov 2007 00:32
The chest is indeed a great idea, especially if you create one without a bottom that can be placed over a hole in the floor. (collision allowing that is)

Best.

I'm sorry, my answers are limited. You must ask the right question.

Ice Cube
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Posted: 22nd Nov 2007 20:00
Thanks guys! I am glad you liked the idea. I have planned to create a security safe first, but someone asked me for a chest... Here's the latest version (may be the final one):



Quote: " if you create one without a bottom that can be placed over a hole in the floor"

Quote: "Thats totally new having opening objects, id love to see more of these, they are great for pick up items."


I will release a free pack for those who have purchased the door pack which will include more of these (of course the chest is included in the door pack now). I will explain that in the official thread when I release this.

Cheers!

Slayer222
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Posted: 23rd Nov 2007 00:13
The first yellow door is cool, but the frame should not be yellow as well IMO. The orange door is too... boring, as it has only one color repeated over and over. Some writing, a window, a metal trim on the door would all make it look a lot better. Other than that the newest doors and the chests look so good

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
fallen one
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Posted: 23rd Nov 2007 00:16
These chests would be good for that fantasy pack that was in the pipeline, imagine having chest and boxes and opening them, perhaps they have something good, perhaps something bad, like a trap or monster, you can put in them what ever you want.

fpsc game KillTV update 22Oct.http://www.avantivita.com/killtv.html
Ice Cube
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Posted: 24th Nov 2007 00:12 Edited at: 24th Nov 2007 00:14
Well, the pack has been released now.
Here's the link:
http://forum.thegamecreators.com/?m=forum_view&t=118465&b=24

Thanks again for the help and comments guys!
I have included special credits in the bottom of my first post of the official thread.

Edit: @darimc and @Deathead, I have tested the doors myself, so there's no point to waste your time Thanks for the support!

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