Enemies reload when their properties are set to Loaded Weapon: Yes.
I get alot of problems when I have enmies spawn later in the game using the:
Spawn At Start: No, Maximum Spawn: 1.
Their AI starts to go funny and they will randomly start to run around. The worst is when the entities will turn invisible showing only their guns, until you shoot them dead, they will ragdoll and can be seen again. This HAS something to do with how close you are to them, if I back up the enemies texture will load up again, until i get closer.
Also I added a friend entity in a level, later I killed an enemy but even when the enemy was dead, the friend continued to fire at nothing.
I think somehting is wrong with the targeting. I put a friend in a level with Health: 1 and an enemy both set to spawn when they are triggered. It took the enemy 2 minutes to get 1 shot into the friend, the 2 minutes was spent strafing wildly.
Sometimes when you have killed an enemy under water, when you climb out their body can not be seen, until you climb back in, it will reapear.
Ive set the Fog Level to 0 so many times but every time I exit a test game then load it back up, it will go back to default creating fog underwater.
Say I want to add a sound to an entity, usually FPSCX10 will display the last folder you saved in which is most commenly a level (FPSC X10 Files/mapbank). But i want to access audiobank which is outside of the FPSC X10 Files folder meaning I will have to go though:
MyComputer/LocalDisk/ProgramFiles/TheGameCreators/FPSCreatorX10/Files/audiobank/user, just because I saved my level.
New error has arrived! No idea what for, i didnt do anything out of the ordinary.
Apart from these error/bugs FPSCreatorX10 is awesome! Keep it up TGC!