For those of you who makes models from scratch and then texture them with one image ...... how? I assume it involves the use of texture unwrapping programs. I've never used one, so I wouldn't know how to go about it. Does it take the model, and create a flat version, sectioning off each area of each polygon?
Could someone please point me in the direction of a texture unwrapper (if thats whats required) that would work with Milkshape, and how I'd go about using it?
I think its about time I conquered my inadequate modelling/skinning skills.
Machine: P4 2200, 1GB RAM, GeForce4 64MB, Audigy Platinum
http://www.breakbeat-terrorism.co.uk
(It's not all about the coding)