PROJECT THOR
PROJECT THOR by Cipher Software.
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[Foreword]
You may remember Project Thor as being one of the entries for the PGPS Winter Game Competition in September/Novemember 2007. For this competition I created Project Thor, a sci-fi/horror game. Due to several major bugs in FPS Creator, Project Thor never got finished or anywhere near a releasable state. I still entered it into the competition, but unsurprisingly I did not end up as one of the 5 finalists.
However, NOW I've found my way past the bugs, and after contacting TGC, they gave me a solution and I've now managed to get back on track with the game. I could not submit Level 3 for the competition since FPSC refused to compile it, so it left me with an unfinished 2 level game. But now, after the competition, I have as much time as I need to finish this game and release it to the world.
So, here it is: Project Thor!
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[The Story]
You awaken in a dark, damp room deep underground. With no knowledge of where you are or what you've done, you slowly get up, looking around. A sign on the wall says "Vault # 928". Around you there are some crates and barrels. Looking up, you see a small air vent shaft - and you realise you must escape...
Two years earlier: A man known only as "Zamiel" is in an important meeting with the head of the Military and the man in charge of the country's secret service. The Prime Minister is sitting at one end of the table looking through a folder of papers. Zamiel briefs the three men on his potential ideas for the future. They all nod their heads and agree.
The Prime Minister opens the folder and removes a thick sheet of paper, embossed and appearing official. He removes a pen from his pocket and signs his name on the first of the four lines written at the bottom of the certificate. He passes it on to the next man, then the next, until finally it reaches Zamiel for signing. He writes his name on the fourth line, and with that signature, seals your fate...
One year earlier: Zamiel is sitting at his desk in his office. A laptop sits on his desk, and he is fiddling with a pen in his anxiety. Suddenly the door bursts open and Professor Borr bursts into the room - "Sir! Sir! We have done it! We have done it!". Zamiel leaps out of his chair and cheers. He runs over and hugs Professor Borr in this joyous moment... but all of a sudden, they fall to the ground, as a massive explosion and screams are heard coming from nearby...
This is Project Thor. The Government's secret project to create genetically enhanced humans for army use. But then, what happens when it all goes wrong...
The genetically enhanced human experiments start to mutate, to change, and to transform into something else - something bigger, faster, stronger... but no longer human...
You flee from your cell, smashing down the railings with a sudden burst of adrenalin, and run for your life, as bodies fall around you, and the new era of better humans regresses into something more sinister...
PROJECT THOR: Coming in 2008
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There we go! The above is the storyline for the intro to the game. From this point downwards, I'll give all the details about the work I'm doing on Project Thor.
[Background]
The background to the game is that you play as one of the humans experiments, destined to become one of the superhumans. After the scientists at The Thor Institute create the first of the creatures, you wait in line for your turn, until you realise there's something wrong with the experiments and everything takes a turn for the worst...
[Level Info]
Level 1: Vault #928
You awaken in Vault #928, and must find a way to escape. You slowly learn more about where you are and what is going on in this level.
Level 2: (no name yet)
In this level you finally find out everything that has been going on. You meet the first creatures and must battle them. A tricky maze of underground pathways has been set up leading you on your search for Zamiel, the man you suspect is behind all this.
Level 3: (no name yet)
You find your way through the maze, but you find out that the army have been sent in to obliterate the creatures. They have been given the instruction to shoot anything that moves...
Level 4: (no name yet)
After struggling through the onslaught of level 3, you make your way to the labs of The Thor Institute. Here you find civilian scientists who explain the whole story to you. You must find and destroy the computer mainframes which are working 24:7 to crack a mysterious code...You find out more about Zamiel and his involvement in The Thor Institute...
Level 5: (no name yet)
Storyline currently as of yet unplanned.
[Level Progress]
Key:

- Completed

- Work In Progress

- Not yet started
Level design refers to the overall layout and plan I have of how the level will be, which corridor leads where, etc.
Segments refers to how many of the segments I've laid out and in the right place.
Entities is about how many entities I have put in the right places to create as realistic an atmosphere as possible.
Lighting is the quality of custom lights I've used to help add an eerie atmosphere, and pay great attention to lighting (rather than just using ambient lights).
Scripts refers to how much of the scripting I have completed for that level - I hope to have many script-triggered events and surprises.
Level 1: Vault # 928
Level Design -

- 70%
Segments -

- 30%
Entities -

- 45%
Lighting -

- 30%
Enemies -

- 0%
Scripts -

- 0%
Notes: I am redesigning Level 1 from the version I used to enter into the PGPS Contest,
Level 2:
Level Design -

- 50%
Segments -

- 25%
Entities -

- 25%
Lighting -

- 10%
Enemies -

- 50%
Scripts -

- 0%
Notes: This level has been done but not to a satisfactory level based upon my standards. I have built it, but am now working on drastically improving the whole level.
Level 3:
Level Design -

- 60%
Segments -

- 40%
Entities -

- 20%
Lighting -

- 5%
Enemies -

- 0%
Scripts -

- 0%
Notes: This level has been quickly created, but still not to a high standard - it needs fixing and completing.
Levels 4 and 5 have not yet been created.
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[Media Bank]
Custom Segments:
(List coming soon)
Custom Entities:
(List coming soon)
Other custom Stuff:
(List coming soon)
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[Screenshots]
Screenshot 1: The Staff Canteen.
Screenshot 2: Vault #928 escape stairway.
Screenshot 3: Storage cupboard (unfinished as of yet - just wanted to show the sign).
Screenshot 4: An in-game map sign, generated from the FPSC Editor - I know it's unclear, but as you progress, there are further detailed zoomed in maps available.
Screenshot 5: In Vault # 928.
More screenshots coming soon!
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Well, that's about it folks! Gimmee some Comments & Criticism! Make it constructive, that way I can make the most about what you think, not just like, "Uurgh, that is horrible, don't even bother". That way I can take into point what you say and work to make this game as good as possible.
Thanks!
~ Jack / Cipher Software