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3 Dimensional Chat / My first 3d house

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Siege Delux
21
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Joined: 24th Feb 2003
Location: Norway
Posted: 18th Jun 2003 11:46 Edited at: 18th Jun 2003 11:47
Yea, made a house in 3d, with 3d studio max 3.1.

Here is the pic:





I also made the house from inside!

Dreaming Tree Games
arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 18th Jun 2003 12:05
Siege Delux...your house is quit nice...but learn to work with jpg format...your pictures take ours to load
Soyuz
21
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Joined: 17th Dec 2002
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Posted: 18th Jun 2003 14:06
Sorry couldn't be arsed waiting for your picture to load (and I got ADSL!)- im sure it's very nice though! What is it, like 3000x5000 pixels or something?
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 18th Jun 2003 14:23
No but they are BMP's....Bad.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!
Rellik
20
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Joined: 8th Jun 2003
Location: United States
Posted: 18th Jun 2003 15:08 Edited at: 18th Jun 2003 15:08
Hey, I actually left the window open long enough to load, so I might as well respond.

I'm not an expert, but those look relatively good. Seems to me it needs some cleaning up, and some detail, but right now it doesn't look bad. It should be way better once it's textured, being a house.
Soyuz
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Joined: 17th Dec 2002
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Posted: 18th Jun 2003 15:59
lol hey I left the window open for about five minutes without realising and up popped the house!

It's a good start but it looks like your chimney is made up of loads of tiny faces - I can see what looks like thin cracks between these faces.

I think your bush could actually be made from a sphere - it looks like the bush is made of three flat 8 sided polygons - that's 18 faces, you could actually make a decent solid bush shape with 18 faces instead of using those flat faces.

The windows also seem a little odd but I guess once it's textured they make look fine.

Keep it up - look forward to more screenshots so I can use up the world's bandwidth supplies!!!!
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 18th Jun 2003 17:21 Edited at: 18th Jun 2003 17:21
Well I left the window up so it can load, pretty nice house. Slap a texture on there and it could look a lot better.

I think the chimney is a bit out of proportion

RPGamer

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 18th Jun 2003 19:56
This is good for an early modelling attempt. You have the shape right, and the windows and doors look good apart from the fact that they are filled in. Maybe you want to hollow them out, or are you going to deal with that in the texture?

Bush needs to look more realistic as said above. Keep modelling and practice makes perfect.

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
haXor
21
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Joined: 12th May 2003
Location: United States
Posted: 19th Jun 2003 00:00
lol it took it about 10 min, but i got there eventualy. Cool house, about the only things i acn model are swords, trees, and houses, so rock on. lol

Sup Kids
MikeS
Retired Moderator
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Joined: 2nd Dec 2002
Location: United States
Posted: 19th Jun 2003 01:00
Wow, that's pretty good.

Maybe you could add a little porch in the front or something.
It'd only add a few polygons.



http://www.geocities.com/yellow1dbp/index.html?1055790955556
Let me know if you want your site to have a link on my page.
Shadow Robert
21
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 19th Jun 2003 05:01
thats the first time in weeks i've actually had to wait for a picture to load ... i'd suggest next time you save as a compressed jpg - 2.0mb for a picture is a little much don't ya think?


the house is interesting... however i'd strongly suggest that what you do to start with are the outlines of what your making, once you have the basic shape out of the way you can then use the cut and extrude tool to add detail.

modeling comes downto a single rule, "never waste a move" ... it means if you model looks oki with a box then there is no point in making it a box with little details for the bricks, let the texture take on that job

I pride myself that i don't kill...
well not without a good reason
spooky
21
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 19th Jun 2003 18:23
For those people not wanting to download 2 megs of pictures, here's a jpeg of it:



Gronda, Gronda
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 19th Jun 2003 18:46
They may be only 2 megs but the host is quite low too.

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
Blanka
21
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 20th Jun 2003 01:41
yeah, i waited for it to load THEN i saw the jpg below it
doh!

anyway, nice work, looks alright to me, except the chimley, that looks about 4x as big as it should be

Keep up the good work!
arras
21
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 20th Jun 2003 11:16
Quote: "except the chimley, that looks about 4x as big as it should be
"


May be it is distilery... :-s
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Jun 2003 11:35
tsk...tsk... moonshining eh

I pride myself that i don't kill...
well not without a good reason
Siege Delux
21
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Joined: 24th Feb 2003
Location: Norway
Posted: 26th Jun 2003 19:58
Hi, i got a BIG prob a rely friggen prob. The prob is i dont know HOW to texture in 3d studio max (3.1 releas) to be exact.

How do you do this?

I know where the menu is etc but the only thing i can texture with is plain colors like red, black, blue, yellow and so on, With reflection and much much more!

Dreaming Tree Games

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