I see it that way but that's me,
Model and UVWMap in Wings3D,paint the map(can be doen at any time though)
Export to .obj(retains more information and is the best 3d format),
Hierarchic animations=Load and animate in free trueSpace 3.2 and export as .X
Hierarchic animations AND Skinned Mesh use 3dcanvas(60$ for latest version and free for verison 3.3)
Or,for the third time already in this thread,animate it using
character FX
Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!
If I've seen it all before,why's this bus taking me back again?