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Music & Sound FX / A Music composer....programmed in dbpro!

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SoftMotion3D
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Posted: 11th Dec 2007 01:02 Edited at: 3rd Mar 2008 05:55
these downloads are all old...

go here for any downloads of this software

http://www.jeku.com/sheldon

goto second page for newest posts------------->


(old posts)
Ah at last something original...lol I dont think anyones every tried making a music composer in dbpro before.

It all started with me trying to make a play function in darkbasic.
You know how all the old basic languages have the play statement
eg.. play "o3;l8;abcdefg"
oh ya!! old school

anyways i got the function working but i wanted it to sound better so i kept working at it. Now on my 3rd variation of it. I think its getting to be a finished product.

Im still working out a few minor glitches in the editor....but its looking very good

The help files are actualy help pictures (look in the help folder)
The composer is free to use.

here is a screen shot ------->bmp

The download for the beta is down further in this thread

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SoftMotion3D
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Posted: 11th Dec 2007 01:04 Edited at: 3rd Mar 2008 05:47
(old posts)


And im not any good at making music but heres some example music i made with this app soo far


-------->zip with a few wav files

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SoftMotion3D
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Posted: 11th Dec 2007 01:15 Edited at: 12th Dec 2007 23:07
Support:

1. Make your own instrument files from wav sounds
2. Saves to a new music format for dbpro only *.3qn (*working on)
3. Supports up to 5 instrument files at a time
4. Each instrument has a seperate volume and pan control
5. Record your music to a wav file...**Requires some setup before this works And its only a mono recording....But it sounds good.
6. Drop & click ...Very easy to use and you dont have to be very good to get a neat sounding song

Im working on fixing it up a bit more but try it out...
flashing snall
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Posted: 11th Dec 2007 04:04
very nice. will there be a demo?


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
SoftMotion3D
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Posted: 11th Dec 2007 05:36 Edited at: 12th Dec 2007 03:45
.....a beta version
Demo? ... No because its free
It has a few minor editor glitches..
but
find below---->
Grandma
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Posted: 11th Dec 2007 11:40
This is awesome!

Any chance this could become open source and a community project here at the music board?

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SoftMotion3D
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Posted: 11th Dec 2007 16:52 Edited at: 11th Dec 2007 20:18
yup....
Its a neat little project and it would be fun to get more people involved with it to make it better

Its set up sorta like magix and uses wav sounds blended.
The posibilities are their for any kind of sounding music.

Its up and ready for people to test out and hopefully add to it
Luke314pi
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Posted: 11th Dec 2007 18:13
The interface looks really clean and simple - nice work! I am looking forward to the beta.

SoftMotion3D
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Posted: 11th Dec 2007 19:35 Edited at: 3rd Mar 2008 05:49
(old post)
Ok i had to split it all up so this is how it is:

This download is the beta q-music editor
Then i will post some ins files (save them to ins directory)
And then i will post some example songs i did (save to music dir)

Any problems or questions let me know... I am aware of some of the glitches and am curently trying to fix them

have fun

(deleted attachment)
SoftMotion3D
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Posted: 11th Dec 2007 19:40 Edited at: 3rd Mar 2008 05:50
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SoftMotion3D
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Posted: 11th Dec 2007 19:43 Edited at: 3rd Mar 2008 05:51
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SoftMotion3D
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Posted: 11th Dec 2007 19:57 Edited at: 3rd Mar 2008 05:51
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SoftMotion3D
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Posted: 11th Dec 2007 20:01 Edited at: 3rd Mar 2008 05:52
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SoftMotion3D
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Posted: 11th Dec 2007 20:09 Edited at: 3rd Mar 2008 05:53
(old posts)

Any requests let me know i can probly whip them up quick if you are unfamiliar with the setup

When recording sound notes i usualy record up to 5 seconds on each note
Use sound recorder to record notes or music loops
Check help pictures to see what settings to use on the sound recorder.

These problems are already noted:


Problems found so far:
1. When playing a song you get static noise between notes ...solution(turn ins volume down thats causing the problem)
2. Big file sizes!! This is because it dumps all the ins files in the same music file. The use of less instruments loaded will make it smaller....not by much though
The biggest file ive seen so far is 12 megs
3. Stop button not working....solution(change your delay to a higher value)
4. When recording the speed of the song is way faster... solution(Make sure your fps lines up with your sync rate...if it doesnt then it may play faster while recording)
5. When pressing the left mouse button to erase i hear multiple sounds play and they stay on for five seconds...solution(leftclick on one line at a time (unless your erassing alot of notes at once)
6. Your song is not playing steady or the speed you want...solution(Make sure your sync rate is set ok and then adjust delay value)

7. Please report anymore found thanks
SoftMotion3D
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Posted: 11th Dec 2007 20:35 Edited at: 3rd Mar 2008 05:54
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SoftMotion3D
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Posted: 11th Dec 2007 20:37 Edited at: 3rd Mar 2008 05:54
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SoftMotion3D
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Posted: 12th Dec 2007 00:45 Edited at: 12th Dec 2007 00:45
Here is an example song that plays around bouncing speaker to speaker.

Nice huh!

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Lucifer
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Posted: 12th Dec 2007 02:39
this is awesome! i really like this! keep it up!

Free music @ www.Soundclick.com\Peacemaker
General powell11
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Posted: 12th Dec 2007 02:44
there is an error when i try to run it says this application has failed to start because d3dx9_31.dll was not found re installing the application my fix this problem

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
SoftMotion3D
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Posted: 12th Dec 2007 03:37 Edited at: 12th Dec 2007 03:42
you need the latest version of direct x 9
goto microsofts web sight (free download)

(Also this program runs better on faster computers)

For those waiting for the source code on loading these files in darkbasic pro....Give me a few days to make some examples.

Thanks
General powell11
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Posted: 12th Dec 2007 03:44
it is installed

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 12th Dec 2007 15:04 Edited at: 12th Dec 2007 15:19
i got it

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Van B
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Posted: 12th Dec 2007 16:10
Hehe, good to see someone else have a go at making a music application - DBPro is not ideal for the purpose but it is quite fun. I made a soundtracker ages ago, in fact it's arguably the first application ever made in DBPro. I think the only download link is in a newsletter, if you want I'll dig it out for you, can't remember which one it's in.

One thing I've been meaning to do is make a .DLL playback plugin for it, having it play while DBPro does it's thing would be a bit of a pain, I always wanted to have it supported in a plugin, been meaning to look into making a PureBasic version of the playback system as a plugin. PB has some really nice threading support, so it could play your music in it's own low-overhead thread, if I get anywhere with it maybe I can support your system too.


less is more, but if less is more how you keeping score?
SoftMotion3D
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Posted: 12th Dec 2007 22:13 Edited at: 13th Dec 2007 17:35
Hey van b. What all can your sound tracker program do? Is it very simular to mine? I just came up with another solution to my recording wav mono problem. Again i will make a new format that has 2 wav files in it ...thats it. And it will just play both of them at the same time. Both recordings representing sounds on both speakers that have the same pan. And split up the other instrument sets that are set on either left or right to record.
I believe it would sound like stereo as long as the computer plays both on q from the start. What do you think? Then no need for processing sound data. Just loop the 2 sound files together....hummm......


Well anyways....
ok here is a quick demo showing q-music play in darkbasic

my game coding sucks so you need a fast computer to run this

Ah and a fix that i see already is to modify the frame rate from 20 up to 30 er more so the song plays smoother

you will have to modify some game code to set the frame rate higher
as far as qmusic goes just modify the qdelay=(new value)

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SoftMotion3D
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Posted: 12th Dec 2007 23:05 Edited at: 13th Dec 2007 07:33
And my last demo for now showing control in darkbasic

(feel free to re-write if ya like) or add on

maby you noticed i have a dim statement called qgraph(x,y)
This is for future sound data graphing. I think someone should be able to whip something neat up with this

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SoftMotion3D
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Posted: 13th Dec 2007 17:51 Edited at: 13th Dec 2007 18:04
Nice job van....i got a link on your tracker program....it sounds realy good. Its sounds like it can make some wicked tunes.

Its fun to make music apps. lol

Humm... Me and you should team up and make a super music composer of some sort. lol

but for now ill keep working on this one to make it better
cheers...
SoftMotion3D
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Posted: 13th Dec 2007 20:46
Oh wow!!

i made a very cool riff or 2...lol

And i figured out how to save stereo wav files
Its tricky however but can be done
(Use windows sound recorder)
steps
1. set your sample rate info
2. record 60 seconds..when done hit record again...making it a longer file
3. Open qmusic
4. open your song
5. hit record on sound recorder
6. quickly switch back to qmusic and hit play
7. when you want it to stop looping click []repeat music so its not checked
8. when tune is done playing switch to the recorder and hit stop
9. cut out the blank spots with the sound recorder tools
10. save

Did you follow that?

here is my new song as a stereo wav
SoftMotion3D
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Posted: 15th Dec 2007 19:28 Edited at: 15th Dec 2007 20:24
New update:

I've changed a few things and made the editor play alot smoother as well as the include file for dbpro:

1. Delay is now tempo ranging from 1-255....255 being the fastest play back
2. I also replaced the code that cycles to the next note. Instead of relying on frame rate and delay... It now uses the clock timer.
(this produces a very smooth sounding song with less distractions)
3. I've locked out the tabs control since too many drops the frame rate...16 is now standard
4. setting sync rate doesnt matter...its all based on tempo speed

Heres the updates----->


its nice cause now it doesnt matter what frame rate your program
is set to. It will always play the right speed.(at least try to)


here is the qmusic editor update 1: just replace the old exe
make sure you fix the song speeds in the editor befor you try to run them with this new include file.

Any questions or thoughts?

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SoftMotion3D
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Posted: 15th Dec 2007 19:34 Edited at: 15th Dec 2007 20:10
try this new song i made in the editor:
its nice

only works right with new update

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Panabolic
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Posted: 31st Dec 2007 15:33
Just downloaded.

It's very creative and not something I would have excpected to be deveolped in DB.

~insert whitty comment here~
Dark Dragon
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Posted: 3rd Jan 2008 19:44
I am Impressed!!!! GOOD WORK!!
Accoun
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Posted: 5th Jan 2008 18:14
Quote: " I think the only download link is in a newsletter, if you want I'll dig it out for you, can't remember which one it's in."
You mean VSD Tracker 1.2 ???
It's still in DBpro showcase/aplications...

Make games, not war.
Pixelator
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Posted: 5th Jan 2008 21:21
it would be nice if you added sharps and flats, but still very nice!!!!

SoftMotion3D
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Posted: 8th Jan 2008 23:43
Ya its pritty simple but a neat app

I made alot of fixes for it and will release it again.
I need to get some webspace first....grrrrr

Its about 100 to 200 megs and i hate breaking it up in small chunks to download.... so i will look for some webspace for the final release
SoftMotion3D
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Posted: 17th Jan 2008 20:06 Edited at: 5th Feb 2008 19:04
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Jeku
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@SMD_3D Interactive

Hello, fellow Canuck Email me if you still need some webspace. I can set you up with a few gigs if you'd like (I have a lot of extra capacity I don't use).


SoftMotion3D
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Posted: 30th Jan 2008 19:12
New webpage for qmusic

thanks to jeku

http://www.jeku.com/sheldon
SoftMotion3D
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Posted: 5th Feb 2008 18:58 Edited at: 5th Feb 2008 20:27
A new include file is now available for downloading

Also the editor has a playback fix so you will have to redownload
the qmusic editor for that update

Feb 5/2008

again:
http://www.jeku.com/sheldon

Remember to post feed back or any comments or questions you may have.

Also a new set of instrument files are coming this month....and they sound the best soo far
Check back often for new song downloads and updates...

Also its all free so have fun !
Grandma
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Posted: 5th Feb 2008 19:59
Very cool, keep up the great work!

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Satchmo
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Posted: 6th Feb 2008 03:34 Edited at: 6th Feb 2008 03:42
Quote: "Very cool. Any updates, I'm looking forward to them. It is fun to play with, but you can't have continuous sounds, why? I mean like a continuous tuba sound instead of just small ones.Hope you finish this one."


From my post in your wip thread...

I like the GUI, but it feels really sluggish and unresponsive, I usually have to click several times to work a button.

Ok forget my part about the continuous notes, I figured it out.

SoftMotion3D
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Posted: 6th Feb 2008 19:34
Ya the green notes are repeat notes and the red ones are continuos.

As for the button problem ....im working on it. It seems to be a problem with the sync rate being set to 0 so i will change that back to 60 i guess.

I'll play around with it a bit.

Thanks for your input
SoftMotion3D
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Posted: 6th Feb 2008 19:53 Edited at: 7th Feb 2008 09:29
(edited)

i just found the problem with the buttons being slow and has now been fixed.

There will be an update to the download tomorow sometime



Any other requests or fixes please let me know


humm.... i started thinking bigger later today.
What if the editor looks for updates on the ftp server and notifys the user if there is any.

Also possibly access to save songs on server and download them with the qmusic editor....humm

any thoughts or suggestions for that?
SoftMotion3D
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Posted: 7th Feb 2008 09:36 Edited at: 9th Feb 2008 22:53
Quote: "
I may delay on this next update. I have decided to make the application search the ftp for updates. This will be good and i will no longer have to tell every body using the app that there was changes made.

I will be testing it this weekend and let every one know of the progress.

I also like the idea of saving and downloading access on the ftp sight.

This would generate alot of cool songs for others to share with eachother.

Any other suggestions .... lets here them before i set this up on the weekend."


Decided only to update buttons: An ftp update would be neat but maby for a newer version

I will be programing a new random music generator.... This is going to have some options you set and boom! Theres a new riff set.. if ya wanna keep it or randomly make a new riff go ahead

This is gunna make this even cooler and should make some cool sounding songs. Also the copy and paste stuff will be getting over hauled and fixed up..
Satchmo
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Posted: 7th Feb 2008 14:19
Would it be possible to extend the range? I find it doesn't go high or low enough

SoftMotion3D
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Posted: 7th Feb 2008 20:56
the range?

Do you mean the slider bar?

You can maximize the window to have bigger notes

oh im guessing you mean the sound range

from 1-10 note placement is what it is for now.
When making instrument files you can select what notes you want in it.

my new set of instrument files will have multiple files for ranges.

example: you may have an instrument file organ_high/organ_mid/organ_low:

for now i will keep the range the way it is for this version.

My next version will have more support for more notes at one time.

if you want the full use of the instrument you will have to load all 3 sets totaling 30 notes.

My next version will have more
SoftMotion3D
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Posted: 7th Feb 2008 21:00 Edited at: 9th Feb 2008 22:50
New Update:

Fixed play and stop buttons to actualy respond when you press them.

And thats it for the moment
More instrument files to come soon and the random sound generator
comming soon as well...
http://www.jeku.com/sheldon
A Tea Spoon
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Posted: 11th Feb 2008 23:03
do you think you could post a video on you tube so we can see what it is capable of before we download it? (im running low on memory, itunes took over my computer)

Because i gots more badges then you...
SoftMotion3D
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Posted: 12th Feb 2008 03:43
I made another new song but this time with my new instrument files i just made:

You can download the instrument files on the bottom of my webpage called pack1.

Also you can download the song i just made that is also in mp3 format

http://www.jeku.com/sheldon

If your not sure about downloading and trying the program try an mp3 download to see how some of my songs sound that were made
with this app
Valkynaz
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Posted: 13th Feb 2008 14:24
Hey SMD_3D this seems so cool, I really wanna try it, except that when I tried to open the .EXE in the zip file it gave me an error message. Do i have to have DBpro to use the .EXE?

Thx and good luck with this

SoftMotion3D
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Posted: 13th Feb 2008 23:31 Edited at: 13th Feb 2008 23:48
no you dont need dbpro to run it

There is one known crash that will happen if you save your file and say you wont edit it anymore. Then load it and try saving it saying you wanna edit it more later.

if you want to re-edit it then reload all the instrument files too and then it will not crash.
(working on a solution...)

Also are you just downloading the exe upgrade? you need to start off with the bigger download

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