Stop being lazy!!
Half the fun is fiddling around with software trying to get it to do what you want! It's pretty easy to do this:
I did that last night in DBPro4.1 and Quarke - collision is iffy though. I'm going to look into making a better FPS framework.
I use Quarke 6.4, compile the BSP. copy the textures and the BSP into pk3 file (a .zip file -renamed as a .pk3) then use the LOAD BSP command...voila! Yeah, it takes a little time to get used to but BSP is a special format that works out what you can see whereever you are on the map and draws nothing else, so it runs very fast. 3dsMax is modeling using entirely different principles, so there probably isn't a convertor. GMax does it but the tools are changed to BSP ones...so you may as well use Quarke.
Dual athlon 2000 MP - 1GB ram
There is no point to the universe,
But you CAN imagine there is one...If it makes you feel better