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FPS Creator X10 / Corridor Walls Not Displaying

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OTS Software I
18
Years of Service
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Joined: 16th Oct 2005
Location: Missouri
Posted: 2nd Jan 2008 17:27
I am creating a game and have added "Access Corridor" segments. When I play the game, I can see the floor and ceiling of the corridor but not the walls (see screenshot). The walls are there and I can't walk through them, and I can shoot them.

When I do a "Quick Level Preview" the corridors look fine.

Anyone know why the walls are not showing during play?

Thanks in advance.

http://www.OTSsoftware.com

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Tutelage Systems
16
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Joined: 12th Dec 2007
Location:
Posted: 2nd Jan 2008 19:26
Weird, looks like a cool level without them, lol.

I haven't seen this before but I have noticed that if the shaders aren't applied correctly a wall can become invisible.

I will have to try this corridor when I get home.
OTS Software I
18
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Joined: 16th Oct 2005
Location: Missouri
Posted: 2nd Jan 2008 19:57
I switched to Military corridors and they work fine.

I agree, it does look kinda cool without that walls, although it doesn't play that well...

http://www.OTSsoftware.com
Tutelage Systems
16
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Joined: 12th Dec 2007
Location:
Posted: 3rd Jan 2008 05:19 Edited at: 3rd Jan 2008 05:27
OTS it does exactly what you said. I created a simple map and used 3 access corridors and the walls have dissappeared.

This has already been mentioned in the FPS Creator X10 Bugs thread
OTS Software I
18
Years of Service
User Offline
Joined: 16th Oct 2005
Location: Missouri
Posted: 3rd Jan 2008 05:58
Ah, okay. Great. I did a search but didn't find anything on it.

Thanks for verifying.

http://www.OTSsoftware.com
mikeh926
17
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Joined: 28th Oct 2006
Location: USA
Posted: 3rd Jan 2008 21:30
This happens to me too.
Samus075
17
Years of Service
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Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 25th Mar 2008 15:45
I think this post has been ignored, so that is why I am posting it here. I have not seen it in the FPS Bug reports thread, so I think I'm going to post something about it there, I just wanted to know if there was an immediate answer to it all. I think this issue should be one of the top few to fix, since it hopefully is rather easy and should be done rather quickly.

Samus075
OTS Software I
18
Years of Service
User Offline
Joined: 16th Oct 2005
Location: Missouri
Posted: 6th Apr 2008 17:14
Samus075,

I haven't had a chance to test yet, but I think this was fixed in 1.08.

http://www.OTSsoftware.com
http://www.OTSarcade.com
http://www.HappySpecialDay.com
SikaSina Games
16
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 6th Apr 2008 19:38
Yes, it was fixed in 1.08. It was to do with an anti-aliasing error due to graphic reduction on the system (from what i heard)

Look for X10~photon on Halo: Combat Evolved mostly in mod areas.

www.outputoverload.webs.com

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