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FPS Creator X10 / A new feature for FPSC X10 - Texture Bleeder!

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P Tew
16
Years of Service
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Joined: 31st Jul 2007
Location:
Posted: 3rd Jan 2008 13:18
Hi, all.

After having purchased FPSC X10 I have tried a couple of test games, nothing serious because I only have the custom media with it as I am waiting for the x10 mod packs.

Looking at the textures, I still notice how they let the overall graphics quality down a lot. For example, any segments that you may lay down for an outside area, say earth and grass textures, look very unrealistic as the segment squares are, well, squares.

So I think a much needed feature is a Texture 'Bleeder' feature for X10. This would allow you to automatically bleed the borders of textures into each other so as to get a more natural look. There could also be a manual mode where you have to click and drag your pointer over the textures that you want to bleed and it does the job for you.


I know that this is probably not gonna happen, but maybe if this idea got some support, who knows?

Any comments and ideas are helpful.

Thanks.
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd Jan 2008 20:06
Yes it would.

God, you nearly gave me a heart attack. I thought someone had created an in game texture bleeder!

[center]
Patrick Tew
16
Years of Service
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Joined: 5th Jan 2008
Location:
Posted: 6th Jan 2008 11:20
Yeah, sorry about that. It would be wicked if some one did create it.

Does any one know if it is possible?
JamesDunn
18
Years of Service
User Offline
Joined: 1st Apr 2006
Location: Belfast, Northern Ireland
Posted: 9th Jan 2008 01:10
I use adobe photoshop to blend the ground bud, its like u blend grass into dirt, then the dirt part of the grass into the seemless dirt and vice a versa. Takes longer but sure gets the job done

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